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The Wine team released today another development release of their software. Version 1.9.11 has many small changes including 21 bugfixes.

The few most interesting features introduced in this release:
  • Better support for long URLs in WinInet.
  • Various Direct3D 11 improvements.
  • Down-mixing support in DirectSound.
  • Some cosmetic improvements in desktop mode.
  • Various bug fixes.


To learn more about this release pleas visit this announcement.

The source code for this release is available here:
http://dl.winehq.org/wine/source/1.9/wine-1.9.11.tar.bz2
http://mirrors.ibiblio.org/wine/source/1.9/wine-1.9.11.tar.bz2

To get the most recent changes, a git repository is a good starting point.

Binary packages should be available for a download as soon as the build process is finished.
Article taken from GamingOnLinux.com.
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4 comments

Shmerl May 27, 2016
Good to hear they fixed the long standing Witcher bug: https://bugs.winehq.org/show_bug.cgi?id=34052
Shmerl May 27, 2016
If it's not needed for most games, then it's better to leave it as an optional fix.
mrdeathjr May 27, 2016
In this wine version appears some things like wine icon in wine start button on desktop mode and more work in buffer and DX11 for courtesy jozef kucia and others

View video on youtube.com

In other issues sayonara umihara kawase now shows character and scenary, in before wine versions only ears sound with black screen

However now main problem stay in fonts

Other issue stay in steam fps overlay begins work in DX11 (appears in sayonara umihara kawase and tested in ori and the blind forest DX11 too)

Other titles begins work case cryostasis and others as driver parallel lines back to work

View video on youtube.com

^_^


Last edited by mrdeathjr on 29 May 2016 at 9:47 am UTC
Cybolic May 28, 2016
If it's not needed for most games, then it's better to leave it as an optional fix.
No, it’s not.
No, really, it is. The issue only happens with the NVIDIA driver and only in very few games. Leaving it on also has a negative impact on the framerate of all other games and Direct3D programs that don't have the issue, so it should definitely not be on by default. If you want more information about it, the thread concerning the issue has the full story, including tests :)

EDIT: Also, if anyone here is using Vineyard, I just added support for the flag (CSMT and DXVA2-VAAPI support were also recently added), so, yeah, that's easier now :)


Last edited by Cybolic on 28 May 2016 at 11:38 pm UTC
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