An EVE Online developer has created a native Linux launcher that will download a version of Wine built by the developer.
I've tested it, and the launcher works without issues for me.
The developer said later on in the forum topic he plans to add the ability to use your own version of Wine, rather than the one built for EVE Online.
From the forum post:
Efforts like this should be applauded, it's one step closer to official support.
The only problem with this, is that EVE Online is phasing out DirectX 9 support and Wine hasn't finished DirectX 11 support yet. The launcher does already have an option to turn off DirectX 9 mode, but it won't work of course. Looks like the game won't work at all eventually, so hopefully the Wine developers won't take too long in adding it in. Going by the API status page for Wine, it looks like they have a long way to go.
I can't imagine how expensive and time consuming porting EVE Online to OpenGL (Or Vulkan) would be, so this is a really nice way to be able to play it easily on Linux.
You may not remember, but this isn't the first time EVE Online has supported Linux. Years ago they supported Linux with the use of Cedega (an old proprietary fork of Wine), but that didn't last too long.
Find the forum post about it here.
I've tested it, and the launcher works without issues for me.
The developer said later on in the forum topic he plans to add the ability to use your own version of Wine, rather than the one built for EVE Online.
From the forum post:
QuoteThe EVE Launcher is now available for Linux. Note that this does in no way suggest that CCP is officially supporting Linux - this is just something I've been working on as a side project, and basically comes out of the work I've done for adding Wine support to the launcher for Mac.
This launcher is a native Linux application that downloads a version of Wine built by me, from the same source as the Wine version running on the Mac.
As we don't officially support Linux the test coverage is rather poor. I have an Ubuntu machine on my desk, and CCP Maxwell one on his. We've had some brave volunteers try this out and the results have been promising - we've had positive reports from players on Arch and Debian as well as Ubuntu.
Efforts like this should be applauded, it's one step closer to official support.
The only problem with this, is that EVE Online is phasing out DirectX 9 support and Wine hasn't finished DirectX 11 support yet. The launcher does already have an option to turn off DirectX 9 mode, but it won't work of course. Looks like the game won't work at all eventually, so hopefully the Wine developers won't take too long in adding it in. Going by the API status page for Wine, it looks like they have a long way to go.
I can't imagine how expensive and time consuming porting EVE Online to OpenGL (Or Vulkan) would be, so this is a really nice way to be able to play it easily on Linux.
You may not remember, but this isn't the first time EVE Online has supported Linux. Years ago they supported Linux with the use of Cedega (an old proprietary fork of Wine), but that didn't last too long.
Find the forum post about it here.
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Wow. We don't need non-Linux gamers to troll the site. Thinking of this asshole: c3224.
Some of us put gaming as a lower priority than the rest of general operating system use. We don't want to use Windows and sacrifice gaming a little. When we can still play games, it's great.
Some of us put gaming as a lower priority than the rest of general operating system use. We don't want to use Windows and sacrifice gaming a little. When we can still play games, it's great.
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User has been warned.
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