It's definitely great — and not that usual — when developers are prudent enough to conceive their games from the ground to be multi-platform. That appears to be the case with the developer of the small studio Cold Beam Games, according to the following statement:
Another thing to commend is his persistence to overcome problems. While others, in the same situation, would go for the easy way and cancel the Linux port (sometimes with a laughable excuse included), he still kept trying to get the game working on the largest number of platforms possible until he was successful. These are definitely the kind of developers you want to support.
Aside from the new engine, he claims to be working on a new game, still undisclosed, and also has plans for a Beat Hazard sequel.
In the mean time, in case you don't know it, you can't miss his addictive and spectacular Beat Hazard Ultra; it's an insane music driven twin-stick shooter, which has been Linux-supported since years ago and it's currently on sale on Humble Bundle, DRM-free with Steam keys (only USD 3,89). It has "overwhelmingly positive" user reviews on Steam and a lot of additional content, but if you still are undecided about it, luckily this is one of those games that you can check with a demo.
WARNING: The following video, and the game itself, may not be suitable for people with photosensitive epilepsy.
Quote("I'm Still Here!" - 29/05/16)
(...) Another factor is my efforts to create some cross-platform reusable tech. Converting Beat Hazard from C# on the Xbox to C++ on PC, then PS3, iOS, Android, Mac and Linux was a bit of a nightmare. The game wasn't very portable and each version became standalone, which is a real pain in terms of support. It also makes it incredibly hard to fix bugs and add new features and keep all the versions in sync.
So I decided that while I make a new game I'd also take care and time to create a better engine. Even though it's taken some time, it's going really well. I can now make a change to my game and have the PC, iOS, Android, Mac and Linux versions running within a few minutes. I also have tech that means my games have cross-platform play and asynchronous challenges. (...) So tech and game are going great. I feel it's a worthy investment of my time as this new tech will mean future games will be far far quicker to put together.
Another thing to commend is his persistence to overcome problems. While others, in the same situation, would go for the easy way and cancel the Linux port (sometimes with a laughable excuse included), he still kept trying to get the game working on the largest number of platforms possible until he was successful. These are definitely the kind of developers you want to support.
Aside from the new engine, he claims to be working on a new game, still undisclosed, and also has plans for a Beat Hazard sequel.
In the mean time, in case you don't know it, you can't miss his addictive and spectacular Beat Hazard Ultra; it's an insane music driven twin-stick shooter, which has been Linux-supported since years ago and it's currently on sale on Humble Bundle, DRM-free with Steam keys (only USD 3,89). It has "overwhelmingly positive" user reviews on Steam and a lot of additional content, but if you still are undecided about it, luckily this is one of those games that you can check with a demo.
WARNING: The following video, and the game itself, may not be suitable for people with photosensitive epilepsy.
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3 comments
Beat Hazard is a fantastic game, and I'm definitely looking forward to the sequel.
0 Likes
It's good to see some developers still learn these classic lessons. Spending a couple dozen hours up front designing from the start to compile one multi-platform codebase is much easier than refactoring every time you want to add a new platform.
1 Likes, Who?
Buy it as it's an awesome game. I still need the add-on content so might be a good time to pick it up.
0 Likes
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