Recently the developer of Stardew Valley announced that Chucklefish (developers of Starbound) would handle porting Stardew Valley to Linux & Mac. Chucklefish have now announced they are working with Sickhead Games on the porting process.
From the Chucklefish blog
QuoteAs fans of Stardew Valley ourselves, we’re super excited about this! We’re working with Sickhead Games on Mac and Linux ports, and our very own Tom Coxon – developer of Lenna’s Inception and a programmer on Starbound – is leading the project, as well as developing co-op multiplayer for Stardew Valley.
ConcernedApe will retain creative control over everything, of course, and we will be working very closely with him to ensure that the game’s overall intimate feeling and personality is retained in every version of the game.
The idea is to considerably reduce ConcernedApe’s workload and allow him to focus on making cool stuff! He’s listed some of the aforementioned cool stuff in his blog post, so go check it out!
I still think it's sad ConcernedApe didn't go with porter Ethan Lee who already had a prototype port available. If a game developer is looking to make a Linux port, go contact him and give him some work, he's really good.
Hopefully we won't be kept waiting too long, as I really want to play it.
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I wouldn't count the port out already, I just trust Ethan's porting skills more.
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I'm also big fan of Ethan Lee as some of my dearest linux games were ported by him, starting with his first port, Capsized, which I got on one of the first humble bundles, that was one of the major points into my full time Linux switch.
That said, user Crazy penguin had a point
If Sickhead manage the linux port well, then the console ports will be next. They also ported to the consoles (PS4 PS Vita) other games that Ethan Lee ported before, like Apotheon, Dust or Escape Goat 2.
That said, it is indeed sad that Ethan is loosing many ports recently. Maybe stepping up to the console ports too?
If a studio like Sickhead that is specialized in monogame ports to consoles, also gets experience in Linux/mac porting too, then it would have a full porting ability and that would be bad for specialized one man porters like Ethan. :(
EDIT: Spellchecking :S
Last edited by nullzero on 13 May 2016 at 9:38 pm UTC
That said, user Crazy penguin had a point
Quoting: Crazy PenguinThat way Stardew Valley will not only be ported to Mac & Linux. (...)
If Sickhead manage the linux port well, then the console ports will be next. They also ported to the consoles (PS4 PS Vita) other games that Ethan Lee ported before, like Apotheon, Dust or Escape Goat 2.
That said, it is indeed sad that Ethan is loosing many ports recently. Maybe stepping up to the console ports too?
If a studio like Sickhead that is specialized in monogame ports to consoles, also gets experience in Linux/mac porting too, then it would have a full porting ability and that would be bad for specialized one man porters like Ethan. :(
EDIT: Spellchecking :S
Last edited by nullzero on 13 May 2016 at 9:38 pm UTC
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Quoting: nullzeroIf a studio like Sickhead that is specialized in monogame ports to consoles, also gets experience in Linux/mac porting too, then it would have a full porting ability and that would be bad for specialized one man porters like Ethan. :(I'm inclined to think that every game developer/porter with Linux skills is a win for us as Linux gamers. Being "self-employed" (as Americans like to put it) I can sympathize with Ethan, but we can't expect him and Aaron Melcher, Ryan C. Gordon, Aspyr and Feral to handle all of the ports and all of Linux game development forever.
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I'm excited that it's getting done. I'll wait 'til the pie is in my mouth before I say it tastes gross. It smells good from here.
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