Dwarf Fortress has joined in on the 64bit fun with a brand new build that features native 64bit support.
It still requires SDL1, so hopefully that's on the list to also update.
Changelog
New stuff
64-bit support, pulling the game from the distant past into the previous decade
Major bug fixes
Fixed problem with artistic skill assignment causing world histories to diverge
Fixed problem with worldgen trade causing world histories to diverge
Other bug fixes/tweaks
Stopped babies/children from competing in w.g. events
Made gorlaks able to open doors, stopped desizing of their heads
Fixed some mem leaks
Some you may have missed, popular articles from the last month:
9 comments
Dwarf Fortress is a game that i like a lot but that i'll never ever fully understand :)
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Excellent news, I'm starting a new fortress as I type!
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wow great news. I have left this to the side, but usually keep an eye on the news and updates. My last fortresses were great, but having mined too much underground without supporting pillars, the whole thing collapsed, sending my computer in a coma.
I also remember trying to run a fortress on an eepc 701, with 512 gb of ram, and a puny processor, good times.
I wish that game would run on mobile phones.
I also remember trying to run a fortress on an eepc 701, with 512 gb of ram, and a puny processor, good times.
I wish that game would run on mobile phones.
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^ Set the PRINT_MODE to TEXT, install an ssh app on your phone, and run df in a tmux session. :D
It's not actually running on your phone, but it's as close as we can get right now. :P
It's not actually running on your phone, but it's as close as we can get right now. :P
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I like that. As twisted and complicated as making 100 dwarves content.
On a side note, would DF run on an Ubuntu Phone? I suppose it doesn't run on ARM devices?
On a side note, would DF run on an Ubuntu Phone? I suppose it doesn't run on ARM devices?
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Quoting: OZSeafordI like that. As twisted and complicated as making 100 dwarves content.
On a side note, would DF run on an Ubuntu Phone? I suppose it doesn't run on ARM devices?
To the best of my knowledge it's x86 only.
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Quoting: niarbehtTo the best of my knowledge it's x86 only.
That would be correct. I know there was a project at one point to make the game run on ARM (essentially by translating the opcodes from the x86 Linux binary to ARM opcodes and implementing a wrapper application to handle system call translation on the fly), but I haven't heard a word about it in at least five years...
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Sounds interesting but Roguelike is so frustrating!
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To clarify, there's two playable game modes (and a third, non-playable mode):
* Adventure mode - A roguelike game where you play a character in your world, visiting towns/fortresses, exploring caves, doing quests, etc.
* Fortress mode - A city building-style game where you direct a team of dwarves to create a fortress. From mining and smelting metal ores, to creating and equipping a military force to repel goblin invaders.
* Legends mode - Contains all the generated world's history, so you can read about all the notable figures and artifacts that helped shape the world you live in. Your successes and failures in the game modes are also recorded here.
If you're not a fan of roguelike games, stick to fortress mode. It's still fun to visit your old, abandoned fortress(es) in Adventure mode though.
* Adventure mode - A roguelike game where you play a character in your world, visiting towns/fortresses, exploring caves, doing quests, etc.
* Fortress mode - A city building-style game where you direct a team of dwarves to create a fortress. From mining and smelting metal ores, to creating and equipping a military force to repel goblin invaders.
* Legends mode - Contains all the generated world's history, so you can read about all the notable figures and artifacts that helped shape the world you live in. Your successes and failures in the game modes are also recorded here.
If you're not a fan of roguelike games, stick to fortress mode. It's still fun to visit your old, abandoned fortress(es) in Adventure mode though.
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