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One of the complaints recently for Counter-Strike: Global Offensive has been the Linux performance, so Valve have changed how fullscreen works to help.

The two modes are now:
QuoteMade it so “Fullscreen” sets an exclusive fullscreen mode and “Windowed Fullscreen” sets a non-exclusive fullscreen mode. Exclusive fullscreen mode allows for potentially higher performance while making switching back to the desktop slower.


How's it working, any better than before? Let us know. I am pleased to see them still responding to feedback about their games on Linux.

Myself, Samsai and Ysblokje from the community had a few games of CS:GO the other night and it was interesting. One this is certain, I am horrific at the game. Watching the replays of my deaths shows me just how slow I am to react upon seeing an enemy.

See the full update notes here. Article taken from GamingOnLinux.com.
Tags: Action, FPS, Steam
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13 comments Subscribe

Blodoffer 11 Jun 2016
It didn't really increase fps, but that was already on par with Windows version - if not even better. I think this update mainly addressed input lag issues, which was greatly reduced, I think.
catchatyou 11 Jun 2016
This is the first time I booted up CS:GO in a while, and it's hard for me to tell if there's any difference as it was fine for me before, but any potential improvement is great in my book!
ElectricPrism 11 Jun 2016
I prefer the 300 FPS of CS:S to the 100 FPS of CS:GO or whatever, lately I can't game on less than 120hz on a FPS, the lag became noticeable once I tasted the divinity of 120 hz.

CS:GO never worked fantastic for me, the mouse on the browser window would disappear after a while, the Server Search screen would take longer than CS:S to query servers for tags. Also I haven't settled on a surf server with surf,rpg,dm mods.

It annoys me that they took sprays out the game entirely, I would have accepted a limited custom spray like halo does for avatars, I wish someone would make a workshop mod bringing back support.

The weapon sprays bug me too, the AWP blurs and has random jitter movements - if I wanted to play Call of Duty or have a realistic experience I would go play airsoft or paintball. Video games are not and should not simulate real war beyond the basic "givens" like "This is a grenade Launcher". "This is a AK-47", etc...

I'm amazed CSGO is so popular because so far I find myself hating the mechanics and stuff here and there so much.

I would be interested in seeing them do a Vulkan version, but then the performance boost might not be so much since there are fewer objects to draw compared to RTS Ashes of the Singularity and DOTA with all the environment objects on the screen at once.


Last edited by ElectricPrism on 11 Jun 2016 at 8:56 pm UTC
Zelox 11 Jun 2016
I dont really have any FPS issues with CS:GO to start with, it runs really great under linux.
And I havent noticed any better peformence, or worse eather.
t3g 12 Jun 2016
I get 200+ fps on a 144hz monitor at 1080p anyways, but if this increases performance more, then I am all for it. I'm curious to see if/when this gets a proper Source 2 port with Vulkan support.
kshade 12 Jun 2016
It didn't really increase fps, but that was already on par with Windows version - if not even better. I think this update mainly addressed input lag issues, which was greatly reduced, I think.

I've got less than half of what I get on Windows in terms of FPS, and this is true even with low settings. Same goes for my notebook. Desktop has a GTX 660 and gets over 120 FPS on Windows and around 60 on Linux, Notebook has some mobile Nvidia GPU and gets above 60 in Windows, around 30 on Linux. Is it just newer/better GPUs that get equivalent performance?
T3m33p 12 Jun 2016
It didn't really increase fps, but that was already on par with Windows version - if not even better. I think this update mainly addressed input lag issues, which was greatly reduced, I think.

I've got less than half of what I get on Windows in terms of FPS, and this is true even with low settings. Same goes for my notebook. Desktop has a GTX 660 and gets over 120 FPS on Windows and around 60 on Linux, Notebook has some mobile Nvidia GPU and gets above 60 in Windows, around 30 on Linux. Is it just newer/better GPUs that get equivalent performance?

I have 200+ on a GTX 660. Your problems seem to be elsewhere.


Last edited by T3m33p on 12 Jun 2016 at 11:14 pm UTC
Blodoffer 12 Jun 2016
I've got less than half of what I get on Windows in terms of FPS, and this is true even with low settings.

You are probably using Nouveau drivers instead of Nvidia proprietary ones.
kshade 13 Jun 2016
I've got less than half of what I get on Windows in terms of FPS, and this is true even with low settings.

You are probably using Nouveau drivers instead of Nvidia proprietary ones.

Nope. Don't know what could be causing this tbh, I'm using Funtoo with XFCE as my DE, no Pulseaudio but that probably isn't the issue...
Blodoffer 13 Jun 2016
Nope. Don't know what could be causing this tbh, I'm using Funtoo with XFCE as my DE, no Pulseaudio but that probably isn't the issue...

Check if you have multicore rendering enabled or run "mat_queue_mode 2"
kshade 13 Jun 2016
Already tried it with multicore on and off, but I'll try your other suggestion when I get home tomorrow. Thanks!
Milanium 13 Jun 2016
The game is a nice overhaul of the original. Great visuals and weapon re-balancing so you won't just buy the standards and I love custom maps via the workshop. Graphical performance is still bad even when everything is set to low. I see a lot of black texture flickering which is very annoying.
kshade 14 Jun 2016
Nope. Don't know what could be causing this tbh, I'm using Funtoo with XFCE as my DE, no Pulseaudio but that probably isn't the issue...

Check if you have multicore rendering enabled or run "mat_queue_mode 2"

You were right, I'm getting > 120 FPS on Linux with mat_queue_mode 2 and multicore rendering on. Thanks for your help!


Last edited by kshade on 14 Jun 2016 at 6:13 pm UTC
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