Strange and sad news, Deep Silver responded to me on twitter to let me know that Dead Island Riptide Definitive Edition and Dead Island Definitive Edition are not coming to Linux. I find this odd going by the recent SteamDB activity.
I tweeted to them on the 15th and they have only just replied today (my emails went completely unanswered as usual):
@gamingonlinux We currently don't have plans for Linux versions for these editions.
— Deep Silver UK (@DeepSilverUK) May 26, 2016
This is really weird, because both games have Linux in the "oslist" and only within the last day did they both add in the "linuxclienticon". I pointed this out to Deep Silver, but no reply yet.
There could be many reasons for this. It could be that Deep Silver simply has their wires crossed, it could be for testing purposes only or even being announced at a later date.
If it is true that the new editions are not coming to Linux, this will mean Linux/SteamOS gamers will not be able to buy Dead Island at all, as the old editions are being removed.
Imo. a very enjoyable game, quite a bit more entertaining than the original DI, just as Dying Light was more entertaining than both of them.
Quoting: liamdaweI don't follow comments on every article or it would take too much time.That's technical issue - you should receive notification when I mention your username. And I was sure it works this way. Can I request such a functionality?
Quoting: wojtek88It does not work that way, GOL runs custom software.Quoting: liamdaweI don't follow comments on every article or it would take too much time.That's technical issue - you should receive notification when I mention your username. And I was sure it works this way. Can I request such a functionality?
P.S. Liam, any chance of talking you into changing the headline to According to Some Schmuck at Deep Silver . . . ? ;)
Last edited by Nanobang on 26 May 2016 at 1:42 pm UTC
Granted, the games themselves aren't really my cup of tea, very BorderLands-y, at least the BL people arranged for proper support.
Quoting: liamdaweI understand. And as a programmer, I think that writing an interceptor that kicks in on message send, interprets all the occurences of words starting with '@' character, verifies if such a user exists and if so sends information about mention to recipient (if recipient does not exists, informs user about wrong mention) is not so hard. What's more - opening autocomplition when you start to type with '@' is not so hard as well. You would be able to do such a validation client side as well.Quoting: wojtek88It does not work that way, GOL runs custom software.Quoting: liamdaweI don't follow comments on every article or it would take too much time.That's technical issue - you should receive notification when I mention your username. And I was sure it works this way. Can I request such a functionality?
No rocket science from my point of view.
That's why I asked, can I request such a functionality. If you think that this is too much effort with not so big gain I understand. I just think this would be valuable.
Quoting: GuestQuoting: wojtek88interprets all the occurences of words starting with '@' characterWe are not on Twitter though.
To use @ to refer to users on forums happened many many years before Twitter existed.
Dead Island is a GREAT game, unfortunately the native port sucks so bad and also on wine isn't that great.
Luckily Riptide runs great on wine so we can play it anyway, no big deal..
Let's see how this goes on, i'm crossing my fingers
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