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Note: I should highlight that this is an editorial, this is my opinion and yours will differ. These thoughts have been gathered after having a SteamOS machine that I regularly use, running Linux on my desktop, and from the comments I have seen across the wider community.

Hey Valve, what’s the point of SteamOS? I joke, of course, but that was a very real headline on a website. There’s a number of hit-pieces like this aimed at SteamOS, the problem is a lot of people haven’t used it for longer periods, don’t understand what they are actually doing, or just parrot what they read from others.

Valve have a lot of work to do to bring SteamOS up to full speed and actually show that they regard it as an important platform. And it has to be not just important to them, but be truly useful to us.

I need to state for the record that I am actually feeling positive about it all. I’ve said time and time again SteamOS and Steam Machines would never be an overnight success, but Valve certainly aren’t helping matters. This is more of a “what I hope to see” and not a “we are all doomed” piece. If someone at Valve is reading, please take some notes. I want it to succeed, but Valve need to actually help it.

Valve have pushed Linux gaming to incredible levels. That is clear, but I want more. We will probably never have an issue with getting enough indie games thanks to their push, but we need something bigger.

I think SteamOS is actually quite good at what it does. I really didn’t like using a normal OS from across the room on my sofa, so it did solve that issue for me. The interface is actually pretty good and easy to navigate around, with some niggles here and there. I actually prefer it to the PS4 interface which I’ve used for years. I completely understand that the Steam Link offers a good compromise if you don’t want a full machine, but not everyone will want to use a Steam Link due to networking issues, or just not having a good enough PC for streaming. Many people will be sharing a PC too, so the Link is not really an option for them either.

A lot of what is wrong with SteamOS boils down to issues within Steam itself, as I will highlight. I could probably go on all day about the issues with Steam that affect SteamOS, but here’s a drop in the ocean of my thoughts for you.

Some issues I have

New games arriving on Linux & SteamOS that previously had a Windows/Mac version don’t appear in the new releases list. This is stupid considering it has been an issue since Steam came to Linux over three years ago now. Valve used to update that manually for certain titles, but they appear to have stopped even doing that. Visibility for newer Linux & SteamOS games is a problem, so people end up relying on us and other websites to know that they exist. This should not be a problem, but it certainly is. This sort of issue can’t be hard to fix if they are able to manually populate it like they once did. It could only be a matter of detecting games that previously did not have a Linux version that now do. As a programmer myself I know how easily such a comparison can be done.

Leading into new games, let’s talk about advertising. Very few Linux games get big announcements on Steam. Some actually do, but they’re few and far between. Many Windows games get massive front-page banners to announce their availability. Why on earth don’t they want to advertise some of the bigger games gaining support for their own SteamOS operating system?

Their own VR device is not yet Linux compatible. I don’t know what the issues are and I don’t care. I think it’s utterly ridiculous that Valve made a Linux push with SteamOS and Steam Machines but their flagship VR device doesn’t even support it. I’m not a fan of VR—yet—mainly because I haven’t used a proper one before to change my mind. I would have personally purchased a Vive, but Valve and HTC seem to be reminding me again how Linux is still a low priority for them.
Having Linux/SteamOS locked out of a major new platform for playing games has already hurt us and the longer it doesn’t support us the more people will switch over to their Windows installs (or re-install Windows) because “VR is not on Linux”.

The only communication I can see from Valve on this was a one liner:
QuoteWe are working on it but it's not ready yet.

That was back in March and no official update since then.

The Vive also listed SteamOS right up until launch, then suddenly, Windows only. What happened to communication?

Windows games showing up everywhere on the Steam store if you’re on Linux. This is again an issue that shouldn’t be there. Originally if you browsed through the store on Linux all the featured sections and recommended sections would only list Linux games - now it’s full of Windows games. Many SteamOS users are likely also Linux users, so it would make sense to fix this. It seems it’s part of a wider issue on the Steam store, as they seem to repeatedly break the filters that control what games to show.

Today for example, I click through the featured banner. Windows only, Windows only, Windo...you get the idea. I don’t care about them, I care about what I can actually play myself.

Personally, I think that the overall store should default to only showing what games your detected operating system supports. It’s easy to detect and it’s a very simple solution, and if you do want to see other platforms games, the filters are already there to do it.

