The Tomb Raider port from Feral Interactive was rough in places at release, so hopefully this new patch will help sort it out.
Changelog
The benchmark won’t really show any difference, as this patch was mainly aimed at the problem areas where the FPS dipped quite a lot.
In my own testing the patch has improved certain areas significantly.
In the Helicopter Hill area, which is one of the worst areas in the game, on High settings at 1080p I would see 25-32 (mostly below 30) before the patch looking at the demanding areas. Now it won’t go below 30FPS at all and will go up to 40FPS and often higher looking to that location.
When moving around this area before the patch it would be extremely sluggish. It still bounces around a lot now, but the FPS is always higher and actual gameplay is much smoother.
This is really great news, but I really do hope Feral have some more patches coming down for it to stay around 60FPS more often which is a must for a card like my Nvidia 980ti.
I appreciate the effort Feral Interactive are putting in to get their games up to scratch and look forward to seeing more from them.
You can grab Tomb Raider from the Feral store, or directly from Steam.
I am hoping we will see XCOM 2 get the overdue patch and the Alien Hunters DLC soon for Linux too. This seems like it's out of Feral's hands right now as they sent it to the publisher for approval.
Changelog
QuoteFixed SSAA Corruption in game menus by using GL_ARB_stencil_texturing when available (GL 4.3)
Fix intermittent hangs due to thread size
Fix crash with using VPN
Fix audio on setups with only ALSA
Fixed audio issue with opening video when playing in certain languages
Use GL_ARB_base_instance (GL 4.1) with GL_ARB_vertex_attrib_binding (GL 4.2) when available to lighten load in driver
Updated compiler to GCC 5.3 for general CPU improvement, especially on AMD CPUs
Improve utilisation of GL_ARB_buffer_storage (GL 4.3) and GL_ARB_direct_state_access (GL 4.4) for performance, especially on Mesa AMD
Assorted other performance patches
The benchmark won’t really show any difference, as this patch was mainly aimed at the problem areas where the FPS dipped quite a lot.
In my own testing the patch has improved certain areas significantly.
In the Helicopter Hill area, which is one of the worst areas in the game, on High settings at 1080p I would see 25-32 (mostly below 30) before the patch looking at the demanding areas. Now it won’t go below 30FPS at all and will go up to 40FPS and often higher looking to that location.
When moving around this area before the patch it would be extremely sluggish. It still bounces around a lot now, but the FPS is always higher and actual gameplay is much smoother.
This is really great news, but I really do hope Feral have some more patches coming down for it to stay around 60FPS more often which is a must for a card like my Nvidia 980ti.
I appreciate the effort Feral Interactive are putting in to get their games up to scratch and look forward to seeing more from them.
You can grab Tomb Raider from the Feral store, or directly from Steam.
I am hoping we will see XCOM 2 get the overdue patch and the Alien Hunters DLC soon for Linux too. This seems like it's out of Feral's hands right now as they sent it to the publisher for approval.
Some you may have missed, popular articles from the last month:
Yup, i made it to the Shipwreck Beach before the patch, without any graphic problems, or freezes (except the low performance), then decided to wait while the patch come. Latest stable SteamOS R7 250X A8 7600K.
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Good job. I didnt experience noticeable frame drops except for narrow passages which should have marked level transactions. But when it dropped it was like 0.5s freeze, maybe shader compilation. Glad to see good service after-release.
BTW: Aren't Feral's guys busy with F1 ATM?
BTW: Aren't Feral's guys busy with F1 ATM?
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Quoting: PangachatYup, i made it to the Shipwreck Beach before the patch, without any graphic problems, or freezes (except the low performance), then decided to wait while the patch come. Latest stable SteamOS R7 250X A8 7600K.
SteamOS uses the (unsupported) AMD closed source drivers. You need to have the open source Mesa drivers to be supported on TR 2013. If you launch the game on another distro that supports Mesa you should be fine.
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Quoting: linuxgamerGood job. I didnt experience noticeable frame drops except for narrow passages which should have marked level transactions. But when it dropped it was like 0.5s freeze, maybe shader compilation. Glad to see good service after-release.
BTW: Aren't Feral's guys busy with F1 ATM?
Yes :) Just like modern CPUs we can multitask. ;)
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I assume this game is still unplayable with a GT 500 series card? Looking at GFLOPS, my chip barely reaches minimum requirements.
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Quoting: minjI assume this game is still unplayable with a GT 500 series card? Looking at GFLOPS, my chip barely reaches minimum requirements.
I played this game in Low settings in my other (old) PC with Nvidia GT 440 1GB and Intel Core 2 4400 (2x2Ghz):
https://www.gamingonlinux.com/articles/tomb-raider-released-for-linux-thoughts-port-report-included-the-first-linux-game-to-use-tressfx.7124/page=12#60431
Last edited by leillo1975 on 26 May 2016 at 4:25 pm UTC
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Quoting: edddeduckferalAFAIK That only happens if you are running unsupported closed source AMD drivers. If you are running on Nvidia please do get in touch and we can investigate.
Yup, I'm the same idiot that submitted a bug report about the issue and I will take your advice once I can move over to the open source driver.
*patiently waiting for AMDGPU to arrive in one of my distros*
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@edddeduck_feral Will you eventually release the game on GoG.com? I haven't played the game yet and I'd love to finally get my hands on it. I don't buy games with DRM though.
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Very nice performance improvement!
Time to tress that hair ;-)
Time to tress that hair ;-)
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Doh, wish I'd waited. I didn't have too much trouble with slow downs though. It's a fun game. I'm not into shooters, but the puzzle platformer side of the game was addictive and fun.
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