Rocket League is still coming to Linux a developer has confirmed on reddit, but they have no idea when by the looks of it.
From reddit:
Update: Here's more
It's really good to see it re-confirmed since a lot of people have been thinking it was dropped.
It was originally announced for Linux/SteamOS in August 2015. Then it was due out December 2015, then delayed until around February 2016, then we were told another 6-8 weeks, then it was moved to Q2 2016 and now we have no ETA. You can see the saga by searching for Rocket League in our little search box. We have been given quite the runaround on it, sadly it seems we will just have to keep waiting.
I really do wonder what is holding it up. As usual, my main issue is the developers lack of communication. A little honesty about things goes a long way for me.
About the game
Soccer meets driving once again in the long-awaited, physics-based sequel to the beloved arena classic, Supersonic Acrobatic Rocket-Powered Battle-Cars!
A futuristic Sports-Action game, Rocket League®, equips players with booster-rigged vehicles that can be crashed into balls for incredible goals or epic saves across multiple, highly-detailed arenas. Using an advanced physics system to simulate realistic interactions, Rocket League® relies on mass and momentum to give players a complete sense of intuitive control in this unbelievable, high-octane re-imagining of association football.
From reddit:
QuoteIt is coming. We don't have firm release dates for these versions of the game yet, but we are planning to release on SteamOS and Mac as soon as they are in good place. I'm really sorry about the delays and thank you for your patience so far!
Update: Here's more
QuoteTrust me, I want to give you guys as much info as I can, but I'm not at the liberty to do so at the moment. As soon as I can feed you guys information, I will.
It's really good to see it re-confirmed since a lot of people have been thinking it was dropped.
It was originally announced for Linux/SteamOS in August 2015. Then it was due out December 2015, then delayed until around February 2016, then we were told another 6-8 weeks, then it was moved to Q2 2016 and now we have no ETA. You can see the saga by searching for Rocket League in our little search box. We have been given quite the runaround on it, sadly it seems we will just have to keep waiting.
I really do wonder what is holding it up. As usual, my main issue is the developers lack of communication. A little honesty about things goes a long way for me.
About the game
Soccer meets driving once again in the long-awaited, physics-based sequel to the beloved arena classic, Supersonic Acrobatic Rocket-Powered Battle-Cars!
A futuristic Sports-Action game, Rocket League®, equips players with booster-rigged vehicles that can be crashed into balls for incredible goals or epic saves across multiple, highly-detailed arenas. Using an advanced physics system to simulate realistic interactions, Rocket League® relies on mass and momentum to give players a complete sense of intuitive control in this unbelievable, high-octane re-imagining of association football.
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This is far too late. Rocket League is already an old game, Linux was one more time the fifth wheel. Players already started to move on to other games now. If editors and developers are interested in Linux as a gaming platform for their productions, they have to release them less than 6 months after Windows, if they can't ship them all at the same time.
It's a shame, it is already predictable that this game will not meet success on Linux and thus give arguments to anti-Linux.
It's a shame, it is already predictable that this game will not meet success on Linux and thus give arguments to anti-Linux.
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Yeah, I see their future logic a mile away:
1) oh crap, we are losing player numbers, better release linux now
2) Linux port flops
3) Argh, guys, there is no money here! Windows FTW!
Yeah, they should just drop it.
1) oh crap, we are losing player numbers, better release linux now
2) Linux port flops
3) Argh, guys, there is no money here! Windows FTW!
Yeah, they should just drop it.
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I don't like the tendencies we've seen lately. I really don't like it.
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This example clearly shows us how Vulkan is important to us. Still believe that the future ports will happen easily once we have Vulkan adoption. Steam machines should start making commercial sense then.
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But it feels a bit like the drive of games on Linux has worn a bit off. The "news" about Linux games being delayed, canceled or don't get updates seem to increase. Even where we expected to get a Linux version, because either it would be very easy to port (Engine supports natively Linux or is OpenGL) or the previous games of that series got Linux versions, don't get any port. Or is that just my impression?
Well of course there are more news articles about technical setbacks, or cancels, there are in fact more news articles about new games in Linux all together.
I mean we have 2,000 games and are getting some big titles walking in the door.
Take to the Steam Forums and make a rukkas reminding people that Linux Gaming is real and never going away. We've had huge success already and have a bright future. We won't get 100% onboard but we have all major engines onboard as far as I know.
Stay resolute, and to ease the time dual boot or have a backup console IMO for now.
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Stay strong folks, we are still getting more games than ever. Rocket League is still amazingly popular right now too, so when it arrives it should still be great.
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This example clearly shows us how Vulkan is important to us. Still believe that the future ports will happen easily once we have Vulkan adoption. Steam machines should start making commercial sense then.
