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What are you playing this weekend?

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It's the weekend already? Oh goodie! Time to dust off that game collection you've been neglecting due to work, school, family or whatever. Tell me what you're playing and what you think to it.

I am going to be playing a mixture of different games, but I am looking forward to properly diving back into XCOM 2 tonight which I have sadly let collect e-dust on Steam while I've been so busy with everything else.

XCOM 2 is just such a cracking time sink and all around great strategy game, love it.

I will also be playing Ballistic Overkill with the IRC crew tonight, so come join the fun. Might even livestream it so keep an eye on our Twitch to watch the silliness. Warning: We use rather colourful language when playing games online together. Article taken from GamingOnLinux.com.
Tags: Editorial
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About the author -
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
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90 comments
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Comandante Ñoñardo Jun 18, 2016
I don't know You, but I don't like to do game zapping; once I start a game, I don't play another game till I finish it...
After finishing Dead Island Definitive (right now, I am on the second mission for mother helen), I will go for Riptide...
Belarrius Jun 18, 2016
7 Days to die, Kerbal Space program.

And other is with Android games on smartphone with gamepad.
Expalphalog Jun 19, 2016
Sunless Sea. I can't stop! The game is definitely not for everyone, but I love it.
Finn Jun 19, 2016
Dusting of Dying Light and starting Higurashi When They Cry.

Played through Transmissions: Element 120 last night (it rocked!).
boltronics Jun 19, 2016
Finally got around to building the latest git LLVM/Clang, and then using that to build the latest git Mesa with Gallium Nine, and then using that to build Wine 1.9.12 with the Gallium Nine patches. Took a while to figure it all out, but the performance I'm getting is amazing!

Can finally play Alan Wake's American Nightmare, Cryostasis, etc at 2560x1440 with all max detail settings and they run great! Even AMDGPU-Pro with normal Wine doesn't let me max out the detail settings at this resolution (and actually crashes when I try due to not having enough video RAM), so I'm very excited by all this.

Heck, I'm getting 67.6 FPS on average in Tomb Raider 2013, whereas AMDGPU-Pro only got me up to 48.0 with the same (normal) detail settings.

I was playing Dying Light under the proprietary drivers, but I'm going to put that aside for now until Mesa adds the remaining OpenGL features to get it working. If other games are any indication, it will be worth the wait!
Mountain Man Jun 19, 2016
I'm still trying to wrap my head around Hearts of Iron IV. It's starting to make sense, and I thought I was doing pretty well as Italy... until I suddenly got annexed by a revolutionary army made up of my own people who wanted to enforce communism. I would have dealt with them, except I was locked in a bitter meat-grinder of a war with Switzerland, and I didn't have any troops to spare to fight off the threat.
Dax Tailor Jun 19, 2016
After I played some Hearts of Iron IV last week, which was a little disappointing, this weekend I play Stellaris again. Have to try to get my mushroom people to rule the galaxy :)

But there is an other game I bought almost a year ago but never tried it. 12 Labours of Hercules III: Girl Power
The big surprise, after playing part I and II, this part III does not start. After some investigation, it turns out that this game segfaults. According to the steam forum this game never worked on linux. Even this is only a €2.99 game I thought writing to the developer can not be a bad thing and I actually got an answer after only an hour with the following text: "We'll update linux builds soon!"

Not sure what I should think about it. Maybe there really did not know there was a problem.

@boltronics
Do you have a link with a description how to build wine? I tried but there is a problem with the freetype dev lib because it can't be installed in 64 and 32 bit. Most games need the 32 bit wine version. (I could use a chroot environment but it will take some work to setup one.)
I like to try A-Trains 9 again. It works but has some very annoying background flickering which makes it impossible to play for more the 3 minutes.
wvstolzing Jun 19, 2016
Dustforce DX
Dustforce DX
Dustforce DX
Hamish Jun 19, 2016
In a strange reversal I just finished the entirety of Doom 3 after going through almost half the game in one glorious four hour stretch of violence and glory.

Quoting: id Software PDAThanks to Id fans everywhere .. special mention to Mac/Linux players and European gamers.

It's been a wild ride .. I look forward to the future.

TTimo
Paris, France
If only Timothee, if only... :|
boltronics Jun 19, 2016
Quoting: Dax TailorDo you have a link with a description how to build wine? I tried but there is a problem with the freetype dev lib because it can't be installed in 64 and 32 bit. Most games need the 32 bit wine version. (I could use a chroot environment but it will take some work to setup one.)
I just posted my script here for building Wine with 32-bit and 64-bit support. You may need to adjust some of the values. It uses a chroot environment configured with schroot by default (named $(lsb_release -cs)-i386 - "stretch-i386" in my case since I mainly use Debian testing) which has all the wine headers installed. The script should also work with Jessie, and probably any recent Ubuntu release.

To configure a wine build environment just run:
$ apt-get build-dep wine
both inside and outside of your schroot environment. When you run the script, it'll inform you if other header file packages needed for compilation are missing and tell you what needs to be installed. I'm not sure it checks for all of them, but probably the main ones that the above command misses.

The script expects a directory called "git" to exist in the current working directory with a copy of the wine source code, so get that via:
$ git clone git://source.winehq.org/git/wine.git
You can check out a tagged release or whatever. I assume you know the git basics.

You will also need 32-bit versions of wine libraries installed on your 64-bit host. ie. not just having them exist in the chroot. So if you haven't already done so:
$ sudo dpkg --add-architecture i386
$ sudo apt-get update
$ sudo apt-get install libopenal1:i386 libxext6:i386 ...
etc

Make sure your schroot environment is configured to use your host home directory when you log in (the default), and that the script and git directory are also located in your home directory. At this point, if I'm not forgetting anything, you're good to start building.
$ ./winebuilder.sh

You should end up with the resulting build in ./build/<timestamp>/ which can be moved to wherever you want to install it to. I'll assume ~/opt/wine
$ mv ./build/<timestamp ~/opt/wine

Before running Wine, we need to let it know where its libraries are.
export LD_LIBRARY_PATH="${HOME}/opt/wine/lib:${HOME}/opt/wine/lib64:${LD_LIBRARY_PATH}"

It's also convenient to add it to the path.
export PATH="${HOME}/opt/wine/bin:${PATH}"

And that this point, you have built the latest Wine with support for both 32-bit and 64-bit programs. Before using it, I recommend running a final check to make sure you aren't missing any 32-bit libraries.

find ${HOME}/opt/wine -type f -exec ldd {} \; | grep 'not found' | sort | uniq
If any "not found" library errors are printed, install the required package through apt-get and run the command again until all errors are gone. Errors would indicate a :i386 package installed in the schroot during compilation that is still missing on the host.

Compiling Clang, Mesa and wine patches would require too much typing for this post... maybe I could add it to the Gaming on Linux wiki at some point?

Not sure about your freetype question, as I don't recall ever having an issue with that. Maybe you need to upgrade your distribution?
$ dpkg -l | grep freetype
ii  libfreetype6:amd64          2.6.3-3+b1          amd64        FreeType 2 font engine, shared library files
ii  libfreetype6:i386           2.6.3-3+b1          i386         FreeType 2 font engine, shared library files
ii  libfreetype6-dev            2.6.3-3+b1          amd64        FreeType 2 font engine, development files



Last edited by boltronics on 19 June 2016 at 6:55 am UTC
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