The Tomb Raider port from Feral Interactive was rough in places at release, so hopefully this new patch will help sort it out.
Changelog
The benchmark won’t really show any difference, as this patch was mainly aimed at the problem areas where the FPS dipped quite a lot.
In my own testing the patch has improved certain areas significantly.
In the Helicopter Hill area, which is one of the worst areas in the game, on High settings at 1080p I would see 25-32 (mostly below 30) before the patch looking at the demanding areas. Now it won’t go below 30FPS at all and will go up to 40FPS and often higher looking to that location.
When moving around this area before the patch it would be extremely sluggish. It still bounces around a lot now, but the FPS is always higher and actual gameplay is much smoother.
This is really great news, but I really do hope Feral have some more patches coming down for it to stay around 60FPS more often which is a must for a card like my Nvidia 980ti.
I appreciate the effort Feral Interactive are putting in to get their games up to scratch and look forward to seeing more from them.
You can grab Tomb Raider from the Feral store, or directly from Steam.
I am hoping we will see XCOM 2 get the overdue patch and the Alien Hunters DLC soon for Linux too. This seems like it's out of Feral's hands right now as they sent it to the publisher for approval.
Changelog
QuoteFixed SSAA Corruption in game menus by using GL_ARB_stencil_texturing when available (GL 4.3)
Fix intermittent hangs due to thread size
Fix crash with using VPN
Fix audio on setups with only ALSA
Fixed audio issue with opening video when playing in certain languages
Use GL_ARB_base_instance (GL 4.1) with GL_ARB_vertex_attrib_binding (GL 4.2) when available to lighten load in driver
Updated compiler to GCC 5.3 for general CPU improvement, especially on AMD CPUs
Improve utilisation of GL_ARB_buffer_storage (GL 4.3) and GL_ARB_direct_state_access (GL 4.4) for performance, especially on Mesa AMD
Assorted other performance patches
The benchmark won’t really show any difference, as this patch was mainly aimed at the problem areas where the FPS dipped quite a lot.
In my own testing the patch has improved certain areas significantly.
In the Helicopter Hill area, which is one of the worst areas in the game, on High settings at 1080p I would see 25-32 (mostly below 30) before the patch looking at the demanding areas. Now it won’t go below 30FPS at all and will go up to 40FPS and often higher looking to that location.
When moving around this area before the patch it would be extremely sluggish. It still bounces around a lot now, but the FPS is always higher and actual gameplay is much smoother.
This is really great news, but I really do hope Feral have some more patches coming down for it to stay around 60FPS more often which is a must for a card like my Nvidia 980ti.
I appreciate the effort Feral Interactive are putting in to get their games up to scratch and look forward to seeing more from them.
You can grab Tomb Raider from the Feral store, or directly from Steam.
I am hoping we will see XCOM 2 get the overdue patch and the Alien Hunters DLC soon for Linux too. This seems like it's out of Feral's hands right now as they sent it to the publisher for approval.
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10 fps difference is a really big leap :).
Feral never stops to amaze.
Feral never stops to amaze.
2 Likes, Who?
I put this game on hold until a performance patch was released. Lo and behold, a 500+ MB update for Tomb Raider today! Hopefully now big, open levels won't drop below ~25 fps. And hopefully TressFX hair effect doesn't turn into blocky Lego at certain camera angles.
0 Likes
Good on them, though I've already beaten it and it doesn't seem like a game I'd play more than once. Currently playing through the Uncharted series on PS4 and it's very similar, and they're both very popcorn-fun games. Though to TR's credit it shows a lot of polish and learning from it's predecessors :)
0 Likes
After this patch with my 780 on ubuntu on ultra setting at 1080p i stay always in 60/70 fps
Last edited by fabry92 on 26 May 2016 at 2:04 pm UTC
Last edited by fabry92 on 26 May 2016 at 2:04 pm UTC
1 Likes, Who?
Haven't tested much but in Shanty Town on a certain place/angle where previously I had 50 FPS I have now 66-68. The same FPS difference in other similar places (I kept the old build so I can test back and forth both builds).
1 Likes, Who?
Thank you to all the Linux users who provided feedback via our support beta program. Hope you all enjoy the improvements!
9 Likes, Who?
Great patch! Now it's not even start on SteamOS, saved a few coins for me :D
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Quoting: AnxiousInfusionI put this game on hold until a performance patch was released. Lo and behold, a 500+ MB update for Tomb Raider today! Hopefully now big, open levels won't drop below ~25 fps. And hopefully TressFX hair effect doesn't turn into blocky Lego at certain camera angles.
AFAIK That only happens if you are running unsupported closed source AMD drivers. If you are running on Nvidia please do get in touch and we can investigate.
0 Likes
Quoting: PangachatGreat patch! Now it's not even start on SteamOS, saved a few coins for me :D
Your post is a little confusing but I assume you are having an issue?
Please make sure your SteamOS is up to date and your machine meets the minimum specifications. If it does then try rebooting your Linux box we find sometimes SteamOS will have issue after an update that a reboot will fix.
If none of this works please email our support and we can investigate.
Best Regards,
Edwin
1 Likes, Who?
Quoting: PangachatGreat patch! Now it's not even start on SteamOS, saved a few coins for me :DI'm on SteamOS too and it works. Were you able to play before the patch?
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