The CRYENGINE source code is now officially available on github for anyone to take a look and tinker with, you need to be aware of their licensing though.
I think it's great this engine companies are moving to a more open model, even if it's not properly "open source" it's a big step in the right direction. Their license does have a few restrictions placed on it, but I am not good with all this legal speak.
Find the source on github here. License available here.
Hopefully it will enable some Linux-friendly developers to help fix up the Linux support in the engine for future games to use it.
I think it's great this engine companies are moving to a more open model, even if it's not properly "open source" it's a big step in the right direction. Their license does have a few restrictions placed on it, but I am not good with all this legal speak.
Find the source on github here. License available here.
Hopefully it will enable some Linux-friendly developers to help fix up the Linux support in the engine for future games to use it.
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Quoting: KristianBut if they were to go with the GPL instead of the LGPL they could sell GPL exceptions, a business area they don't have now.I wasn't clear enough, by GPL in that comment I meant the whole bunch of *GPL licenses. They are viral by the nature, they force to open the code (to different degrees), but I think "freedom" and "business" don't always get along well. RedHat is one story, but it's probably the only one if we're talking about the multimillion dollars scale. Android, for instance, isn't under GPL, it's under Apache.
One question remains open anyway, what's in it for them? What do they gain by going *GPL? Except the freedom-lovers loyalty, of course.
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