I've been following Hearthlands for quite some time and I supported them quite early on, so it's really great to see the little city builder evolve. It has a new trailer and update ready.
FIrst up, feast your eyes on their new trailer:
It's a really cool little city builder that reminds me of playing Settlers and Pharaoh when I was younger.
Their attention to detail with the artwork on the buildings is quite amazing and I simply love the style of it.
It's currently in Early Access, but some games really are worth buying while they are still being developed and this is certainly one of them.
About the game (From Steam)
Hearthlands is a medieval/fantasy city-building real time strategy game in which you take a role of a king in a procedurally generated world. You can not control your subjects directly; instead you focus on city-building, resource management, diplomacy, heroes, magic and other things a typical king deals with on a daily basis.
The game is very flexible: you can build up a powerful realm and rule the lands with an iron grip, or establish a humble fishermen's village. Or create a trading empire. Or found a small, bur well-defended outpost or raider's camp. Or become a host of a wizard's manor.
All characters, from a hauler to a hero have their own minds and behavior patterns. Sometimes it is interesting just to watch people scurry about minding their own business.
You can buy it directly for a DRM free build and a Steam key.
FIrst up, feast your eyes on their new trailer:
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Direct Link
Direct Link
It's a really cool little city builder that reminds me of playing Settlers and Pharaoh when I was younger.
Their attention to detail with the artwork on the buildings is quite amazing and I simply love the style of it.
It's currently in Early Access, but some games really are worth buying while they are still being developed and this is certainly one of them.
About the game (From Steam)
Hearthlands is a medieval/fantasy city-building real time strategy game in which you take a role of a king in a procedurally generated world. You can not control your subjects directly; instead you focus on city-building, resource management, diplomacy, heroes, magic and other things a typical king deals with on a daily basis.
The game is very flexible: you can build up a powerful realm and rule the lands with an iron grip, or establish a humble fishermen's village. Or create a trading empire. Or found a small, bur well-defended outpost or raider's camp. Or become a host of a wizard's manor.
All characters, from a hauler to a hero have their own minds and behavior patterns. Sometimes it is interesting just to watch people scurry about minding their own business.
You can buy it directly for a DRM free build and a Steam key.
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10 comments
Have it since a very early access stage as well. Didn't play it in a while though, but it was fun when I last tried it.
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I tried it a little bit but is it too much micromanagement?
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Sold!! Thanks for the recommendation
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I tried it a little bit but is it too much micromanagement?
I think not. Because if you set up all production and supplement right you can totally not manage it any more and focus on trade or war.
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I tried it a little bit but is it too much micromanagement?
I think not. Because if you set up all production and supplement right you can totally not manage it any more and focus on trade or war.
The demand and supply is a bit annoying though, because you can't manage it good enough which resources go where. There you end up with two options:
Build farms and try to supply all or build more-or-less independent smaller "towns", only connecting them with a market place/military camp. An option I tried and failed (often) is to have several camps supplying themselves (goods), only delivering end-products to a large town. I get issues with the peddlers in town, and an issue supplying the good production ...
I usually do build several supply cities (4), each consisting of 12-16 houses (12 works best for me, 16 is possible too, but requires you to spend more space on beautification and you'll get issues with supplying with only one peddler - but it works, even on lvl11 houses), supplying their demand on their own, connecting them with a central trading point where my ore and crafting is done, supplying the necessary military buildings and building a trade center.
That works pretty good on getting a good trade up AND going on war. I always ended up having both, war and a good trading situation, the other way I was not really able to supply the amount of troups I required.
The highest population I reached with this method was about 20.000, but required me to "extend" my usual principle and it stopped working. I'll try soon with a star-like build instead of a square-build, but that is often hard on the given maps.
Last edited by STiAT on 20 May 2016 at 8:47 pm UTC
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I like the part where it looks complete and I give them $10 and get something cool.
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war? is there war ?
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Have it since a very early access stage as well. Didn't play it in a while though, but it was fun when I last tried it.
Same here. I'm going to pick it back up and see about this war thing.
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war? is there war ?
If you have other factions enabled and not passive - ye.
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I love how their installation instructions for Linux are so much shorter than Windows and Mac. Either Linux is that much easier, or they think Linux users are smarter (maybe both). :D
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