Check out our Monthly Survey Page to see what our users are running.
We do often include affiliate links to earn us some pennies. See more here.
YouTube Thumbnail
YouTube videos require cookies, you must accept their cookies to view. View cookie preferences.
Accept Cookies & Show   Direct Link

As promised I did a Twitch livestream of Feral Interactive's Linux port of Tomb Raider the day it was released. The video finally let me export it to Youtube (been trying for days) so you can now view it any time.

I noted in my port report the game had performance issues dropping down to 20-30FPS and you can see it happen in the video. At one point I could see what I can only describe as ghosting, where the graphics looked all blurry when moving as it got so bad. It's about 47 minutes in where it gets really bad at one point. I believe a few minutes later it got so bad I called it "horrific" and at that point it really was. I sent Feral a link to the livestream with the time in the video it happened, so they hopefully saw that. It was actually worse than the captured video shows, as you can't see the ghosting in the recording likely due to the settings I was streaming at.

Hopefully Feral Interactive will be able to find the causes of the performance drops and boost it up for everyone. I said in the port report they don't get a free pass with me, no one does.

Still enjoying it a lot myself, but it is worrying for people with a lower powered PC when compared with my beast. When my game drops below 20FPS I couldn't imagine playing it on a lower PC right now. Article taken from GamingOnLinux.com.
0 Likes
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly checked on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. You can also follow my personal adventures on Bluesky.
See more from me
The comments on this article are closed.
All posts need to follow our rules. For users logged in: please hit the Report Flag icon on any post that breaks the rules or contains illegal / harmful content. Guest readers can email us for any issues.
16 comments

Xpander May 1, 2016
ohh so im not the only one with 20fps in places
i thought its just an issue for AMD CPU owners


Last edited by Xpander on 1 May 2016 at 9:20 am UTC
Liam Dawe May 1, 2016
ohh so im not the only one with 20fps in places
i thought its just an issue for AMD CPU owners
No, sadly I also have this issue on my Intel i7. I did note this in the original port report. It needs sorting.
manus76 May 1, 2016
People report that CPU utilization in the game is low/very low (on phoronix and computerbase forums). Hopefully this could be patched and performance improved.
skry May 1, 2016
I get pretty abysmal FPS with GTX560ti and Xeon L5420, ranging from ~17fps outdoors all the way up to ~80fps indoors. It seems to be more about CPU, changing graphics options have very small effect on performance. Hope they can fix it somehow, otherwise I've been enjoying the game and everything has worked flawlessly.


Last edited by skry on 1 May 2016 at 9:54 am UTC
Psycic101 May 1, 2016
I finished this amazing game on Windows back when I still used Windows and now I'm reliving those awesome memories on Linux. I think Feral is doing a great job and I have no doubt they'll release some performance patches.

Still enjoying it a lot myself, but it is worrying for people with a lower powered PC when compared with my beast. When my game drops below 20FPS I couldn't imagine playing it on a lower PC right now.

I'm used to playing games at around 30FPS with graphics pretty much on the lowest settings with resolution at 1080p
This is my rig:
AMD Phenom II X4 965 Black Edition (not currently overclocked so sitting at 3.4GHz)
MSI GeForce GTX 550 Ti Cyclone II 1GB
8GB DDR3 1333MHz
And a good old 7200rpm SATA2 HDD