I'm hoping otherwise, but I keep thinking serious Vulkan adoption is a couple of years away. Which is fine in the grand scheme of things. It's probably never was going to be a quick fix like we all really, really wanted it to be.
(I'm not saying we thought it was going to be a quick fix, but I believed deep down, we really hoped developers and companies would be praising Vulkan in the media a bit more by now.)
Last edited by Storminator16 on 27 May 2016 at 11:28 am UTC
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Meh. I totally understand why everyone would be disappointed about this, but I can't convince myself to care because my Internet connection can't handle games. But even setting that aside, am I the only one who sees far less value in online-only multi-player games? I play a lot of single player games from 5+ (sometimes 10+) years ago because I don't have a lot of time for games and there is always a huge backlog of games I want to play. But online-multiplayer games seem doomed to be played for a while and then drop off the face of the earth, never to be played again because either the players abandoned the servers and there's nobody to play with or the company abandoned the servers and the game literally can't be played. I might move soon so my Internet issue might be fixed, but I do not expect my feelings on the low value of online multiplayer-only games to change.
I agree with your points about multiplayer games. I only have the time and desire to play singleplayer for the most part. Rocket League, however, has singleplayer as well. It also has local multiplayer split-screen, which my kids love.
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But it feels a bit like the drive of games on Linux has worn a bit off. The "news" about Linux games being delayed, canceled or don't get updates seem to increase. Even where we expected to get a Linux version, because either it would be very easy to port (Engine supports natively Linux or is OpenGL) or the previous games of that series got Linux versions, don't get any port. Or is that just my impression?
A lot of last year's promises for Linux games were based on the hype surrounding Steam Machines and SteamOS. It's pretty clear now that Valve botched their Steam Machines debut, so I wouldn't be surprised if some publishers are just cautiously taking a few steps back (or perhaps even abandoning the idea altogether).
In fact the whole SteamOS initiative seems to have become a side project for Valve. Since the official Steam Machine launch, it's all about maintaining it with driver updates and security fixes. No new features. The updates are coming at a slower pace too. Feels like the whole thing is maintained by few guys (maybe only one) at Valve. I don't know if it's because they think it achieved it's goal...
I may just be paranoiac but I'm worried because I really like this platform but the flow of underperforming games might be killing the momentum it could have gotten.
On the same subject, what's going on with Arma III that was showing so much potential via VP?
Last edited by Mohandevir on 27 May 2016 at 1:37 pm UTC
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Don't care. As long as they are still working on it and regularly reconfirming it, it means that they actually do want to do it and eventually it will happen. I'd much rather have a very late but stable port than an early and bugged one.
They are obviously struggling with some obstacles, that's understandable. We should be thankful that they are still working hard to do it, unlike many other lazy/cowardly devs who just give up. They should take their time with this port and if they do it right then it will be a good one; a bit late tho, but that's unimportant and it won't matter much after release.
Whoever wants to play along with the masses starting from day-1 should do it on Windows... Linux is a newcomer and late-ports are to be expected. Of course we should start seeing more and more early ones, but it can't be all of them. We can't expect to be on the same level with Windows, which has a long tradition in gaming... it will take time and we should be patient. Remember the days when Steam itself wasn't availabile on Linux? How was the community coping with the lack of games back then and why is it complaining about delayed ports now? I think we've got soooo over ourselves since Valve started investing in Linux, and that's not good, not good at all.
Last edited by 1mHfoksd1Z on 27 May 2016 at 2:13 pm UTC
They are obviously struggling with some obstacles, that's understandable. We should be thankful that they are still working hard to do it, unlike many other lazy/cowardly devs who just give up. They should take their time with this port and if they do it right then it will be a good one; a bit late tho, but that's unimportant and it won't matter much after release.
Whoever wants to play along with the masses starting from day-1 should do it on Windows... Linux is a newcomer and late-ports are to be expected. Of course we should start seeing more and more early ones, but it can't be all of them. We can't expect to be on the same level with Windows, which has a long tradition in gaming... it will take time and we should be patient. Remember the days when Steam itself wasn't availabile on Linux? How was the community coping with the lack of games back then and why is it complaining about delayed ports now? I think we've got soooo over ourselves since Valve started investing in Linux, and that's not good, not good at all.
Last edited by 1mHfoksd1Z on 27 May 2016 at 2:13 pm UTC
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I'm getting so tired of getting games years after everyone else stopped caring. "Valve time" is not adequate for games releasing on Linux after they've already been released on everything else in existence.
Last edited by mulletdeath on 27 May 2016 at 2:56 pm UTC
Last edited by mulletdeath on 27 May 2016 at 2:56 pm UTC
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I'm getting so tired of getting games years after everyone else stopped caring. "Valve time" is not adequate for games releasing on Linux after they've already been released on everything else in existence.