Also, Steam Big Picture mode and SteamOS are still to this day not even included in their own Hardware Survey. Plenty of websites use those statistics to claim Linux/SteamOS is going nowhere without even considering that. How can anyone can claim that SteamOS and Steam Machines haven’t helped Linux gaming popularity (and bigger websites do claim this) while they aren’t even included in that yet? It certainly doesn’t help when a Linux website uses the Hardware Survey to claim Linux gaming has fallen to one of the lowest levels ever (it hasn’t).

Web Apps

Steam Machines could be useful for more than just gaming. Netflix and Spotify are two such easy examples that Valve could possibly do without too much fuss. I hope they are reaching out to such companies to get them to support it. They only really need some sort of fullscreen browser window that goes directly to the websites for them, it could be that simple. A Youtube application would also be pretty easy to do in a similar way.

They are at least trying to get more movies directly onto Steam, the recent deal with Lionsgate is proof of that. Baby steps, but it’s something.

Now let’s talk about that little SteamOS icon.

Still, to this day, I get people telling me “game X supports Linux, see, it has SteamPlay”. Yes, the SteamOS logo is the Steam logo and it sits right next to the SteamPlay text and it does confuse people. Having a Linux tux icon and a SteamOS icon would solve this instantly. I don’t think there can then be any confusion.

There are still games on Steam right now that work fine on Linux but, due to Valve doing a moment of store curating a while back, they had their SteamOS icon removed. I’m okay with Valve doing that (and I think they need to do it more for SteamOS), as it’s up to developers to make their games properly work on SteamOS itself, but when it looks like the game doesn’t support Linux at all it’s a bit frustrating as a customer and as someone who writes about the games themselves.

The other issue with this, is that people are wary about buying a game if it doesn’t have the SteamOS icon (even if it has a downloadable and playable Linux version) as they don’t know if it will count as a Linux sale. Hint: It will. Just don’t buy a game if it isn’t confirmed to be downloadable and playable.

How can Valve help with more games?

To give credit to Valve here they have helped push Vulkan, so it’s not all gloomy. Having such a massive and influential company push an API that is open will help us in years to come. They could be doing a fair bit more though.

We all know exclusives are a bad thing. I don’t want to see a SteamOS/Linux exclusive as I think somewhere along the way that will hurt us more than it will do us good. Linux games aren’t yet big sellers, a few exclusives that don’t sell like hot cakes will end up with headlines like “SteamOS doesn’t pay” and you get the general idea. The platform just isn’t good enough for it right now.

What would be interesting to see, is for Valve to offer some sort of incentive for bringing a Linux & SteamOS version to the Steam store. It wouldn’t lock out any other platform like an exclusive and it may end up helping us. It could be increased store visibility, a small reduction on Valve’s own take of the sales or something else entirely. I think doing something would be a smart move.
I don’t think giving games that get a SteamOS version increased visibility would be wrong either, since they already do this for major Windows game releases.

Not exactly to do with SteamOS, but would be nice

It would also be nice if Valve were more open about their store statistics, like the amount of active user accounts overall. It would make working out the amount of Linux users on Steam a little easier. I’m sure there’s business reasons someone will come up with on why they don’t do this, but they do announce it now and then, so I don’t see why having a more public counter would be an issue. They could even publish this number monthly along with their survey. They have a stats page to show peak and current online, so why not active accounts overall?

Going further than that, I don’t really get why Steam don’t just automatically query machines to be more accurate. They already have vast amounts of data from you that you probably don’t realise. Privacy issues maybe, but you probably shouldn’t be using a closed source store application like Steam if you genuinely care about privacy and stuff like that anyway. Heck, even Unity 3D games phone home with details about you.

Valve also never seem to bring over any of their modding tools to Linux, so if you want to make anything with their games, you are again forced onto another platform. They already have almost all of their games on Linux (Hi Alien Swarm, where are you?) so why not the modding tools to enable Linux users to also help Valve earn money? It’s another one of those things that doesn’t make sense. You could argue that the tools use x library that’s only on Windows, but that was the case for everything Valve/Steam not so long ago.

Communication, communication, communication

This is probably the single most important thing.

Finally, Valve’s silence on SteamOS. This is what I am most surprised by. Valve were talking big about SteamOS and Steam Machines a while ago before the release. Now they seem to be very quiet about it. Heck, SteamOS itself has seen no major updates since the initial release that came along with Steam Machines. Sure, they have updated drivers, done security updates and other general fixes, but nothing big or interesting from themselves. It concerns me how quiet they are being about it. I would have thought by now at the very least Steam Broadcasting would finally be supported on Linux but, instead, silence.

