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Day of the Tentacle Now Available On Linux

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Hi people!

It's not often that I get to write about a game that I am both a fan of and a developer behind, but after two months' worth of solid porting work, here I am!

image

Day of the Tentacle Remastered is now available for the first time on Linux, and can be found on Steam and Humble Store with a Linux launch discount. It should also be up on GOG as soon as they set it live.

Day of the Tentacle is a standalone sequel to the 1987 adventure game Maniac Mansion, created during the "golden age of adventure games" by LucasArts. Unlike Maniac Mansion, Day of the Tentacle adheres to the sensibilities laid out in Ron Gilbert's Why Adventure Games Suck essay, which outlines the reasoning behind Monkey Island's design deviations from previous point and click adventures - no dead ends, no deaths, keeping goals clear and readable, better feedback to players, more meaningful player agency and tighter integration between puzzles and story.

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These, along with some great humour became the hallmarks of LucasArts' adventure titles and few embody them as well as Day of The Tentacle, which takes a super complicated time travel oriented premise and manages to keep things clear and well paced throughout. If Monkey Island was the dawn of the "golden age of adventure games", then Day of the Tentacle was the latter part of the late morning when things start to really warm up, and paved the way for titles like The Dig, Curse of Monkey Island, Full Throttle (hopefully coming to Linux as part of its upcoming remastered release) and Grim Fandango (already on Linux) to capture the hearts and imaginations of adventure game fans with an enduring passion that would last for decades.


My personal connection to this game has expanded from being that of a player and an appreciator of its accomplishments to include that of a developer and in some respects a historian. I've had the opportunity not only to peek behind the curtain and experience a game I love from a new angle, but I've also been able to look back in time at a fascinating cross-section of LucasArts history.

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I'm hoping to publish a more in-depth article about my porting experiences at a later date (edit: it's published now). If that sort of thing is exciting for you, definitely keep an eye out.

If you pick it up, I hope that you enjoy Day of the Tentacle as much as I have! Article taken from GamingOnLinux.com.
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About the author -
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Game developer, Linux helper person, and independent writer/interviewer.

Currently working on Winter's Wake, a first person text adventure thing and its engine Icicle. Also making a little bee themed base builder called Hive Time :)

I do more stuff than could ever fit into a bio.
See more from me
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Eike Jul 12, 2016
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QuoteI'm hoping to publish a more in-depth article about my porting experiences at a later date. If that sort of thing is exciting for you, definitely keep an eye out.

I'm very interested in that.
As software developer and Linuxer, I'd love to port as well.
Arkona Jul 12, 2016
Congratulations!

I'm also developing my own original game. Hope some day to write about it here on GoL, like you now.

Wish you the very best with the game.

Edit: just to say that I will buy the game, although I don't play the games at all.


Last edited by Arkona on 12 July 2016 at 11:54 am UTC
sub Jul 12, 2016
Quoteafter two months' worth of solid porting work, here I am!

So they were contracting you way after they were telling people the Linux port will be available soon?
That sounds like there was no or next to no Linux work done prior to that date?


Last edited by sub on 12 July 2016 at 8:54 am UTC
fabry92 Jul 12, 2016
instabuy for me :D thx for port!
lucifertdark Jul 12, 2016
I'm grabbing this asap. It is without doubt the best LucasArts adventure game ever made & well worth an update for modern computers.
wolfyrion Jul 12, 2016
I was hoping for Maniac Mansion to be remastered as well but unfortunately is not :(
tuubi Jul 12, 2016
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I love this wacky gem of an adventure. Also an in-depth port report would be awesome.
legluondunet Jul 12, 2016
Instantbuy for me, once again Double Fine support Linux and port a very nice game.
wolfyrion Jul 12, 2016
btw Cheese I Had some fun with your lil octopus ^_^

Cheeseness Jul 12, 2016
By the way, if anybody's interested in the penguin image at the top of the article, it's a piece of fan art I did when Day of the Tentacle Remastered was first announced in 2014, which we pulled out and decided to use as a promotional image for the Linux port. There are wallpaper sized versions up here for anyone who's keen ^_^

I'd also like to draw attention to the Linux testing team. I wouldn't have been able to get DotT ready to ship without their efforts. They are cool people and deserve our thanks <3
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Quoting: sub
Quoteafter two months' worth of solid porting work, here I am!
So they were contracting you way after they were telling people the Linux port will be available soon?
That sounds like there was no or next to no Linux work done prior to that date?
Initially, I was negotiating to assist with QA and possibly provide some dev support. I'm not aware of what plans were in place for Linux support before the port was offered to me, nor of what expected timeframes may have been attached to those.

I don't recall any mentions of the soonishness of the port prior to my starting work, but it doesn't seem unreasonable to consider a few months to be "soon".

All I can tell you is that I am very thankful that there were no firm dates attached to the project while I was working, and the notion that anybody at Double Fine would hope to deceive Linux users feels very much at odds with the experiences I've had. Everybody was supportive, enthusiastic and excited to see Linux users getting the game.


Quoting: ArkonaI'm also developing my own original game. Hope some day to write about it here on GoL, like you now.
That's great to hear! I'm looking forward to finding out more. Best of luck with your project :)

Quoting: wolfyrionbtw Cheese I Had some fun with your lil octopus ^_^
Ha ha, awesome. I'm hoping that I'll be able to return to Above The Waves and work on an extended version later this year (DotT pushed out my plans for doing that sooner, unfortunately).


Last edited by Cheeseness on 12 July 2016 at 10:41 am UTC
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