For those of you using Unreal Engine 4 on Linux, you may be interested to know about the d3d4linux project. The d3d4linux project allows developers to compile HLSL shaders on Linux using the Microsoft DirectX compiler DLL.
It uses a Wine program in the background to do the work for you, which is quite an inventive solution really.
Sam from developer Dontnod Entertainment, the creators of Life is Strange and Remember Me shared it on twitter recently. The github page for d3d4linux states they actually use it in their studio.
Hopefully some of you will find it useful if you're developing with Unreal on Linux.
It uses a Wine program in the background to do the work for you, which is quite an inventive solution really.
Sam from developer Dontnod Entertainment, the creators of Life is Strange and Remember Me shared it on twitter recently. The github page for d3d4linux states they actually use it in their studio.
Hopefully some of you will find it useful if you're developing with Unreal on Linux.
Some you may have missed, popular articles from the last month:
Quoting: Raven67854So it makes sense that they would need some middle-layer to give them help. As moving to a newer build of Unreal is a hell of a task.
I'm going to repeat what I said before: This tool allows them to do Windows builds on Linux, it is not something for inclusion into the Linux builds of a game.
Quoting: dontnodd3d4linux ... is being successfully used at Dontnod Entertainment to package Windows versions of Unreal Engine 4 games.
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Quoting: fleskQuoting: wintermuteIs this the guy that used to be a Debian contributor/maintainer?
Yes.
I can't read that name as anything but Hovercar. Which of course brings to mind a song called Hover Car by Fangbaby.
https://soundcloud.com/fangbaby (explicit lyric warning from the 80s)
Enjoy this rather odd band. I found them randomly one day.
Oh, and more on topic; for the love of god UE4 is awesome, we need SteamVR support now so I can play around with the editor in VR!
Last edited by slaapliedje on 15 June 2016 at 12:29 am UTC
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We need a proper open HLSL compiler to port DX games properly. MS plan to open up their HLSL parser at least. See here: https://github.com/KhronosGroup/glslang/issues/200
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I hope they'll continue being awesome in regards to Linux support when Vampyr comes out! :D
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