The Wine team released today another development release of their software. Version 1.9.13 has many small changes including 34 bugfixes.
The few most interesting features introduced in this release:
- New version of the Gecko engine based on Firefox 47.
- More Shader Model 5 support in Direct3D.
- Unicode data updated to Unicode 9.0.0.
- Improvements to GDI paths and metafiles.
- More progress towards the Direct3D command stream.
- Joystick support improvements on Mac OS X.
- Various bug fixes.
To learn more about this release please visit this announcement.
The source code for this release is available here:
http://dl.winehq.org/wine/source/1.9/wine-1.9.13.tar.bz2
http://mirrors.ibiblio.org/wine/source/1.9/wine-1.9.13.tar.bz2
To get the most recent changes, a git repository is a good starting point.
Binary packages should be available for a download as soon as the build process is finished.
Some you may have missed, popular articles from the last month:
3 comments
Time to see what breaks as my WOW64 version just finished compiling :D
0 Likes
Well.
Unreal Engine 4 games are still not working but at least one feature that needed implementing has been implemented in Wine : https://bugs.winehq.org/show_bug.cgi?id=40792 only to show that they need another thing to be implemented :D
Lichdom: Battlemage still gives me a green screen on start.
Hard Reset Redux still gives the "Direct X 10 device not found!" error.
Unreal Engine 4 games are still not working but at least one feature that needed implementing has been implemented in Wine : https://bugs.winehq.org/show_bug.cgi?id=40792 only to show that they need another thing to be implemented :D
Lichdom: Battlemage still gives me a green screen on start.
Hard Reset Redux still gives the "Direct X 10 device not found!" error.
0 Likes
In this wine version appears various changes related with flickering, especially notorious in various titles case senran kagura shinovi versus*, sonic lost worlds** and devil may cry 4 ***
View video on youtube.com
View video on youtube.com
*In senran kagura shinovi versus stop flickering if you have wine staging with csmt option enabled but in this version flickering stay reduced (in menus stay now but reduced compared before versions) and now is possible test in game before this is not posible because game have intensive flickering (fps in game stay in before versions around 5fps)
**In sonic lost worlds in before versions dont show characters and now shows characters without problems
*** In devil may cry 4 in lastest versions have some flickering problem in main menu textures but in this version problem are gone
^_^
View video on youtube.com
View video on youtube.com
*In senran kagura shinovi versus stop flickering if you have wine staging with csmt option enabled but in this version flickering stay reduced (in menus stay now but reduced compared before versions) and now is possible test in game before this is not posible because game have intensive flickering (fps in game stay in before versions around 5fps)
**In sonic lost worlds in before versions dont show characters and now shows characters without problems
*** In devil may cry 4 in lastest versions have some flickering problem in main menu textures but in this version problem are gone
^_^
2 Likes, Who?
*Translation:
If you do not get the reference, it is your fault not mine.
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