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Croteam, who were the first game developer to put out a game with Vulkan (Talos Principle) have now put up their slides to their Vulkan talk.

They specifically state that Vulkan is hard to code for and it's not for smaller projects. If you have lots of objects on the screen, Vulkan is better.

They explain a little bit of how their system works and also some pitfalls of Vulkan. Vulkan has no validation, so it could crash your GPU or the whole system.

They state Vulkan is faster than OpenGL and DirectX 9 and should be less than 5% in difference to DirectX 12. They claim it's similar to DirectX 11 and Vulkan will improve over time.

Plenty more, so be sure to view the slides here. Article taken from GamingOnLinux.com.
Tags: Vulkan
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly checked on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
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3 comments

pete910 Jun 13, 2016
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OK, after catching a bit of the PCgamer stream, Seriois sam in VR looks awesome, And thats coming from someoane that hasn't really been interested in it.


Valve! we need VR support!!!!!
STiAT Jun 14, 2016
Haha .. love the last slide ;D.

"also all friends and colleagues at Croteam who helped me
with this port and gave me courage with their kind words
("You're never gonna finish this", "Vulkan 'till retirement",
"Vulkan programmer work is never done", "Drop it while
you're young... oh sorry, you're not young anymore"...;)"


Sounds like Croteam :D.


Last edited by STiAT on 14 June 2016 at 8:30 am UTC
Luke_Nukem Jun 26, 2016
For new projects I'd use Rust and Vulkan (specifically, the Vulkano wrapper), excellent safety and power all in one.
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