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Our first official Lego game Lego Minifigures Online was released last summer and it really wasn't all that good, it seems it's now shutting down.

QuoteFuncom communicated in the Q3 2014 report that the initial numbers coming in from the first weeks of live data indicated that it would take longer than planned to achieve the internal targets for player and revenue in 2014 and 2015. The Company has during 2015 been unable to improve these numbers. As a result of this the revenues generated by LEGO® Minifigures Online did not meet the internal forecasts. The Company has therefore fully written off the underlying assets of the game. As of the time of this annual report, the Company does not find it likely that any of the game metrics will improve, and has adjusted its investment in the game accordingly. The license agreement with LEGO for the LEGO® Minifigures Online game ends October 2016.


It seems one of the main issues was this:
QuoteThe LEGO® Minifigures Online game launched on all platforms in June 2015 and was kept up to date with the release of several LEGO® Minifigures physical products during the year. Due to the low revenues originating from this product, the development team was moved to other projects.


Always a shame to see games fail, but seriously, the game was incredibly boring so I am not surprised. The Steam store page for it has already been hidden.

Hopefully in future we will get a more interesting Lego game, as there are some fantastic games out there.

See the announcement here. Article taken from GamingOnLinux.com.
Tags: Editorial, Steam
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9 comments

GustyGhost May 30, 2016
LEGO Universe is what we all want anyway.
Eike May 30, 2016
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Just port to Linux - and your game will insta-die...!













;o)
coeseta May 30, 2016
Funcom? They should have better ported the secret world :/
melkemind May 30, 2016
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My kids love LEGO games, but I told them about this one, and they were like, "meh". On the other hand, my little one keeps asking for LEGO Worlds even though she already has Minecraft and a bunch of other building games.
Mohandevir May 30, 2016
My kids are playing this game and said they liked it. Tought it was for casual gamers but I never tried it. Was it this bad?! Lol!

Still we paid for it and we'll be left with nothing. Not even an offline boring trunkated version... Might Just be me but...


Last edited by Mohandevir on 30 May 2016 at 8:15 pm UTC
Beamboom May 30, 2016
You guys really need to realise this is a kids game. As an adult to complain that it's boring is as ridiculous as complaining on the plot on children's television. Sorry but it really is that stupid, it's so totally off the mark.
It should be blatantly obvious for everyone that this is a game designed for kids. Every single feature in the game should tell you so.

And as such, it was great. My daughter at four and her friends loved this game. She has played this game for 47 hours now (I just checked) and eventually reached level 20. Once she got past the first world and well into the next she started needing some help on the bosses, she's also a bit young to handle the upgrading of the characters (spending "skill points" ), but except from that she mastered the game and had a very good time. It has an excellent difficulty curve. Again, for children. Children, folks.

An impressive amount of work is put into the collectable figures/heroes. It's a huge amount of figures to collect in this game and each individual figure has their own special attacks with each their own visual effects and even audio voices. Imagine that, a rpg with a hundred different characters to choose from to build your team of three, each with their own very distinct look and feel. The amount of time they've put into each character is utterly impressive, no less. I've never seen anything like that in any other rpg, we talk about a MOBA sized roster here.

The four main worlds are also really well made, with each their distinct themes, great locations, fun side quests, dungeons, and totally new enemies.

This was the best game for kids I've seen in a very very long time regardless of platform, so this news really saddens me. Utterly disappointing and unfair to the efforts put into this. I was hoping it shaped up to be sustainable, seeing how it looked like more and more players joined as months passed by (the hub became more and more crowded).

This is a great loss for the diversity of Linux gaming. Great loss.


Last edited by Beamboom on 31 May 2016 at 10:28 am UTC
GustyGhost May 30, 2016
Quoting: coesetaFuncom? They should have better ported the secret world :/

If Funcom is feeling port-happy they should take a stab at porting The Longest Journey so that the whole series can be bought on Linux.
Liam Dawe May 30, 2016
Quoting: BeamboomLots of stuff
You have spent way too long playing this game ;), own up, how many minifigures did you buy for it :P
Beamboom May 31, 2016
Quoting: liamdawe
Quoting: BeamboomLots of stuff
You have spent way too long playing this game ;), own up, how many minifigures did you buy for it :P

Pfffft - funny little man you are. Micro transactions were removed a long time ago, before there even was a Linux version.

I did consider writing a review/article on it to give it some attention for what it really was, but I guess that's too late now. It did have its fair share of technical issues that should pull any rating down by a fair amount. At one stage development must have just been abandoned. For example, 100% gamepad support, except... To log into the game. Yeah, really. It's one click one have to do with a mouse to get started. Like, wtf?

On the other hand, this is one of the few Unity games with no screen tearing whatsoever. And like I said, for the intended audience this really was an unparalleled game on our platform. I can't come up with a single title to compare it with.
It was safe, funny, great difficulty curve (again, for the intended audience, can't stress that enough), wide variety on boss tactics (some are actually quite tricky), and often downright hilarious attacks/weapons.


Last edited by Beamboom on 31 May 2016 at 10:28 am UTC
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