I love open source! OpenRW joins the ranks of game engines like OpenMW (Morrowind), OpenRA (Command & Conquer, Red Alert) CorsixTH (Theme Hospital), OpenXcom (X-COM: UFO Defense) and many more.
It's early days for the project, but I have high hopes that it will join the ranks of many other playable and open source game engines.
Like other the other open source game engines it will require a legal copy of the games data files to run and it's completely unofficial.
Hopefully more developers interested in having it on Linux will join in on the effort, would be pretty awesome to have it on Linux. I remember when it first came to PC and my little unit couldn't handle it!
Find OpenRW on github. It's licensed under the GPL.
It's early days for the project, but I have high hopes that it will join the ranks of many other playable and open source game engines.
Like other the other open source game engines it will require a legal copy of the games data files to run and it's completely unofficial.
Hopefully more developers interested in having it on Linux will join in on the effort, would be pretty awesome to have it on Linux. I remember when it first came to PC and my little unit couldn't handle it!
Find OpenRW on github. It's licensed under the GPL.
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Would Vice City also work with this?
There's nothing on the included documentation.
There's nothing on the included documentation.
1 Likes, Who?
I build from source and it seems promising. There is a test option from the menu so I chose that. It drops you onto a parking garage with all the weapons and a variety of vehicles. The weapons can be picked up but have no ammo. The cars can be driven but they are all basically the same AFAICT. You can't damage vehicles.
It looks really good except for the minimap which isn't so mini:
I think the original games used the same engine. The current build of openrw doesn't work for me with GTA:VC (I get a segfault).
It looks really good except for the minimap which isn't so mini:
I think the original games used the same engine. The current build of openrw doesn't work for me with GTA:VC (I get a segfault).
8 Likes, Who?
I'd be happy if this were done for San Andreas too
3 Likes, Who?
Good work he did there !
Thanks for the info ;-)
Thanks for the info ;-)
0 Likes
Is there any progress report/todo list? How much of the game does this implement and how is left to implement?
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(Not so) soon :)
Maybe if they would port GTA from Android, it would be easier (correct me if i am wrong)
Maybe if they would port GTA from Android, it would be easier (correct me if i am wrong)
1 Likes, Who?
Quoting: GuestSadly requires the original game files.
Why is that sad? Or surprising?
4 Likes, Who?
Nice
0 Likes
Quoting: GuestSadly requires the original game files.
Ehmm..that is the whole point. Otherwise it wouldn't be GTAIII but some whole other game.
3 Likes, Who?
Quoting: rcritI build from source and it seems promising.
What does the file structure of the GTAIII folder have to look like?
I have the original boxed cd editions from back in the day -- could I just copy the CD contents into a folder and try it like that?
0 Likes
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