Croteam are beating The Talos Principle with a hammer to bring out another stable version and a beta, both have even more Vulkan goodies.
From their Steam forum:
Where as the beta updates this:
I've done a few tests myself on my main machine and there's little difference to the previous versions. If anything it seems the Vulkan option is now a few FPS slower than before, but that could be down to a different driver version, or the fact that I now use Nvidia's ForceFullCompositionPipeline to remove tearing where as I wasn't before.
Still performs better than OpenGL, so that's good.
From their Steam forum:
QuoteNew features:
- Added Turkish localization for The Talos Principle.
- Vulkan is now also supported on 32-bit Windows and Linux (in addition to 64-bit platforms).
Bug fixes:
- Fixed an issue preventing Serious Editor from starting.
- Improvements and optimizations for Vulkan API.
- Fixed crashes when using Xbox One controller.
- Fixed a rare crash that could sometimes occur when picking up a jammer.
Where as the beta updates this:
QuoteNew features:
- Added Czech and Turkish localization for Road To Gehenna.
- Added support for the latest ATI and NVidia cards.
Bug fixes:
- Fixed an issue where Alienware LightFX keyboards would remain lit as if game was still running even after closing it.
- GI Solver will now run on D3D11 (used by Editor when baking level lighting).
- Improved stability and performance on Vulkan API.
- Fixed various small and rare visual artifacts.
I've done a few tests myself on my main machine and there's little difference to the previous versions. If anything it seems the Vulkan option is now a few FPS slower than before, but that could be down to a different driver version, or the fact that I now use Nvidia's ForceFullCompositionPipeline to remove tearing where as I wasn't before.
Still performs better than OpenGL, so that's good.
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10 comments
Glad to see adequate developers who still support x86.
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Quoting: AkamanahGlad to see adequate developers who still support x86.Totally disagree. 32bit belongs to the last century.
14 Likes, Who?
Ok, I cant even change any settings under Vulkan without going a black screen
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32-bit? What a waste of a developer's time. It really should have died out already.
2 Likes, Who?
"ATI cards" lol.
Go croteam go!
Go croteam go!
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Quoting: UrgickOk, I cant even change any settings under Vulkan without going a black screen
Do you have issues switching *to* Vulkan, or changing settings once already *under* Vulkan?
If it's the former, there's a solution. The in-game menu to switch to Vulkan is broken on some systems; but you can still do it via properties/launch options. Add the following as the command-line parameter:
+gfx_strAPI "VLK"
And hopefully it should launch with Vulkan.
Last edited by wvstolzing on 11 June 2016 at 12:37 pm UTC
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From what I can tell pretty much all AMD and Intel CPUs from atleast July/August 2006 are 64 bit processors. With the first AMD64 CPUs arriving in late 2003. Why bother supporting 32 bit in light of that?
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The reason why 32-bit Vulkan support was added has likely to do with GPU driver development. Vulkan is one of the few real-world games with Vulkan support, if you are a driver developer you want to test The Talos Principle on your driver. Now that TTP supports Vulkan in 32-bit, GPU manufacturers can also test their 32-bit drivers.
By the way 32-bit CPUs are history, perhaps even ancient history, but 32-bit software not yet. There is a lot of software that cannot be simply recompiled to 64-bit, nor is 64-bit needed for all software. So we will likely still encounter 32-bit applications on a regular basis during the next decade.
By the way 32-bit CPUs are history, perhaps even ancient history, but 32-bit software not yet. There is a lot of software that cannot be simply recompiled to 64-bit, nor is 64-bit needed for all software. So we will likely still encounter 32-bit applications on a regular basis during the next decade.
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I have four operating systems on my old Mac Mini from 2010:
Ubuntu 14.04 - old applications and classic games for Linux 32 bit e.g. Shogo, Kingpin, Dirk Dashing, SOF etc.
Ubuntu 16.04 - new applications and games.
Mac OS X 10.6 - old applications and classic games for Mac PPC 32-bit e.g. Max Payne, SOF 2 etc.
Mac OS X 10.10 - new applications and games.
Additionally, I need to buy an old PC to run the Linux version of Mohaa on Linux 2.4.
I understand that most of the Linux users do not care about classic games for Linux because there were not too many users who want to buy games for Linux before HIB was created.
Personally, I have many issues with classic games on Ubuntu 14.04, and I know it will be more difficult to me to run those games on Ubuntu 16.04 (64-bit).
Last edited by gbudny on 12 June 2016 at 4:28 am UTC
Ubuntu 14.04 - old applications and classic games for Linux 32 bit e.g. Shogo, Kingpin, Dirk Dashing, SOF etc.
Ubuntu 16.04 - new applications and games.
Mac OS X 10.6 - old applications and classic games for Mac PPC 32-bit e.g. Max Payne, SOF 2 etc.
Mac OS X 10.10 - new applications and games.
Additionally, I need to buy an old PC to run the Linux version of Mohaa on Linux 2.4.
I understand that most of the Linux users do not care about classic games for Linux because there were not too many users who want to buy games for Linux before HIB was created.
Personally, I have many issues with classic games on Ubuntu 14.04, and I know it will be more difficult to me to run those games on Ubuntu 16.04 (64-bit).
Last edited by gbudny on 12 June 2016 at 4:28 am UTC
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Quoting: GuestQuoting: linuxgamerQuoting: AkamanahGlad to see adequate developers who still support x86.Totally disagree. 32bit belongs to the last century.
Yeah, seriously. Everyone who's still using x86 should re-evaluate their life choices right now.
People still supporting a mish-mash of 64 and 32 bit programs are annoying the shit out of me. It's impossible to install and use a pure 64bit distro and still have most games run
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