I love open source! OpenRW joins the ranks of game engines like OpenMW (Morrowind), OpenRA (Command & Conquer, Red Alert) CorsixTH (Theme Hospital), OpenXcom (X-COM: UFO Defense) and many more.
It's early days for the project, but I have high hopes that it will join the ranks of many other playable and open source game engines.
Like other the other open source game engines it will require a legal copy of the games data files to run and it's completely unofficial.
Hopefully more developers interested in having it on Linux will join in on the effort, would be pretty awesome to have it on Linux. I remember when it first came to PC and my little unit couldn't handle it!
Find OpenRW on github. It's licensed under the GPL.
It's early days for the project, but I have high hopes that it will join the ranks of many other playable and open source game engines.
Like other the other open source game engines it will require a legal copy of the games data files to run and it's completely unofficial.
Hopefully more developers interested in having it on Linux will join in on the effort, would be pretty awesome to have it on Linux. I remember when it first came to PC and my little unit couldn't handle it!
Find OpenRW on github. It's licensed under the GPL.
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Quoting: aristoriasDo EULAs of modern games still allow such things?That doesn't matter really. At least in the EU emulators and clean reimplementations of pretty much anything (except for certain crypto technologies I guess) are perfectly legal. No EULA can override law.
As long as OpenRW doesn't actually share anything that falls under Rockstar's copyright, it should be fine.
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Quoting: STiATI hope the studios / publishers will stop going after reimplementation of engines for playing the games in linux requireing the original copy (since we need to pay for it anyway).Well, they went after them after they started importing and improving character models and redesigning levels in Unity, which is something I would have loved, but it's certainly different than using the original data files.
Happened with the guys reimplementing vampires: bloodlines (Project Vaulderie? Seem to have forgotten..)
Looks promising though, taking a few minutes browsing the source I didn't really think they would be able to render properly yet...
CCP did go somewhat overboard with their cease and desist letter though: "Specifically, please remove all references to Vampire: The Masquerade and Vampire: The Masquerade – Bloodlines from your website, software, and related materials."
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Quoting: Shutup-FoolI'd be happy if this were done for San Andreas too
Have a look at http://www.gritengine.com/
View video on youtube.com
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