So my PC definitely falls under the low-end bracket. So far the only time it's dropped below 15FPS (which is certainly unplayable) is when I transition between major areas which I can only assume is because of background loading. I'll admit I haven't done any formal benchmarks but it's not worse than when I played it on Windows. I'll see if I can do some benchmarks later so people have some low-end PC stats :P
linux_gamer May 1, 2016
As people complain about Linux overall performance and frame drops, is the Mac port so much better, or do people don't complain when its a Mac thing?
Something must be wrong with this game. In the Linux version of the original Metro Last Light, a well known GPU demanding game, I have permanent 60FPS with a GTX 750ti, but with this game I have locked 30FPS with the same hardware, in Normal and High quality.. And the game doesn't look better than M:LL...
Miles May 1, 2016
I'm getting reasonably decent results depending on what level I use for settings. However, on my Linux tower that I'd built myself running i5 CPU+nVidia GTX760 (2GB, driver v361.28)+8gb RAM, it runs surprisingly better than it does on my Asus G752VT laptop with i7 CPU+nVidia GTX770M (6GB, driver v361.42)+24GB RAM, and worse... it randomly locks up my laptop no matter what settings I use for either the game options nor with the nvidia-settings (it doesn't ever do this on my tower system). Depending on settings, my tower gets between 24fps (ULTIMATE) to around 120fps (default), while my Asus laptop gets between 30fps (ULTIMATE) all the way up to around 145fps (default settings). I tend to play it on ULTRA with a pretty decent sustain rate of about 30fps on my tower and around in the 40's for my laptop but I've stopped playing it on my laptop due to the persistent random system lockups (I can't even ssh into my laptop or wrestle back control from a virtual terminal, ie: ALT+CTRL+F1). In all cases, there are moments (rare but disturbing) when it sputters and chokes on framerate/animation for me as well.

Update: I upgraded the driver to 364.19 on my laptop and it still experienced random hard lock-ups--even during loading screens or even if I just let it sit there at the main menu. Eventually it crashes for sure sooner or later but I can't figure out when or why.


Last edited by Miles on 1 May 2016 at 11:47 am UTC
musojon74 May 1, 2016
It's a bit choppy on my 970 (i7 CPU). Playable but much slower than in Windows. They'll patch it hopefully. :-)
Segata Sanshiro May 1, 2016
ohh so im not the only one with 20fps in places
i thought its just an issue for AMD CPU owners
No, sadly I also have this issue on my Intel i7. I did note this in the original port report. It needs sorting.

Yeah, I'm getting that too. Changing settings does pretty much nothing as well. I find it tends to happen most in the more expansive areas, so a view distance slider might have helped.

Sill enjoying it a lot though and in the small areas the framerate is excellent, even at the higher end of the settings.
edo May 1, 2016
As people complain about Linux overall performance and frame drops, is the Mac port so much better, or do people don't complain when its a Mac thing?
I have read than mac people had a good time with the port (even if it doesnt support TressFX on os x), and they get decent performance on intel gpus. This only shows than more than a port issue, we should also take a look at the drivers, is known than feral already contacted the driver devs about the issues they have with their games, so I wouldnt be surprised if in a future update performance can improve.
Another thing is than mac people somehow doesnt like to make benchmarks, as long as it works properly they are happy.


Last edited by edo on 1 May 2016 at 2:50 pm UTC
Beamboom May 1, 2016
Something must be wrong with this game. In the Linux version of the original Metro Last Light, a well known GPU demanding game, I have permanent 60FPS with a GTX 750ti, but with this game I have locked 30FPS with the same hardware, in Normal and High quality.. And the game doesn't look better than M:LL...

Metro was a "true" port, ie no middleware added on the stack. So Metro is an example of how the games would have ran is the code were "truly" native
cRaZy-bisCuiT May 1, 2016
Have the performance CPU issues being fixed already?
GBee May 2, 2016
Performance drop in video coincides with the mist/cloud effects?
Mblackwell May 2, 2016
When I played the game in Wine ages ago the most demanding sections were:

Waterfalls by the wolf den
Shanty Town

And one other place I can't remember. It did seem to coincide with those alpha effects.

Even now for example if you go to the campfire by the wolf den near the beginning segments (can't remember the name of the location sorry) and look at the waterfall you'll see a massive FPS drop. If you look slightly in either direction so the waterfall is off screen it picks back up again. Only thing I can guess is that there's a stall somewhere in the pipeline with those effects.
drvictor666 May 3, 2016
I initially stared playing on rather high settings, then bumped into frame drops at the exact same location as Liam had. After experimenting with graphics options, I ended-up having texture quality at high, while lowering shadows/details/reflections to normal. I had no more frame drops since then (currently about 40% into the game). The game now runs very smooth on my moderate machine (1920x1080, GTX 870M 6GB, i7, 16GB RAM) and I'm bloody enjoying it!!! :) Still, my almost maxed out visuals and fluid experience of Shadow of Mordor is yet to be beaten.
While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon. Plain Donations: PayPal.

This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
The comments on this article are closed.