I'm a little late on reporting this due to being ill, but Quake has been ported to Vulkan and it's open source of course.
Thanks to "sub" for sending it in 4 days ago, but I just haven't had time to cover it until now.
It was done by Axel Gneiting who actually works for id Software as an Engine Programmer, which is pretty cool:
My Vulkan Quake 1 Port running "In the Shadows" mod. Some stuff still missing. Code is here https://t.co/FDJtk2QNOz pic.twitter.com/SIcWroQOwr
— Axel Gneiting (@axelgneiting) July 21, 2016
He didn't actually do the work to get it on Linux, he stated in another tweet a friend did that for him.
You can find the source code on github here.
Some you may have missed, popular articles from the last month:
Cool I can't wait to get 1100 FPS :P
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Quoting: ElectricPrismCool I can't wait to get 1100 FPS :PNo, you want the original Doom at 2200 FPS. Or even better, Wolfenstein 3D at 3300 FPS. Anyone writing a Vulkan backend yet?
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And just like that, he's implemented vid_vsync cvar support on the Vulkan side:
Implement vsync off
Implement vsync off
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Quoting: ProfessorKaos64Adding packages (or rather the PKGBUILDS) to the AUR is quite simple really. I could help you with that if you'd like.Quoting: mr-egg@ProfessorKaos64
Quoting: ProfessorKaos64Totally making a package out of this for SteamOS. drool
While were on the topic, it would be totally cool to get a few Arch packages made up for this so its not just Debian / Ubuntu that get all the SteamOS fun..
https://launchpad.net/~mdeslaur/+archive/ubuntu/steamos
im using SteamOS session on my Debian build and id really like the feature for Manjaro/Arch <3
I started one at https://github.com/ProfessorKaos64/arch-aur-packages/, but it needs some work yet. When I feel satisfied, i'll see how I get that to the AUR.
I never have added something to the AUR, but I don't believe it's that difficult.
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