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I decided to do a bit of a learning exercise today and do my first ever video comparison between two platforms. I picked Tomb Raider since that's what's hot right now. The performance difference between Windows 10 and Linux is quite large in Tomb Raider.

This is my first ever attempt, but I think it turned out reasonably well. The problem I've found is getting a smooth video of the benchmark on Linux, as all recording software made it slightly stutter (with no effect on actual FPS, tested against my previous results). This happens in some games, others are fine.

The second issue is the Tomb Raider benchmark is actually a little different each time with the animations that happen and their timings. Even in this video the timing of the animations at one point is different, but the rest is fine.

To note: This was on the exact same settings, double checked. High preset, motion blur off.

Tested on
Linux Mint 17.3
Intel i7-5960X
Nvidia 980ti
16GB RAM

Also, the game is actually heavier than the benchmark as I noted in my port report.

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The performance difference is quite striking, and quite sad to see such a major difference in performance when testing it myself. Considering the power of my test rig, I do expect better.

I have no doubt Feral Interactive will push out future patches to improve things. They do support their titles very well, but it's still sad to see such a massive difference. I didn't even realize the difference was so large until I performed these tests. Article taken from GamingOnLinux.com.
Tags: Benchmark, Video
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mao_dze_dun May 1, 2016
Why is everybody saying that as long as it stays above 60fps it is fine? That is half the Windows performance, i.e. you need twice the GPU horsepower. Just because you happen to have a card that is capable of running TR at 60 frames per second, does not mean everybody does. For every gtx 980ti, there are ten 970s and twenty 960s. And so on. I played this game on my ancient 5770 back in the day and it ran quite decently. Do you think I'll get anything more than a slide show on Linux with whatever was the Nvidia equivalent of that card, in Linux? The number of games is not the problem of Linux anymore - clearly it is an issue that is getting resolved with time. But the performance is abysmal and the vague promise of the bright Vulkan future hardly makes me optimistic.


Last edited by mao_dze_dun on 1 May 2016 at 7:17 pm UTC
Beamboom May 1, 2016
This only further underline what both I and many other has insisted in the past, that Feral too use their set of middleware, "wrappers", call it what you want, on their "ports". So the difference between Feral and Virtual Programming are really not that far apart.
And I say this more in VP's defence than to talk down Feral. But in all fairness, it must be said.


Last edited by Beamboom on 1 May 2016 at 7:26 pm UTC
melkemind May 1, 2016
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Not to beat a dead horse, but this is why it's so important to encourage developers to make their games with OpenGL (or even better: Vulkan) in mind from the beginning. I'm curious to find out how much better it will be (if at all) translating from DirectX 12 to Vulkan.
BlackBloodRum May 1, 2016
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Quoting: MblackwellToo bad you can't go back in time and install whatever driver version was out right before the release of the game on Windows. I wonder how many driver specific performance hacks there are for this game by now.

Look up the driver that was current at the time, go here:
http://http.download.nvidia.com/Windows/

and for the linux driver of the time:
http://http.download.nvidia.com/XFree86/

Have fun :-).

Note: You'll also need a graphics card from the time too.
wojtek88 May 1, 2016
Have to say that there is a level of performance that we can live with. But less than 50 percent of the original performance + regular drops to 20 fps in such a rig? And does hair look so awful for you all the time?
I currently play Definitive edition of that game on PS4 and have to say that sadly - it looks and works so much better than on your rig, while PS4 is a 350$ hardware and the game was bought for 49 pln (about 12 euro). How much did you pay for your rig? 1000 euro? 1500? 2000?
Sorry Feral, we love you, but we are not going to take whatever you give us.
I will buy this port but not now, especially with this performance for 20 euro. It is not OK in comparison with other platforms...
dubigrasu May 1, 2016
I'm getting somewhat better performance both compared with Windows:
View video on youtube.com

And Wine:
View video on youtube.com
Pangachat May 1, 2016
This ingame benchmark is unusable, try to run around in Shanty Town in the linux version :P
GustyGhost May 1, 2016
Quoting: wojtek88Have to say that there is a level of performance that we can live with. But less than 50 percent of the original performance + regular drops to 20 fps in such a rig? And does hair look so awful for you all the time?
I currently play Definitive edition of that game on PS4 and have to say that sadly - it looks and works so much better than on your rig, while PS4 is a 350$ hardware and the game was bought for 49 pln (about 12 euro). How much did you pay for your rig? 1000 euro? 1500? 2000?
Sorry Feral, we love you, but we are not going to take whatever you give us.
I will buy this port but not now, especially with this performance for 20 euro. It is not OK in comparison with other platforms...

True, but what are players giving up in order to play the PS4 version? They're bending over for vendor lock-in. What's important here is that we can play this game at all on a freedom supporting platform... baby steps.
manus76 May 1, 2016
On the one hand it's great to have the game on linux, but on the other developers/porters cannot get a free pass just because a game has been released on the platform.
And personally I think it's slowly about time we moved from the 'wonderful the game is on linux!' mentality to the 'sweet, it runs very well, doesn't drop to unplayable framerates and doesn't crash' one.
dubigrasu May 1, 2016
Quoting: PangachatThis ingame benchmark is unusable, try to run around in Shanty Town in the linux version :P
True, but in order to have relevant benchmark results between two system/configuration you need multiple as much as possible identical runs, at least 3 per test and it also has to be easily reproducible by other users.
Without a dedicated benchmark is pretty hard to do that and just doing similar runs in random locations doesn't cut it for a correct comparison.
Indeed, the included benchmark does not show how demanding the game can be, but is better than nothing and it doesn't require for you to fiddle around with voglperf/libframetime etc to get the results.


Last edited by dubigrasu on 1 May 2016 at 9:16 pm UTC
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