I think everyone is, however we only have a few choices at this time:
1. Wait and get them after everyone else to show developers there is interest/money in Linux.
2. Refuse to get them if they take too long, which would ultimately hurt Linux gaming more as Publishers/Developers would assume that there is little to no interest/money in Linux-based gaming.
3. Give up on Linux Gaming altogether.
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At this point, it'd be faster for anyone to take up programming as a hobby and hone their craft to the point where they could write a good Rocket League clone.
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we only have a few choices at this time:
1. Wait and get them after everyone else to show developers there is interest/money in Linux.
2. Refuse to get them if they take too long, which would ultimately hurt Linux gaming more as Publishers/Developers would assume that there is little to no interest/money in Linux-based gaming.
3. Give up on Linux Gaming altogether.
Are you seriously accepting the option to accept anything without considering the context? That is, you accept to pay for a game, a multiplayer game, more than 1 year after its first release (July 15th 2015 for the record)? This is exactly the same way to do that led the current industry to produce incomplete games at the same price just to sell DLCs.
If you accept it, good for you. I don't. I won't give my money away for games I won't play just to "show there is interest/money in Linux". I do accept to pay a higher price, but I won't accept to pay the same price for a product that is released 1 year later than other platforms' version. This is what I call defending Linux : not accepting Linux to be treated as a second class citizen. And of course, 3rd option is not an option.
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Oh dear the internet has gone into self-destruct :P
no more seriously this is kind of dead unless its both soon and gains new purchase due to xbox release.
one point made above is single player games - those fare better and there totally is value in supporting the guys at feral etc.
anyway fingers crossed - and remember PONG has just been released for Linux...
Last edited by _J_30000 on 27 May 2016 at 5:29 pm UTC
no more seriously this is kind of dead unless its both soon and gains new purchase due to xbox release.
one point made above is single player games - those fare better and there totally is value in supporting the guys at feral etc.
anyway fingers crossed - and remember PONG has just been released for Linux...
Last edited by _J_30000 on 27 May 2016 at 5:29 pm UTC
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Added in a fresh quote.
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By posting monthly usage stats based off of a rare survey and not actual collected data, developers are becoming less inclined to spend the resources to port to a platform with declining usage per month. Valve is not spending enough of their resources to help developers port to Linux. They are more concerned about VR with Vive, which is Windows only.
Since SteamOS is a side project for Valve that is bleeding money, how long until they give up on SteamOS and supporting Linux in general? More devs will leave Linux and Vulkan will be used mainly for Android. Ugh.
Since SteamOS is a side project for Valve that is bleeding money, how long until they give up on SteamOS and supporting Linux in general? More devs will leave Linux and Vulkan will be used mainly for Android. Ugh.
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They'll have my money when we have a Linux version. I've got plenty of games on my wishlist that are on Linux so no need for me to get angry.
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Remember the days when Steam itself wasn't availabile on Linux? How was the community coping with the lack of games back then and why is it complaining about delayed ports now? I think we've got soooo over ourselves since Valve started investing in Linux, and that's not good, not good at all.There was no Linux gaming back then, it wasn't even a dream. But that doesn't mean we can accept to go back there, we have fought to get where we are now and we will fight to get where we should be, nothing is going to stand on our way. Waiting patiently for devs to notice us is not going to cut it, if we don't ask for a port it's not going to happen, and if we don't complain when it's not in time they are just going to forget about us. Maybe one day it will be easier, but for now this how things are.
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I don't know where you were, but there actually WAS a Linux gaming scene in the late 90s and early 00s, before Steam even existed. I used to be able to walk into any of the EB Games stores in Toronto at the time and buy retail copies of Linux games, such as Quake 3 Arena, Kohan: Immortal Sovereigns, Hereoes of Might & Magic III, Myth 2: Soulblighter, Rune, Tribes 2, Railroad Tycoon 2, and others. Ryan Gordon worked for Loki, and then he went solo, and brought out many other games, and a few other devs did Linux games as well. Wolfenstein: Enemy Territory, Neverwinter Nights, Unreal Tournament 2003, etc. Hell, I could even find Linux distros and software (StarOffice, Corel WordPerfect, etc) for sale in some stores, like Staples. It was a great time, but short-lived.Remember the days when Steam itself wasn't availabile on Linux? How was the community coping with the lack of games back then and why is it complaining about delayed ports now? I think we've got soooo over ourselves since Valve started investing in Linux, and that's not good, not good at all.There was no Linux gaming back then, it wasn't even a dream.
Will the Linux game market crash again? Possibly. Very possibly. But just as I did back in the early 00s, I am doing the only thing I can do - avoid purchasing any Windows games, and buying only games released for Linux. This is my part; I am doing it. If everyone else did too, we might stand a chance. There are more of us nowadays.
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