A developer of Ashes of the Singularity has stated very clearly that both Vulkan and Linux/SteamOS are still planned for the big RTS game.
QuoteVulkan will come first. When we speak of LInux support, we mean SteamOS support. So only Linux distributions that support Vulkan are going to be able to potentially run Ashes.
Source
It could well be our first Vulkan-only game Linux, as it doesn't sound like they will be doing OpenGL at all.
Great news, as I've owned it for quite some time, cant remember how or why I own it but I do and I've been waiting to play it on Linux.
About the game
ake command of an entire world’s resources to build up massive armies, research new technologies, and annihilate all those who stand in your way! This new, massive-scale real-time strategy game will have you managing vast armies and fighting a war on multiple fronts against your enemies.
Wage a War Across an Entire World
With the unparalleled power of the world's first native 64-bit real-time strategy game engine, Ashes of the Singularity allows for maps of unprecedented size and detail.
Over the course of your war, you will upgrade your technology, build orbitals, construct thousands of units and conquer the regions of the world in an effort to annihilate all opposition.
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Since bumblebee doesnt support vulkan I guess I wont be able to play it. Still, I wonder when they will start working on it
Last edited by edo on 22 Jun 2016 at 5:50 pm UTC
Last edited by edo on 22 Jun 2016 at 5:50 pm UTC
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Since bumblebee doesnt support vulkan I guess I wont be able to play itWhy don't you switch to nvidia-prime?
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I think it's about time Devs started ditching OpenGL. I'm interested in this game since it's also on GOG, here's hoping they won't lock it to Steam.
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because I have tried to enable it on manjaro but I always end with the system not booting (since it requires chages in xorg.conf or equivalent). And I know than there is an easy way to use reverse-prime, but its only for ubuntu-based distros.Since bumblebee doesnt support vulkan I guess I wont be able to play itWhy don't you switch to nvidia-prime?
And for what I have seen, primus doesnt support it either https://github.com/Bumblebee-Project/Bumblebee/issues/769
Last edited by edo on 22 Jun 2016 at 6:32 pm UTC
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I'll believe it when I see it. I'm surprised how long it is taking them to release the game on Vulkan (and therefore Linux) considering they were promoting Mantle so long ago. Meanwhile, no problem with DX12 support from the beginning. It was/is hoped that this would be a great Vulkan benchmarking tool, I wonder what the hold up is.
Last edited by lejimster on 22 Jun 2016 at 7:11 pm UTC
Last edited by lejimster on 22 Jun 2016 at 7:11 pm UTC
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When we speak of Linux support, we mean SteamOS support.That's an odd distinction when you consider that SteamOS is Linux.
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Looks like that game sucks anyway : not beautiful, not interesting, nothing. Just a good benchmark.
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As I mentioned before, I don't mind this, in fact I think it's something SteamOS is quite useful for.I don't mind it, either, since a static platform is easier to develop for, and if it will work on SteamOS then it will work on any distro (at least in theory), but the way they say it almost makes it sound like SteamOS isn't Linux, when it actually is.
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The RTS game I certainly look forward to most. I hope they get it done for Linux.
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Interestingly enough the game has a DX12 executable. It will most certainly make for a good time breaking Wine and seeing what kind of horrible nasty things DX12 will want out of Wine :D
Yes, I am fully cognizant of the fact that DX12 is nowhere near supported via Wine but it's interesting nonetheless...
Yes, I am fully cognizant of the fact that DX12 is nowhere near supported via Wine but it's interesting nonetheless...
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As I mentioned before, I don't mind this, in fact I think it's something SteamOS is quite useful for.I don't mind it, either, since a static platform is easier to develop for, and if it will work on SteamOS then it will work on any distro (at least in theory), but the way they say it almost makes it sound like SteamOS isn't Linux, when it actually is.
Shh no one tell the Ubuntu Kernel guys.
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I am looking forward to this. I played through the campaign on Windows and would love to try it out on linux with vulkan.
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Looks like that game sucks anyway : not beautiful, not interesting, nothing. Just a good benchmark.Actually, it has been widely praised for its gameplay.
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can not wait for this one :D
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I'll follow through on my plans for a purchase when they follow through on their plans for a Linux version.
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Well, in fact that does tell us that the open source drivers are not going to be supported.As I mentioned before, I don't mind this, in fact I think it's something SteamOS is quite useful for.I don't mind it, either, since a static platform is easier to develop for, and if it will work on SteamOS then it will work on any distro (at least in theory), but the way they say it almost makes it sound like SteamOS isn't Linux, when it actually is.
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I explicitly shut every instance of Steam down, fired up the little Linux netbook and proceeded to redeem the free game code I got for this with a new video card. For a week after, I dared not even breathe around or hover over it in my library, let alone stare at it for too long while using the "other" OS. If this isn't clearly registered as a Linux purchase, I don't know what is. Despite BPM's urgings, I will never touch this game until it gets installed on a SteamOS partition.It wont count as a Linux sale, that will already be a set key for that promotion.
Same goes for The Talos Principle. That one is going to be purchased, downloaded, and played completely in SteamOS.
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Interestingly enough the game has a DX12 executable. It will most certainly make for a good time breaking Wine and seeing what kind of horrible nasty things DX12 will want out of Wine :D
Yes, I am fully cognizant of the fact that DX12 is nowhere near supported via Wine but it's interesting nonetheless...
DX12 will not get a OpenGL port according to the devs, if not somebody steps up to do it. It will be a D3D12 to Vulkan port only.
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I'd imagine that implementing DX12 in Wine (over Vulkan) won't be nearly as hard as DX11. So who knows how quickly that will come.
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Considering the state of open source graphics drivers, I'm not sure what other choice the developers have.Well, in fact that does tell us that the open source drivers are not going to be supported.As I mentioned before, I don't mind this, in fact I think it's something SteamOS is quite useful for.I don't mind it, either, since a static platform is easier to develop for, and if it will work on SteamOS then it will work on any distro (at least in theory), but the way they say it almost makes it sound like SteamOS isn't Linux, when it actually is.
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