Game porter Ethan Lee has written up a post aimed at helping developers package their games up for Linux.
He opens with one of my favourite parts:
I get a game sent to me at least every week that requires me to hunt down some random lib.
I really do love the attention to detail that Ethan puts into everything, even down to how easy it can be to use MojoSetup. Key thing: don't rely on .deb files, MojoSetup has been used to distribute games happily for a long time.
See the full post on github.
He opens with one of my favourite parts:
QuoteOn any operating system you should always assume one thing: Absolutely none of your game's dependencies will be on the system except for the C runtime and a graphics driver (hopefully it's a new one, but that's another story).
I get a game sent to me at least every week that requires me to hunt down some random lib.
I really do love the attention to detail that Ethan puts into everything, even down to how easy it can be to use MojoSetup. Key thing: don't rely on .deb files, MojoSetup has been used to distribute games happily for a long time.
See the full post on github.
Some you may have missed, popular articles from the last month:
I'm surprised no one has mentioned Ubuntu Snaps, seeing as they've been released recently. I'm curious whether they will take off, or if they will get ignored like all the other competitors in this field (like AppImage seems to get forgotten about!).
I have realised I have used this 'MojoInstaller' a lot, and I remember being quite impressed with it, as I used to switch between Arch and Ubuntu and I was always quite impressed at how it was no different to install on either distro.
I have realised I have used this 'MojoInstaller' a lot, and I remember being quite impressed with it, as I used to switch between Arch and Ubuntu and I was always quite impressed at how it was no different to install on either distro.
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