Update: Nightdive aren't sure when the Linux version will arrive.
While it's sad to see it as a stretch-goal, I have big faith in Nightdive Studios due to their previous good support of Linux. System Shock is being remade and it's probably going to be funded quite well.
System Shock is a complete remake of the genre defining classic from 1994 built by a team of industry veterans. Remember Citadel.
I am pretty damn excited for this, as I loved the setting of System Shock, but it's just too far on the classic side for me to enjoy it. Having a much beefed up version will be awesome and Nightdive do seem to know their stuff.
It's being built in Unity, so hopefully it will perform okay on Linux. Unity games generally don't perform all that well for us, which is my only concern right now.
We need it to hit $1.1 million for Linux to be supported, so let's see what happens shall we. I wouldn't even consider pledging until it hits that level personally. It's early days, but kicktraq has it currently going towards $4+ million.
I've shot them a message to see if/when the Linux goal is hit, if it will be a same-day release or not.
Check out the Kickstarter here.
Quoting: ElectricPrismYou may be tempered by the cold realities of _life experience_ but don't let that take your joy away - look at the huge success Linux has had as a platform in the last couple years partially due to people baiting developers into promising "Linux Support".
Every one us us has made a impact by all our actions to help create a lightning rod and it's working. GOL has served as a gaming hub to centralize and perpetuate excitement, and we've started the avalanche.
25% of Steam Games on Linux or 2,500 games is an amazing accomplishment. If you could do one thing to help the future, a worthy cause would be protecting them from closed software systems (not applications) destined to lead to dystopia, greed and corporations forcing users to play their game with their rules their way.
It's a two way effort needed to crack the dreaded chicken-and-egg problem. Valve and others have done an excellent job in building out initial infrastructure for high profile games and we, as gamers, need to meet them somewhere in the middle. So pushing commercial Linux games has been a personal goal of mine. I initially went with Mint in part to help boost the numbers of the already biggest(?) distribution and have urged friends/family on board as well. That was back in early 2015 and just in that year alone I've witnessed growth that I couldn't ever have imagined.
If you (reader) are somebody who is still dual booting Windows for convenience, I urge you to go cold turkey 100% Linux and help us all.
Linux just being thrown on as a stretch goal is kind of disappointing...
My main concern is that they have brought 28 of their 44 games on Steam to Linux but only 4 of their 13 games on GOG to Linux. Doesn't make me very comfortable as a DRM free buyer.
Even if a Linux version comes to be, I doubt my machine can run it. I refuse to use proprietary drivers any more, and only use Intel as a result.
Maybe in 5 years Intel will catch up enough for me to play this, but meh. I want this to be.
Is it a gamble? YEP! That's what kickstarter is: gambling.
I'm willing to roll the dice here. This game matters, and should be more widely experienced.
Quoting: mrboeseMy crystal ball says: Will be as always. First the developer promises a Linux version, then is completely surprised that - who thought of THIS - people actually want a Linux version.
Promises Linux version 1 week after release; But no - it's postponed -XBOX One+ Playstation + Android + Wii U + Windows 10 App versions are more important; After 1 year there'll be a Linux version with ~40% performance loss; Some time after Linux release, the developer will complain that Linux sales are crappy (Who thought that ~1% of users can actually only be expected to contribute ~1% of sales!!1!!!), Ubuntu always crashes and there will be never a Linux version again.
TLDR: I believe it when I see it.
It smells like Carmageddon. Still burned deep by that one.
I'll join the "waiting for the release to be here" train.
I've got more than enough good games waiting for me to play with them anyway.
Quoting: ziabiceIt's only me, or having Chris Avellone doing something in every single new game that is been developed these days is becoming annoying? Honestly I don't like his writing, "Fallout: New Vegas" was boring, "Wasteland 2" boring too, same "Icewind Dale" back in the days or "KOTOR II". Surely he knows how to add a layer of complexity to a game's world, but this usually contributes to make the game boring and the kind of game that throws choices at your face too much explicitly....This game was written in 1994.
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