Unknown Horizons, an open source strategy game that has been around for quite some time is currently in need of help.
A developer emailed me to request an article about it, and I'm always happy to help an open source game.
They need Python Developers for the game and c/c++ coders for the engine. If you're looking for a project to help with in your spare time this could be your gig.
About the game
Unknown Horizons: is a 2D realtime strategy simulation with an emphasis on economy and city building. Expand your small settlement to a strong and wealthy colony, collect taxes and supply your inhabitants with valuable goods. Increase your power with a well balanced economy and with strategic trade and diplomacy.
You can find the game on github here, and the game engine they use here.
Some you may have missed, popular articles from the last month:
@Andrei B. There is always the possibility of implementing a python interface to an existing engine. Python has some quite good C bindings, it is a plus for the engine; and the game can still enjoy its customizability.
I would like to know what are the missing pieces of the engine. What exactly needs improvement? Where are you heading to?
Is it "just" a matter of fixing every issue on the GitHub tracker?
Edit : until now, in the comments, we focused on the engine itself. While this is the most interesting area for me personally, there might be a good chunk of work that needs to be done on the game itself, according to liam. This is probably an easier starting point, with python's entry barrier a bit lower than C.
Last edited by MayeulC on 21 June 2016 at 4:47 pm UTC
I would like to know what are the missing pieces of the engine. What exactly needs improvement? Where are you heading to?
Is it "just" a matter of fixing every issue on the GitHub tracker?
Edit : until now, in the comments, we focused on the engine itself. While this is the most interesting area for me personally, there might be a good chunk of work that needs to be done on the game itself, according to liam. This is probably an easier starting point, with python's entry barrier a bit lower than C.
Last edited by MayeulC on 21 June 2016 at 4:47 pm UTC
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@M@yeulC: I think I was misunderstood. I'm not saying that the engine is not good.
It's just that it takes so much energy to learn a new engine each time you want to contribute to a new game.
I think my message is better suited for new games. Oh well..
It's just that it takes so much energy to learn a new engine each time you want to contribute to a new game.
I think my message is better suited for new games. Oh well..
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