A Valve developer on reddit has talked a bit about Valve and VR, and he specifically stated that a third of Valve is now working on VR. A third of Valve, yet still no Linux support.
From reddit:
I would really love to know what the holdup is, as usual communicate from Valve is pants on the matter. I pointed it out in my recent editorial on how Valve need to step up and properly support their SteamOS effort.
I would absolutely love to buy a proper VR headset like the Vive, but for now they are not getting my money.
From reddit:
QuoteI was super fortunate to start at Valve right around the time Michael Abrash had begun the AR/VR research team. It was a much smaller team then than it is now, it has since grown to encompass about a third of the company, but the key individuals that solved most of the really hard technological problems and facilitated this generation of consumer headsets are still here working on the next generation.
I would really love to know what the holdup is, as usual communicate from Valve is pants on the matter. I pointed it out in my recent editorial on how Valve need to step up and properly support their SteamOS effort.
I would absolutely love to buy a proper VR headset like the Vive, but for now they are not getting my money.
Some you may have missed, popular articles from the last month:
Quoting: GuestHaving one third of the company work on something that maybe 5-10% of Steam users will buy seems reckless…Reckless means it involves a risk, that you will dearly pay for, worst case scenario it's a waste of effort. It's not like Valve is short on cash (to my knowledge). Even if VR becomes a bust, it's better then not being ready for it; it could cost them far more to not be ready.
Last edited by Qantourisc on 21 June 2016 at 4:10 pm UTC
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I had the opportunity to try the Vive headset that a friend bought and I have to say that it is really really impressive. We were a group of 8 friends trying the headset and even the most skeptical had to admit that it was really enjoyable.
The only thing that could make VR fail would be the lack of VR games but if there are well designed VR games (and more than the simple launch demos), VR will stay and will be a new way to create and play some games (I'm not saying that all new games will be in VR, only that this will create different new type of games). So we really need this technology to be available on our OS if we want it to stay relevant when it comes to gaming.
The only thing that could make VR fail would be the lack of VR games but if there are well designed VR games (and more than the simple launch demos), VR will stay and will be a new way to create and play some games (I'm not saying that all new games will be in VR, only that this will create different new type of games). So we really need this technology to be available on our OS if we want it to stay relevant when it comes to gaming.
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Quoting: cRaZy-bisCuiTI don't give a d**n - who cares about VR?
I do, But at the moment its to expensiv.
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Quoting: cRaZy-bisCuiTI don't give a d**n - who cares about VR?I agree with your sentiments if not your vehemence. I believe that after the initial hype dies down, VR will land in the specialty hardware niche alongside flight controllers, steering wheels, articulated chairs, and the like.
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Quoting: KimyrielleI will contest the "everyone" part by saying that I don't give a rat's behind about VR and know a lot of gamers who don't. For starters, it has absolutely no valid use case for the type of games I am playing (strategy, RPG). VR adds absolutely nothing to a lot of genres and not everyone is knee deep into shooters and racing games. Then, I generally hate first person view, and VR is the pinnacle of first person view. If a play a character, I want to -see- my character. Next, I dislike wearing things on my head (I don't even use headsets for gaming). And last but not least, I get sea sick really fast. Good enough reasons?
I don't know why RPG wouldn't suit VR unless you're talking about something like Pillars of Eternity. As for strategy, it might actually be interesting, the way people describe it is that you get the feeling of looking at a boardgame when playing something like Defense Grid. 3rd person games like Chronos have also been impressive in VR according to many accounts.
Last edited by badber on 21 June 2016 at 7:06 pm UTC
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Not surprised... I mean we still don't even have steam broadcast support.
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Instead of buggering about with silly things like VR, that will be gone by next year, work on SteamOS & make it better than Windows for gaming.
Last edited by lucifertdark on 21 June 2016 at 5:38 pm UTC
Last edited by lucifertdark on 21 June 2016 at 5:38 pm UTC
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I have been exposed to 4k desktop and gaming for too long to use VR, it would be like hot knife into my eyeballs having my face pressed up against a shitty stretched 1200p screen!
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I installed windows 7 just for the vive... and to be able to develop for the vive... :(
Ive been windows free for almost 10 years
Sorry guys... but vr is too exciting for me... :(
I just bought a second computer for it, to avoid touching my main rig...
Ive been windows free for almost 10 years
Sorry guys... but vr is too exciting for me... :(
I just bought a second computer for it, to avoid touching my main rig...
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I would like to have the opportunity to run a vive on linux, but to be honest I too think that VR is a hype for many years to come.
Like with 3D (television), VR comes up every few years/decades and I still don't see technology anywhere near to be usable by the broad masses.
And let's face it: without the masses, no money, without money no show... simply as that in a capitalistic world.
Like with 3D (television), VR comes up every few years/decades and I still don't see technology anywhere near to be usable by the broad masses.
And let's face it: without the masses, no money, without money no show... simply as that in a capitalistic world.
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