I shot off a message to Nightdive Studios about their Linux plans for System Shock since Linux is a stretch goal. The reply doesn't fill me with confidence to pledge right now.
My question: "About the Linux stretch goal, is that for a Linux version after the initial Windows release or for a same-day Linux release?"
The answer:
Nightdive StudiosHey Liam,
We can't make promises beyond our current plan to release a version for PC and Xbox One at this time. It would be my hope that a Linux version is released the same day, but I can't confirm that will be the case come launch day.
Thanks for your support!
For any developer reading, PC does not mean Windows and yes, I will keep hammering on about this.
It's pretty much guaranteed to hit the Linux stretch goal due to how amazingly well it's being funded, but that reply doesn't say "fund me Linux gamer". The major problem I have with this approach, is we have seen numerous times when a Linux version is delayed because of some unforeseen problems that could have been sorted early-on. I really hope Nightdive don't make that same mistake.
It's currently on $520,190 pledged of $900,000 goal, with the Linux version being locked at $1.1 million.
That's not to say I will pass on it when it does arrive, quite the opposite, it looks and sounds fantastic. I just want to be sure my money is well spent, as I'm sure you do too.
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In a related story, I'm not sure when I'll buy the remake of System Shock.
9 Likes, Who?
So they are not making plans for their FIRST strech goal but I'm sure that they have plans to release other stretch goals day one, I cannot believe that they will delay localization or extended narrative after Linux version is released.
They should reorder the strecth goals and stop using Linux as a bait.
They should reorder the strecth goals and stop using Linux as a bait.
6 Likes, Who?
Well this attitude is certainly not what I was hoping for from Nightdive. I guess it is good they are being open and honest now instead of later.
2 Likes, Who?
Can't be sure when a linux port will be available FFS it's a unity engine game!
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Will have that in mind when the game is released.
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I'll buy the Linux version when it appears on this website as released for Steam and reviews confirm it's not a flop with 80% + Meta score.
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It's been what? Two days since they started their kickstarter, and they're already over half way to their initial goal. This will definitely hit a few stretch goals by time it's over.
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It's a chicken and egg problem. There's no demo available for the Linux version and the stretch goal is at 1.1 million.
How do you expect Linux users, in all good faith, to back this?
They might end up with a version of the game they've never had the pleasure of trying beforehand that only runs on a platform they don't use.
It's silly and pointless. Make the demo available for us to test so that we can work towards your stretch goal at the very least.
Of course, Linux and OSX shouldn't even be stretch goals. Although OSX really needs more modern drivers.
Oh and asking for 1.1m without a guarantee of a day 1 release is a tad too much imo.
Last edited by [email protected] on 30 Jun 2016 at 2:47 am UTC
How do you expect Linux users, in all good faith, to back this?
They might end up with a version of the game they've never had the pleasure of trying beforehand that only runs on a platform they don't use.
It's silly and pointless. Make the demo available for us to test so that we can work towards your stretch goal at the very least.
Of course, Linux and OSX shouldn't even be stretch goals. Although OSX really needs more modern drivers.
Oh and asking for 1.1m without a guarantee of a day 1 release is a tad too much imo.
Last edited by [email protected] on 30 Jun 2016 at 2:47 am UTC
6 Likes, Who?
I had my hand hovering over the pledge button for this yesterday, mostly because of the strength of the team they have on this, but it was the fact that we might never see a version that stopped me. When it comes out, I'm pretty sure that It'll be damn good though.
2 Likes, Who?
Well, check this comment from one of the devs:
https://www.kickstarter.com/projects/1598858095/system-shock/posts/1616384#comment-13772446
https://www.kickstarter.com/projects/1598858095/system-shock/posts/1616384#comment-13772446
1 Likes, Who?
Well, check this comment from one of the devs:
https://www.kickstarter.com/projects/1598858095/system-shock/posts/1616384#comment-13772446
As usual. "We are completely clueless, but we promise nonetheless." As a burned "Kingdom Come: Deliverance" backer I will definitely refrain from pre-release funding.
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So they are not making plans for their FIRST strech goal but I'm sure that they have plans to release other stretch goals day one, I cannot believe that they will delay localization or extended narrative after Linux version is released.
They should reorder the strecth goals and stop using Linux as a bait.
I would love to see them address precisely this. Someone should send a version of this comment to the developers.
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This makes me even more concerned, the actual quote is:Well, check this comment from one of the devs:
https://www.kickstarter.com/projects/1598858095/system-shock/posts/1616384#comment-13772446
As usual. "We are completely clueless, but we promise nonetheless." As a burned "Kingdom Come: Deliverance" backer I will definitely refrain from pre-release funding.
It's something we're exploring, but the main problem is that none of our team members run LinuxSomeone better get Linux bloody set-up if they hit that goal.
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Stay away from this.
Linux as a stretch goal and no promise of day one release usually means huge delay or no linux version at all
Unity3d FPS games on linux usually means very poor performance
This should make it clear to anyone they don't care about a linux version and will just compile one when they finally feel like it. It will run like shit ofcourse, because no one can be bothered to optimize, they don't even run linux.
Linux as a stretch goal and no promise of day one release usually means huge delay or no linux version at all
Unity3d FPS games on linux usually means very poor performance
It's something we're exploring, but the main problem is that none of our team members run Linux
This should make it clear to anyone they don't care about a linux version and will just compile one when they finally feel like it. It will run like shit ofcourse, because no one can be bothered to optimize, they don't even run linux.
1 Likes, Who?
Well, it's a process... many developers know Unity allows near-free Linux ports, are willing to provide them, but have zero Linux experience. My experience with testing a few Greenlight projects is that for a few days you are in heavy contact, things usually go smooth and after a while they decide to install Linux themselves.
And that's good. The gaming industry switching to Linux is a process, doesn't happen in one day, but step by step, developers are pushed towards it.
The Nightdive developers don't have Linux experience this is a bit of a surprise considering earlier releases, but those developers too will make their steps, and discover that releasing on Linux isn't rocket science too.
And that's good. The gaming industry switching to Linux is a process, doesn't happen in one day, but step by step, developers are pushed towards it.
The Nightdive developers don't have Linux experience this is a bit of a surprise considering earlier releases, but those developers too will make their steps, and discover that releasing on Linux isn't rocket science too.
2 Likes, Who?
This makes me even more concerned, the actual quote is:
It's something we're exploring, but the main problem is that none of our team members run LinuxSomeone better get Linux bloody set-up if they hit that goal.
But linux licenses are too expensive. They have finite resources!
4 Likes, Who?
Well, it's a process... many developers know Unity allows near-free Linux ports.
Then why would you need an extra USD200,000? Can't be attributed to pure QA.
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I'll be taking the cynical approach. Since the $1.1 million is almost 100% certain, I won't fund the project and only will buy when the game is indeed released for Linux.
Seriously there's zero advantages for a Linux gamer back this project. So why not let the Windows players take all the risk and fund the game for us? ;)
Exactly my thoughts too :)
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Yep. This sounds suspect. A couple of years ago I would have backed this one, now I'm just laughing at their hollow promises!
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Well, it's a process... many developers know Unity allows near-free Linux ports.
Then why would you need an extra USD200,000? Can't be attributed to pure QA.
Best guess is they are planning to outsource the work to someone else.
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