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The Tomb Raider port from Feral Interactive was rough in places at release, so hopefully this new patch will help sort it out.

Changelog
QuoteFixed SSAA Corruption in game menus by using GL_ARB_stencil_texturing when available (GL 4.3)
Fix intermittent hangs due to thread size
Fix crash with using VPN
Fix audio on setups with only ALSA
Fixed audio issue with opening video when playing in certain languages
Use GL_ARB_base_instance (GL 4.1) with GL_ARB_vertex_attrib_binding (GL 4.2) when available to lighten load in driver
Updated compiler to GCC 5.3 for general CPU improvement, especially on AMD CPUs
Improve utilisation of GL_ARB_buffer_storage (GL 4.3) and GL_ARB_direct_state_access (GL 4.4) for performance, especially on Mesa AMD
Assorted other performance patches


The benchmark won’t really show any difference, as this patch was mainly aimed at the problem areas where the FPS dipped quite a lot.

In my own testing the patch has improved certain areas significantly.

In the Helicopter Hill area, which is one of the worst areas in the game, on High settings at 1080p I would see 25-32 (mostly below 30) before the patch looking at the demanding areas. Now it won’t go below 30FPS at all and will go up to 40FPS and often higher looking to that location.

When moving around this area before the patch it would be extremely sluggish. It still bounces around a lot now, but the FPS is always higher and actual gameplay is much smoother.

This is really great news, but I really do hope Feral have some more patches coming down for it to stay around 60FPS more often which is a must for a card like my Nvidia 980ti.

I appreciate the effort Feral Interactive are putting in to get their games up to scratch and look forward to seeing more from them.

You can grab Tomb Raider from the Feral store, or directly from Steam.

I am hoping we will see XCOM 2 get the overdue patch and the Alien Hunters DLC soon for Linux too. This seems like it's out of Feral's hands right now as they sent it to the publisher for approval. Article taken from GamingOnLinux.com.
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37 comments
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chui2ch May 26, 2016
O Feral, how you make my last few hours at work even harder.
Beamboom May 26, 2016
Speaking of Feral, I've got a Feral t-shirt in size 3XL that's way too large for me. I won it at a Facebook competition Feral held a few weeks back. They didn't have any XL left so they sent this one.

If it's the right size for you and you want it I'll post it to you if you PM me your address!
Mountain Man May 26, 2016
My problem with this game isn't the performance but the gameplay. I've only played for a few hours, but it seems like the developers really wanted to make a movie instead of a video game. Too many cutscenes, too many obnoxious quick-time events, and the exploration sections are so on-the-rails that there's little room for creative solutions or emergent gameplay. I mean, it's a decently entertaining reinvention of the Lara Croft character, but I think the game itself is seriously overrated.
pete910 May 26, 2016
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Great, after patch don't run

Steam is now throwing the usual gameoverlay wrong elf class error.
edddeduck_feral May 26, 2016
Thanks everyone we're glad you're all enjoying the improvements. :-)
pete910 May 26, 2016
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Found the issue, seems I dont have LIBCXX_3.4.21 . I have up to 3.4.20 . :'(
edddeduck_feral May 26, 2016
Quoting: GuestReally nice to see some of the latest OpenGL features making an appearance. Strictly speaking, DSA is GL4.5, so it really is latest & greatest.
Keep it up Feral, and cheers for the Mesa testing.

Thanks MIRV, I'll pass on your kind words to our Dev and QA teams. :-)
TheRiddick May 26, 2016
Wish Feral would optimize CoH2, runs terribly.
jf33 May 26, 2016
Quoting: edddeduckferalThanks everyone we're glad you're all enjoying the improvements. :-)
Please don't ignore my question. Currently I'm not enjoying anything :-/
edddeduck_feral May 26, 2016
Quoting: TheRiddickWish Feral would optimize CoH2, runs terribly.

Have you tried in recently it's much quicker than on launch as we have patched it a number of times with new features and performance improvements.

Quoting: jf33
Quoting: edddeduckferalThanks everyone we're glad you're all enjoying the improvements. :-)
Please don't ignore my question. Currently I'm not enjoying anything :-/

Sorry must have missed you. No it's highly unlikely we'll ship on GoG any time soon. The game uses Steam for friends, achievements, multiplayer support so all this would have to be removed or rewritten for GoG and those are just the technical hurdles.

We don't use any type of restrictive DRM although we do run a check to make sure you own the game on your Steam account which will allow us to enable all the features we mentioned above and also confirm your game ownership.


Last edited by edddeduck_feral on 26 May 2016 at 9:50 pm UTC
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