A new video for Civilization VI shows off the English, but they don't seem to want to talk about the Linux version at the moment.
First up, the new video:
Their press emails only mention Windows PC, even though Civilization VI is confirmed for Linux. I asked about it and got this response:
I fully expect Linux to come after the Windows version.
First up, the new video:
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Their press emails only mention Windows PC, even though Civilization VI is confirmed for Linux. I asked about it and got this response:
2K repThanks for your email. We're just talking about the Windows PC version right now. As usual, I expect we'll communicate about Linux and Mac separately closer to launch.
I fully expect Linux to come after the Windows version.
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Quoting: Mountain ManXCOM 2 was a Day 1 release. Why wouldn't Firaxis do the same with Civ VI? I suppose it doesn't really matter to me because I see no reason at all to prefer Civ VI over Civ V with its expansions, and I really don't like VI's cartoon aesthetic. Besides, the Civilization series just feels a bit shallow after getting hooked on Paradox's ridiculously deep and complex grand strategy games.
Feral did the XCOM ports. Aspyr did the Civ ports. Different companies, different workflows, different codebases, different schedules.
The ports of XCOM: EU and Civ V were released years after the original Windows release.
XCOM2 had a day-one release, but it also had some graphical problems. I'm not sure to what extent they've been patched-up yet. Quality of the game itself aside, I'd say their port of XCOM2 wasn't quite as good as XCOM: EU, which was pretty-much flawless.
IIRC, Aspyr had hoped to do same-day release for Civ BE, but weren't quite able to pull it off, and it ended up being a couple months late. Aspyr did a better job of porting Civ BE than they did with Civ V. The complete lack of anti-aliasing in the Linux version of Civ V was a pretty glaring flaw, but this was fixed in BE along with other graphical improvements. In general, BE was much closer to feature-parity with Windows than Civ V was.
If it's not a day-one release, I wouldn't expect it to be more than a couple months behind. If it's a little late, don't sweat it. They're just trying to polish it up for us. Having a same-day port done by an external porter sounds like a really hard task. You're always a little bit behind the original developers, but still have to hit their schedule. The most feasable way to do this would be to delay the Windows release in order to give the porting house time to catch up. Given what a small market segment we are, it wouldn't make economic sense for Firaxis to miss the holiday-season sales bonanza just because a 3rd-party port to was running a little bit late.
Last edited by MajGuano on 29 June 2016 at 6:37 pm UTC
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I've been playing Civ since the original one on my Atari ST. Played the hell out of that and the second one. Civ 3 never caught my attention much, and I only have maybe finished a single game on Civ IV and V. The problem is the games last too long and I just don't have the time to dedicate to them.
But it saddens me when they remove a bunch of features that you could do in the earlier games. Then the fans complain, so they add them back in for expansions, which aren't free...
Kind of the sad thing about Paradox's strategy games. They tend to have WAY too much DLC.
But it saddens me when they remove a bunch of features that you could do in the earlier games. Then the fans complain, so they add them back in for expansions, which aren't free...
Kind of the sad thing about Paradox's strategy games. They tend to have WAY too much DLC.
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