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Rocket League is still coming to Linux a developer has confirmed on reddit, but they have no idea when by the looks of it.

From reddit:
QuoteIt is coming. We don't have firm release dates for these versions of the game yet, but we are planning to release on SteamOS and Mac as soon as they are in good place. I'm really sorry about the delays and thank you for your patience so far!

Update: Here's more
QuoteTrust me, I want to give you guys as much info as I can, but I'm not at the liberty to do so at the moment. As soon as I can feed you guys information, I will.


It's really good to see it re-confirmed since a lot of people have been thinking it was dropped.

It was originally announced for Linux/SteamOS in August 2015. Then it was due out December 2015, then delayed until around February 2016, then we were told another 6-8 weeks, then it was moved to Q2 2016 and now we have no ETA. You can see the saga by searching for Rocket League in our little search box. We have been given quite the runaround on it, sadly it seems we will just have to keep waiting.

I really do wonder what is holding it up. As usual, my main issue is the developers lack of communication. A little honesty about things goes a long way for me.

About the game
Soccer meets driving once again in the long-awaited, physics-based sequel to the beloved arena classic, Supersonic Acrobatic Rocket-Powered Battle-Cars!

A futuristic Sports-Action game, Rocket League®, equips players with booster-rigged vehicles that can be crashed into balls for incredible goals or epic saves across multiple, highly-detailed arenas. Using an advanced physics system to simulate realistic interactions, Rocket League® relies on mass and momentum to give players a complete sense of intuitive control in this unbelievable, high-octane re-imagining of association football. Article taken from GamingOnLinux.com.
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42 comments
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StraToN May 27, 2016
This is far too late. Rocket League is already an old game, Linux was one more time the fifth wheel. Players already started to move on to other games now. If editors and developers are interested in Linux as a gaming platform for their productions, they have to release them less than 6 months after Windows, if they can't ship them all at the same time.

It's a shame, it is already predictable that this game will not meet success on Linux and thus give arguments to anti-Linux.
minj May 27, 2016
Yeah, I see their future logic a mile away:
1) oh crap, we are losing player numbers, better release linux now
2) Linux port flops
3) Argh, guys, there is no money here! Windows FTW!

Yeah, they should just drop it.
Beamboom May 27, 2016
I don't like the tendencies we've seen lately. I really don't like it.
liju May 27, 2016
This example clearly shows us how Vulkan is important to us. Still believe that the future ports will happen easily once we have Vulkan adoption. Steam machines should start making commercial sense then.
ElectricPrism May 27, 2016
Quoting: CorbenBut it feels a bit like the drive of games on Linux has worn a bit off. The "news" about Linux games being delayed, canceled or don't get updates seem to increase. Even where we expected to get a Linux version, because either it would be very easy to port (Engine supports natively Linux or is OpenGL) or the previous games of that series got Linux versions, don't get any port. Or is that just my impression?

Well of course there are more news articles about technical setbacks, or cancels, there are in fact more news articles about new games in Linux all together.

I mean we have 2,000 games and are getting some big titles walking in the door.

Take to the Steam Forums and make a rukkas reminding people that Linux Gaming is real and never going away. We've had huge success already and have a bright future. We won't get 100% onboard but we have all major engines onboard as far as I know.

Stay resolute, and to ease the time dual boot or have a backup console IMO for now.
Liam Dawe May 27, 2016
Stay strong folks, we are still getting more games than ever. Rocket League is still amazingly popular right now too, so when it arrives it should still be great.
Storminator16 May 27, 2016
Quoting: lijuThis example clearly shows us how Vulkan is important to us. Still believe that the future ports will happen easily once we have Vulkan adoption. Steam machines should start making commercial sense then.

I'm hoping otherwise, but I keep thinking serious Vulkan adoption is a couple of years away. Which is fine in the grand scheme of things. It's probably never was going to be a quick fix like we all really, really wanted it to be.

(I'm not saying we thought it was going to be a quick fix, but I believed deep down, we really hoped developers and companies would be praising Vulkan in the media a bit more by now.)


Last edited by Storminator16 on 27 May 2016 at 11:28 am UTC
melkemind May 27, 2016
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Quoting: InverseTelecineMeh. I totally understand why everyone would be disappointed about this, but I can't convince myself to care because my Internet connection can't handle games. But even setting that aside, am I the only one who sees far less value in online-only multi-player games? I play a lot of single player games from 5+ (sometimes 10+) years ago because I don't have a lot of time for games and there is always a huge backlog of games I want to play. But online-multiplayer games seem doomed to be played for a while and then drop off the face of the earth, never to be played again because either the players abandoned the servers and there's nobody to play with or the company abandoned the servers and the game literally can't be played. I might move soon so my Internet issue might be fixed, but I do not expect my feelings on the low value of online multiplayer-only games to change.

I agree with your points about multiplayer games. I only have the time and desire to play singleplayer for the most part. Rocket League, however, has singleplayer as well. It also has local multiplayer split-screen, which my kids love.
Mohandevir May 27, 2016
Quoting: melkemind
Quoting: CorbenBut it feels a bit like the drive of games on Linux has worn a bit off. The "news" about Linux games being delayed, canceled or don't get updates seem to increase. Even where we expected to get a Linux version, because either it would be very easy to port (Engine supports natively Linux or is OpenGL) or the previous games of that series got Linux versions, don't get any port. Or is that just my impression?

A lot of last year's promises for Linux games were based on the hype surrounding Steam Machines and SteamOS. It's pretty clear now that Valve botched their Steam Machines debut, so I wouldn't be surprised if some publishers are just cautiously taking a few steps back (or perhaps even abandoning the idea altogether).

In fact the whole SteamOS initiative seems to have become a side project for Valve. Since the official Steam Machine launch, it's all about maintaining it with driver updates and security fixes. No new features. The updates are coming at a slower pace too. Feels like the whole thing is maintained by few guys (maybe only one) at Valve. I don't know if it's because they think it achieved it's goal...

I may just be paranoiac but I'm worried because I really like this platform but the flow of underperforming games might be killing the momentum it could have gotten.

On the same subject, what's going on with Arma III that was showing so much potential via VP?


Last edited by Mohandevir on 27 May 2016 at 1:37 pm UTC
1mHfoksd1Z May 27, 2016
Don't care. As long as they are still working on it and regularly reconfirming it, it means that they actually do want to do it and eventually it will happen. I'd much rather have a very late but stable port than an early and bugged one.
They are obviously struggling with some obstacles, that's understandable. We should be thankful that they are still working hard to do it, unlike many other lazy/cowardly devs who just give up. They should take their time with this port and if they do it right then it will be a good one; a bit late tho, but that's unimportant and it won't matter much after release.

Whoever wants to play along with the masses starting from day-1 should do it on Windows... Linux is a newcomer and late-ports are to be expected. Of course we should start seeing more and more early ones, but it can't be all of them. We can't expect to be on the same level with Windows, which has a long tradition in gaming... it will take time and we should be patient. Remember the days when Steam itself wasn't availabile on Linux? How was the community coping with the lack of games back then and why is it complaining about delayed ports now? I think we've got soooo over ourselves since Valve started investing in Linux, and that's not good, not good at all.


Last edited by 1mHfoksd1Z on 27 May 2016 at 2:13 pm UTC
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