Dota 2 is the first Valve game that will support the new Vulkan API and it could be as soon as next week.
Considering how early Valve had access to it, and even showed off a demo of it way before release of Vulkan I am still surprise Talos beat it to be the first public Vulkan game. Well, I say surprised, but "Valve Time" is a thing right?
It's exciting, as when Valve switched to Source 2 which had native OpenGL the performance was much better on Linux (in terms of smoothness and actual FPS figures) and Vulkan is supposed to improve it even more so.
Speaking on reddit, a Valve developer said this:
You can also see on SteamDB that Valve has added Vulkan content for both Windows and Linux, no Mac of course as Apple decided to go with their own Metal API.
Like I did with Dota 2 when Valve switched to Source 2, I will let you know how it runs when the Vulkan version is available. I imagine it will be possible to switch between OpenGL and Vulkan to compare it easily, as I can't imagine them instantly turning off an older and more stable API right away (that's just asking for trouble).
Considering how early Valve had access to it, and even showed off a demo of it way before release of Vulkan I am still surprise Talos beat it to be the first public Vulkan game. Well, I say surprised, but "Valve Time" is a thing right?
It's exciting, as when Valve switched to Source 2 which had native OpenGL the performance was much better on Linux (in terms of smoothness and actual FPS figures) and Vulkan is supposed to improve it even more so.
Speaking on reddit, a Valve developer said this:
FletcherDunn, ValveWe're going to release vulkan support soon, probably sometime next week. That DLC checkbox is an error and shouldn't be visible yet. Sorry for the confusion.
You can also see on SteamDB that Valve has added Vulkan content for both Windows and Linux, no Mac of course as Apple decided to go with their own Metal API.
Like I did with Dota 2 when Valve switched to Source 2, I will let you know how it runs when the Vulkan version is available. I imagine it will be possible to switch between OpenGL and Vulkan to compare it easily, as I can't imagine them instantly turning off an older and more stable API right away (that's just asking for trouble).
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