Remember Itch.io trying to get their client onto Steam through Greenlight? Well, Valve have killed their hopes of that for now.
I am surprised they lasted as long as they did, 12 days for Valve to make a decision on it.
Taken from twitter:
I knew that this would happen, I didn't think Valve would honestly let another store on theirs just yet. Steam isn't that open as a platform, maybe it will change in future.
It's a shame, but I can see Valve's real point, they don't want any actual competition for sales coming from something on their own store.
I wish Itch.io the best though, great people, great store. Also on that note, we recently added them back to our Sales Page after their game feed went for a walk for a while.
I am surprised they lasted as long as they did, 12 days for Valve to make a decision on it.
Taken from twitter:
I knew that this would happen, I didn't think Valve would honestly let another store on theirs just yet. Steam isn't that open as a platform, maybe it will change in future.
It's a shame, but I can see Valve's real point, they don't want any actual competition for sales coming from something on their own store.
I wish Itch.io the best though, great people, great store. Also on that note, we recently added them back to our Sales Page after their game feed went for a walk for a while.
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Quoting: PublicNuisanceI don't really care myself because i'd stick with the DRM free Itch store over Steam anyway but I find ut funny that Valve quashed this considering all of the low quality crapware they allow through. I get it from a business standpoint but it makes them look like petty fools when digital homicide can get their games on Steam but Itch can't get their store on Steam.Do itch require client to download the games?
Nvm, someone already answered that.
Last edited by grenadecx on 12 April 2016 at 8:00 pm UTC
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I hope Valve provides some better kind of integration for other storefronts. If we have to download a second client and run it, it would be pretty annoying. But if they allow other stores properly integrated, as I believe was alluded to during the original Steam Machine/SteamOS hubbub, I think everyone wins.
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Just a friendly reminder that this was an april fools joke...
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Quoting: SketchStickJust a friendly reminder that this was an april fools joke...
April 1, perhaps tongue in cheek, but not merely a joke - they would have gone through with it.
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STEAM FTW
Duck GOG,itch and all those lame apps
goVEGAN
Duck GOG,itch and all those lame apps
goVEGAN
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Valve is silent most of the time and when they are not they are totally confusing. Gabe Newell said that it would accept other stores on SteamOS :
It doesn't make any sense now that they would not accept it, and the reason do not tell us clearly if they would accept it in the future or not.
QuoteWhat part is proprietary? We're trying to make it as open as possible. If EA wants to put Origin on it, that would be fine, etc... (trying to pick an example of something that people think we would prohibit).
Source : https://www.reddit.com/r/motorsports/comments/1v85hy/the_heart_of_racing_new_team_competing_in_uscc/ceqmaeq?context=3
It doesn't make any sense now that they would not accept it, and the reason do not tell us clearly if they would accept it in the future or not.
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Reading their statement again, it sounds like they would allow it but they don't have a proper way to categorize it yet.
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I don't think you can say anything about valve "squashing competition" or anything like that. It just simply doesn't make any sense to digitally distribute a digital distribution platform.
I don't even think the Itch.io team would really want people launching it through steam. I'm sure if they could take the advertisement and publicity they get from steam without actually having their software on steam then they would take that deal, and so would probably anyone interested in it.
Maybe one day steam will just sell advertising slots for applications that don't want (or need) to be put on steam. When that day comes and steam denies competition, then I'll be shocked. But what they've done here is completely reasonable.
Last edited by stss on 13 April 2016 at 4:10 am UTC
I don't even think the Itch.io team would really want people launching it through steam. I'm sure if they could take the advertisement and publicity they get from steam without actually having their software on steam then they would take that deal, and so would probably anyone interested in it.
Maybe one day steam will just sell advertising slots for applications that don't want (or need) to be put on steam. When that day comes and steam denies competition, then I'll be shocked. But what they've done here is completely reasonable.
Last edited by stss on 13 April 2016 at 4:10 am UTC
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I wouldn't mind Steam tossing out all games that need "3rd party DRM" at all, tbh. If you need DRM on top of DRM you're paranoid and I don't want to do business with you.
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Why are some of you genuinely outrages with what Valve did? Try to pull that sh@t at your local store and see what happens. And the uPlay analogy is invalid because it is a form of DRM apart from being a client. The Itch client is optional - it adds literally nothing to your Steam experience besides another layer of complexity.
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