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Feral Interactive are teasing our minds with a new clue for a Linux & Mac port to come. It's time to get your thinking caps on.

Here's their new clue in the Very Soon section:
image
"808 SB12S" is the clue.

As usual, I will leave it up to you lot who are way better than I am at decrypting Feral's teasers.

Feral sure do have quite a few games coming out this year for us, exciting. I just hope they continue to work on previous ports like XCOM 2 and Tomb Raider which aren't quite up to scratch. We are already behind on the recent XCOM 2 patch and DLC, so it's time for them to up their game. Article taken from GamingOnLinux.com.
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114 comments
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Beamboom May 25, 2016
I forgot the Mac part in this. Can't be Doom then. :-(

Oh well. Gta5 perhaps! (j/k)
janpan May 25, 2016
If against all odds it's DOOM, I will cry like a baby.
dmantione May 25, 2016
There are multiple ways to solve the Mac problem:
- Modify the engine to work with a lower OpenGL version
- Use a Vulkan to Metal translation layer
- Write a Metal renderer

So I don't see Mac support ruling out Doom in any way, just slightly decreasing the chance, but on the other hand the Earth-808 / Victor von Doom reference sounds very convincing to me, IMO it is the strongest explanation of the 808 I have read here.
megasthenes May 25, 2016
"About 808 and music, the TS-808 is a well known guitar pedal effect from Japanese guitar makers Ibanez, it is a type of distortion/overdrive. It is well know for being a key part of Stevie Ray Vaughan's signature sound. Today, the 808 number and it's green color still refer to that particular sound."

Doom.

because of the soundtrack.
tuubi May 25, 2016
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I hope it's something more interesting than Doom. Mad Max would be fun.


And now to my happy place, Off Topic:
Quoting: omer666First, porting from one low level API to another low level API may range from difficult to suicidal, and then, it may ultimately bring some overhead whereas the goal of both these API's is to reduce this overhead to the minimum... nonsense if you ask me.
No, actually what you said is (partly) nonsense. Porting from an API to another is only difficult if these API's are very different. This isn't the case with Vulkan and DX12. Being low level hasn't got much to do with it. In fact, porting between them seems to be trivial compared to OpenGL and DX11 due to their very similar design. Parts of the port can almost be done with search-and-replace, especially if and when a usable HLSL to SPIR-V compiler finally surfaces. And porting itself does not imply overhead if the graphics engine is well designed and sensibly abstracted, although any backend implemented as an afterthought by a third party is rarely well optimized and polished.

I don't know the specifics about Metal, but it seems to do things a bit differently and porting might be quite a bit more work. More high level abstractions in some areas than the "competing" API's apparently. I don't see any reason to believe a port would be more difficult than let's say porting from DX11 to OpenGL though. In principle that is. I don't imagine there are that many graphics programmers very fluent in Metal at this point which naturally adds a hurdle to the process.
omer666 May 25, 2016
Quoting: tuubiI hope it's something more interesting than Doom. Mad Max would be fun.


And now to my happy place, Off Topic:
Quoting: omer666First, porting from one low level API to another low level API may range from difficult to suicidal, and then, it may ultimately bring some overhead whereas the goal of both these API's is to reduce this overhead to the minimum... nonsense if you ask me.
No, actually what you said is (partly) nonsense. Porting from an API to another is only difficult if these API's are very different. This isn't the case with Vulkan and DX12. Being low level hasn't got much to do with it. In fact, porting between them seems to be trivial compared to OpenGL and DX11 due to their very similar design. Parts of the port can almost be done with search-and-replace, especially if and when a usable HLSL to SPIR-V compiler finally surfaces. And porting itself does not imply overhead if the graphics engine is well designed and sensibly abstracted, although any backend implemented as an afterthought by a third party is rarely well optimized and polished.

OK, thanks for clarifying, I wasn't aware of these facts.
manero666 May 25, 2016
I hope it's going to be Mad Max

never got a clue about Feral's hints anyway :)
janpan May 25, 2016
Quoting: megasthenes"About 808 and music, the TS-808 is a well known guitar pedal effect from Japanese guitar makers Ibanez, it is a type of distortion/overdrive. It is well know for being a key part of Stevie Ray Vaughan's signature sound. Today, the 808 number and it's green color still refer to that particular sound."

Doom.

because of the soundtrack.

Well, if you look further at the 808, we can find the following :

The band NERO has an album "Welcome Reality". On this album, the first song on the track list is 2808. Notice the "808", the second track is Doomsday. Notice the "Doom" in doomsday. (To be honest, I'm sure they got this from the anime "Cyber City Oedo 808" which take place in the year 2808 in Tokyo, not mars unfortunately)


Doom confirmed.


Last edited by janpan on 25 May 2016 at 12:20 pm UTC
wvstolzing May 25, 2016
Also, '808' could be read as 1337 for 'Bob', which used to be the name of John Romero's dog back in the day. Serious.
janpan May 25, 2016
Just for interest sake, I dont know if it has been mentioned already, but if you do a google search on that image and you follow the trail you eventually end up at an article posted by Forbes about water on Mars

http://www.forbes.com/sites/jvchamary/2015/09/30/life-mars-water


it has to be doom !


Last edited by janpan on 25 May 2016 at 12:33 pm UTC
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