Like everything Valve: They seem to be a jack of all trades, and a master of none. I don’t want SteamOS/Steam Machines to end up as a failure. I just want Valve to step their game up, they need to.

What are your thoughts? Do you think I am talking a load of old rubbish, or am I making sense? Stay a while and tell me. Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
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dmantione Jun 12, 2016
Quoting: 0aTTThey now serve just the community itself.

I agree with this, but the fact that they are showing Linux advertisements (not Steam, not SteamOS, but Linux) to any people that are downloading their client, is a sign that they not only want to serve the community, but want the community to grow.

QuoteI also observe that there are more and more games that are ported to Linux but not to MacOS. See PayDay2 for example. I think SteamOS as a reference platform makes porting much easier.

Yes. I think we can declare victory over MacOS as a gaming platform. Sure, Mac market share is higher than Linux market share, but we have:
- Better gaming hardware (Steam machines included)
- Better OpenGL support
- Vulkan
- Better drivers
- Wine
- And since a while: Games that are ported to Linux, but not Mac


Last edited by dmantione on 12 June 2016 at 1:17 pm UTC
Creak Jun 12, 2016
Sorry that's a fracking load of text to read so maybe what I'll say has already been said ;)

I tend to agree with people saying that Valve has let SteamOS down, maybe because I prefer to see the glass half empty in this case and then, worst case scenario, I have a happy surprise.

And then... I remember that Valve announced the SteamDevDays a few days ago, where they explicitly talk about "Linux and SteamOS", and "Steam Hardware".

And my glass is half full again...
Liam Dawe Jun 12, 2016
I am hoping Steam Dev Days will show a renewed focus on it all, but I have my doubts as it's for Windows and Mac too remember.

It will be interesting to see if they do any presentations on it.
lvlark Jun 12, 2016
Quoting: Yasserthings will happen in your time, you do not need to be pushing it,
Rome was not built in a day
To be fair sometimes you do need to push because other forces will push in another direction and unless you push as well they will make things go their way completely. Does that make sense?
rek2 Jun 12, 2016
Thanks for the article.. I totally agree... they need to get behind steamOS and push it.. things do not just happen...
autonomouse Jun 13, 2016
I bet one shiny British pound coin* that Skyrim Special Edition will be based on Vulkan and will come to SteamOS and this whole article and that of the ars article that triggered all of this gloom will seem premature and suddenly everyone will be saying "yey!" again.

* That's to share between you, not one each.
nattydread Jun 13, 2016
Liam I agree with your post entirely.

One thing I would really like valve to fix is the scaling of the steam client in ubuntu unity. As this is the only officially supported platform it should scale properly for high resolution displays.
I use my 48" 4k TV as my gaming monitor and the steam client is unusable as the text is so tiny. I am forced to put it in big picture mode which is OK but I'd rather have the full functionality of the client.

I think valve have totally messed up on VR.
For that reason I have already decided not to bother with the HTC Vive.
I will place my trust on Sony's VR instead as I feel they care about their customers more and are probably working harder to get quality VR games produced.

Overall I think steam is going in the right direction with linux, but they are doing it far too slowly for me to be truly confident in them.


Last edited by nattydread on 13 June 2016 at 10:52 am UTC
14 Jun 14, 2016
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I had to pop in here to say that when I launched Steam from Arch tonight and went to the Store page, ALL of the featured games were SteamOS compatible! It's like an overnight fix.
dirkdierickx Jun 14, 2016
The only thing that irks me, is that they don't filter steamos releases. Seriously, you're looking through a list of recommendations and think - hey, that looks pretty cool. oh, it doesn't support linux/steamos. Why am i seeing this crap? A filter used to be there, they took it away for some reason. Stupid!

For streaming and apps and what have you, my opinion is that Valve should partner with Google and build in chromecast capabilities into steamos. That would be awesome and provide a lot of content to be playable through SteamOS. How hard could it be?

Besides those two things, i really like the platform. I also have a Steam controller (which is really great) and a steam link (which is really nice, when it works, but often it bugs out - fix this valve, the link needs to be stable!).

Currently i'm not worried about HTC vive support, because there aren't that many games worth to play yet.
Hyperdrive Jun 16, 2016
This was a great summary. None of these issues seems like a big deal if they ever were serious about launching Steam Machine in the first place. It's weird that they haven't. It's like they don't really believe in their own message. They should. Steam Machine is extremely cool. Maybe there are IP issues or other legal complications which lock them down.
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