While it doesn't seem Linux/SteamOS is officially supported for Dead Island Definitive Edition and Dead Island Riptide: Definitive Edition they are both playable.
I tested Dead Island Definitive Edition myself and it does seem to work, but I don't own Dead Island Riptide: Definitive Edition but I have seen reports elsewhere of it working for Linux gamers.
These new editions use the Dying Light engine, so they bring a vast amount of general improvements to all aspects of the game. As you can imagine though, the performance will probably go down quite a bit with all the enhancements.
In Dead Island Definitive Edition the mouse is the menu is incredibly slow, but in the actual game it seems to be fine. Adjusting mouse sensitivity doesn't seem to affect it at all in the menu.
Last we heard from Deep Silver was that they were not coming to Linux, so while technically true as it's not officially supported or mentioned anywhere, they are still downloadable and playable.
I do wonder what exactly is going on here. Buy at your own peril, but I do not recommend it as they could be removed at any time, but they could also be announced properly at a later date.
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FYI, the Dying Light demo is from the 1.0 build of the game. The full version is currently at, I think, 1.6, so you might actually have better luck with the full game. Of course you can always get a refund if you're not happy.Yes, I just tried to run "The Dying Light" Demo and it doesn't work too. Complains about the OpenGL version then crashes, and from the logs it seems an OpenGL problem.I edited the drirc file as suggested, but that don't helped, still getting a blank screen.
I think that the problem here is that the game engine misinterpret my OpenGL version string and complains on start, but let me play anyway: that happens also with other games, ie "Crookz: The big heist" or "Serious Sam 3", and seems to me a major Mesa bug.
Dead Island Definitive Edition uses the Chrome Engine 6, which is the same engine that Dying Light uses, so it wouldn't surprise me if it has the same OpenGL requirements (4.4) as Dying Light.
So this game is not ready for Mesa 11.2 (or Mesa is not ready for it, as you wish)
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Cannot buy it (Same as DI and DL), as they seem "forbidden" in Germany.
Dieses Produkt steht in Ihrem Land derzeit nicht zur Verfügung.Has anyone tested how the performance is compared to the original with comparable graphical settings?
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glxinfo | grep OpenGL
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GTX 670/PCIe/SSE2
OpenGL core profile version string: 4.5.0 NVIDIA 364.19
OpenGL core profile shading language version string: 4.50 NVIDIA
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL core profile extensions:
OpenGL version string: 4.5.0 NVIDIA 364.19
OpenGL shading language version string: 4.50 NVIDIA
OpenGL context flags: (none)
OpenGL profile mask: (none)
OpenGL extensions:
OpenGL ES profile version string: OpenGL ES 3.2 NVIDIA 364.19
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.20
OpenGL ES profile extensions:
Works perfectly on Arch Linux with NVIDIA 364.19.
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GTX 670/PCIe/SSE2
OpenGL core profile version string: 4.5.0 NVIDIA 364.19
OpenGL core profile shading language version string: 4.50 NVIDIA
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL core profile extensions:
OpenGL version string: 4.5.0 NVIDIA 364.19
OpenGL shading language version string: 4.50 NVIDIA
OpenGL context flags: (none)
OpenGL profile mask: (none)
OpenGL extensions:
OpenGL ES profile version string: OpenGL ES 3.2 NVIDIA 364.19
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.20
OpenGL ES profile extensions:
Works perfectly on Arch Linux with NVIDIA 364.19.
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If I buy definitive edition bundle at this time, the game counts like a Linux purchase?Probably not simply because Linux is not officially supported at this time.
Devs see the OS the game was purchased on regardless of if a port for that system exists.
When the game is ported by the same company the issue isn't as important. The issue is more important when the Linux version of the game was outsourced by a different company as depending on the contract of how profits are shared might depend on the total Linux sales from X date.
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I hope they do put in official support for the games.
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Great to hear that it is running so well for others, but it for me it crashes on startup with the message:
Materials database was not correctly initialized. Please make sure that global_*.mp are present in Assets_XXX (platform specific) folder or build Data folder.
Anyone else with the same issue? (i didnt get the riptide edition, what is different, the storyline?)
Materials database was not correctly initialized. Please make sure that global_*.mp are present in Assets_XXX (platform specific) folder or build Data folder.
Anyone else with the same issue? (i didnt get the riptide edition, what is different, the storyline?)
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I don't have the Assets_XXX folder or any .mp files & the game is working fine, I've just spent the best part of the last hour cracking zombies over the head with a paddle, lots of fun. :D Riptide follows the survivors of the first game on a different island.
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Nice desktop layout!I'm gonna buy it once I have more confirmations that the Definitive edition of both games works on Linux.
Is that proof enough? Besides the several users already reporting that it works on GNU/Linux (including Liam himself) and this video showing it being run on SteamOS ;)
Oh! Nice steam collection!!! xD
Last edited by bolokanar on 31 May 2016 at 5:31 pm UTC
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I'm gonna buy it once I have more confirmations that the Definitive edition of both games works on Linux.
Is that proof enough? Besides the several users already reporting that it works on GNU/Linux (including Liam himself) and this video showing it being run on SteamOS ;)
Thanks for the info... Purchasing as a gift for new 100% Linux Steam account. :)
After watching the video, youtube suggested me Night Train, by Louis Prima and I got distracted
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Recording this is pain. It turns off forcecompositionpipline, makes the screen tear and still gets huge fps hit when recording even with nvenc. same thing as with Dying Light. Without recording FPS is pretty much locked to 60 fps all the time on maxed settings, motion blur off and chromatic abberation disabled. Really Great Performing game.
View video on youtube.com
View video on youtube.com
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Oke i discovered that the issue I'm having (not launching) is because my HDD is formatted as XFS. Apparently Dying Light had the same problem. Weird as all my other steam games have no issues whatsoever.
[Edit]So if you are using XFS hold off on purchasing the game until they release a fix or when you want to change to a different filesystem.
Last edited by TheMagazine on 31 May 2016 at 6:38 pm UTC
[Edit]So if you are using XFS hold off on purchasing the game until they release a fix or when you want to change to a different filesystem.
Last edited by TheMagazine on 31 May 2016 at 6:38 pm UTC
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Judging by videos, game looks quite interesting, it also has some gorgeous graphics to show. Weird that they didn't put steamos icon to it.
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Large XFS file systems use 64-bit inodes, which don't fit in 32-bit data structures used by 32-bit software. It is a known XFS problem. If you run 32-bit applications on XFS (many games are 32-bit), you need to make sure you use 32-bit inode when you create the filesystem.
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Works like a charm, 2560x1440 - best quality - 40 - 55 fps on max (gf970 / 364.19 + i5 6500, Mint)
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Anyone know if you can load up save games from your original riptide install? Don't really feel like starting the game over, and I already beat the original Dead Island. Granted, I still need to win Dying Light.
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If I press any key while logos are loading the game screen freezes, and if I don't push any button I only got a black screen after techland logo. Very disapointing. And yes, I do have Dying Light (finished it already). =(
Edit: The problem was something with pulseaudio -> "AL lib: pulseaudio.c:838: Device is suspended". After "killing" the pulseaudio process with pulseaudio -k the sound worked properly and the game started.
Edit2: Game has some instability with steam overlay. Crashed! =/
Last edited by marcelomendes on 1 June 2016 at 4:29 am UTC
Edit: The problem was something with pulseaudio -> "AL lib: pulseaudio.c:838: Device is suspended". After "killing" the pulseaudio process with pulseaudio -k the sound worked properly and the game started.
Edit2: Game has some instability with steam overlay. Crashed! =/
Last edited by marcelomendes on 1 June 2016 at 4:29 am UTC
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The mouse lag in the menu in my experience (Dying Light does this for me also) is caused by vsync. Disabling vsync makes the menu issue disappear.
As far as not being supported. I think they may be waiting to work out potential bugs before declaring official support. They got hit somewhat hard on both Dead Island and Dying Light initially (performance issues). There is also the issue of multiplayer functionality. It would be nice if they dealt with that.
As far as not being supported. I think they may be waiting to work out potential bugs before declaring official support. They got hit somewhat hard on both Dead Island and Dying Light initially (performance issues). There is also the issue of multiplayer functionality. It would be nice if they dealt with that.
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Maybe you can send them an email to see whata going on
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Judging by videos, game looks quite interesting, it also has some gorgeous graphics to show. Weird that they didn't put steamos icon to it.
I'm using XFS (standard) on my filesystem and Dead Island DE launches just fine. Same for Riptide.
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