Life is Strange is a story rich game I’ve been wanting to play ever since I first saw it and now, thanks to Feral Interactive, we all have that chance. Life is Strange is officially available on Linux & SteamOS. Hella yeah!
Episode one has now been made free, so if you want to support feral you will need buy additional episodes. It has five episodes in total.
Requirements
GPU
- Nvidia 600 series (367.27 driver)
- AMD 6000 series, Intel Iris Pro or better (MESA 11.2)
- AMD GPUs are not supported on SteamOS
RAM
- 4GB (minimum).
Notice: Beware of spoilers, read and watch at your own peril! You have been sufficiently warned.
Linux gameplay video. Again, spoilers
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Direct Link
Direct Link
I really do love the attention to details here. Even the Feral Launcher got a bit of a makeover for it:
Not a major thing, but still very cool.
Port report
I have to say, the performance has been pretty good. It’s perfectly playable at 4K resolution with the Nvidia 980ti. I’m not seeing a constant 60FPS+, but a lot of the game is walking around, reading and generally discovering things. It’s not an action game, so you really don’t need ultra fast frames for this game.
Meanwhile at 1080p I’m solidly getting well over 100FPS. Considering most people will be playing at this resolution, that’s pretty great to see. It’s often in the high 100s and sometimes over 200 depending on what’s going on.
Bugs wise, it’s actually rather stable. There was a moment during testing where I kind of broke time travel. Yes, I am able to break everything, even time travel! You would never know though, since I have the power to rewind time and cover it up. I love all this wibbly-wobbly timey-wimey stuff. Other than that, it has been very smooth sailing.
It works perfectly with the Steam Controller even when not using Steam Big Picture mode. That is how I have played 99% of it, as it just feels fantastic. Although, one particular part I won’t explain too much has you needing to rotate the right and left stick, but the default Steam Controller configuration can’t do it. You will need to edit it to act like a stick and not a mouse (so it holds the position where your finger is).
Gameplay thoughts - I’ve tried to not spoil much, but the following may still spoil bits, so be warned!
I have to say I’ve been seriously enjoying this one. I’ve been enjoying it more than most games that have come to Linux recently. I don’t actually play a lot of story rich adventure games, mainly as they never usually appeal to me.
You play as Max, a high school student who discovers after a terrible event that she can rewind time. Your actions all have consequences too, so when you say a particular thing to someone, or do a particular thing, you can at times rewind and go for something else.
Learning about who Max is, what she likes and dislikes and influencing what happens has been a really interesting experience. It’s especially interesting playing a female character as a male and trying to get into the thought pattern of a younger woman. It’s been rather exciting to be honest with you.
The way you interact with objects in the game world is interesting; but, at times, aligning your character's viewpoint to the item so you can interact with it can be a little bit annoying. Not only that, but it confused me a lot at the start. The way you interact with objects and people is with a bubble and an arrow pointing towards them. This leads you to believe you need to drag the cursor to them, but you actually need to drag it to the particular word. It seems that I wasn’t the only one confused by this after researching it.
It’s actually a lot nicer to play with a gamepad/controller than a mouse. You simply look at something and press a button rather than dragging the mouse to different options. Still slightly weird to line up your viewpoint to it and be close enough, but it’s far better with a gamepad.
Early on in the game you see posters about a missing person, so there are hints that something sinister is afoot. You get spoon fed more and more details about what’s going on, especially so if you decide to get your money's worth and actually speak to as many people as possible. I almost missed some juicy details on the missing girl by not talking to enough people.
I seriously enjoyed screwing with one of the bitchy characters towards the start of the game: they were genuinely annoying me. By screwing with them I was able to comfort them afterwards and now I think they actually like me due to my dialogue choices afterwards—great success! I later learned they still don’t like me, what a beeeatch.
It’s always interesting to see what the repercussions of your choices will be. Sometimes it really makes you think “what a bastard!”. An earlier choice I made when talking to the principal had an interesting and unexpected twist—my mother sent me a text message, the git had phoned my parents! Not telling him the truth again. I feel like I’m young again getting trouble for doing stupid things. Later on I have another chat with this principal, and my god what an arse he is.
I really like how when you start a new episode that it does a flash-through of your choices from the previous one. It’s a very cool and a nice little reminder of everything you did.
Once I got into the second episode and learnt a bit more, I fully decided not to be miss nice girl. Some characters are just evil, and I wanted to mess with them at every opportunity.
What is interesting is later on when you’re speaking to people, you see that choices you made can have interesting side effects that directly affect the dialogue. The choice between taking a picture and not taking a picture in one instance has me really wondering what would happen if I did. It’s made me so curious I want to play through again and make different choices to see how it plays out. It’s extremely rare for me to want to do that.
Another very cool thing is the ability to see how your choices stack up with others. You see a list of choices you made, along with a percentage of people that chose each one. I really love that, and it appears my choices line up with what most people seem to go for. Even at times when I thought I would be going with something others didn’t! There has only been one or two times when my choices have been vastly different than the majority, and now I’m left wondering how I could have done them differently.
It’s like playing the director in some crazy new TV series, picking and choosing how it plays out as you go along. I’ve never played a game quite like it on Linux. It also feels a lot like the film The Butterfly Effect which I loved, and the game is obviously a bit inspired by it.
I’ve read a few other reviewers talk about bad writing and stereotypical characters, but that’s part of the point and the whole appeal of the game. You tend to know who the bad and good people are. I think the writing is actually pretty great, far better than a lot of games that try to have a serious story.
Also a full honourable mention to the soundtrack: it’s simply wonderful. I’m a big fan of chilled out indie music (music I constantly play on Google Play music) and it’s very fitting with the entire theme of the game. It has one of those soundtracks I could happily plug my earphones in and go for a walk with—it’s just that good.
This could easily be one of my favourite ports from Feral Interactive. Not just because it performs really well, but the story and general gameplay are extremely cool. Just never let me actually time travel, will ya?
If you’re wondering about game length, I’ve put over 9 hours into it in a single playthrough (that’s not in one sitting I should note!). I have two episodes left to go, so I’m not even finished yet. It’s a good length for this type of game, it’s not too short and it doesn’t feel like it’s dragging on at all, they managed to get a good balance.
Whatever you do, be sure to play through all the episodes. I’m not saying this only to support feral, but due to how the game continues after episode one. Episode one is slow but a taste of things to come. Things seriously heat up in episode two, and the ending scene of episode two instantly has you wanting more—so many questions! I feel episode three was even better again, just keep playing! I fully recommend buying all the episodes, one is just not enough for this (can you tell I enjoyed this one?).
96% of over fifty thousand reviews for the game on Steam are positive, and I’m not surprised at all!
The hardest part of doing this article was at moments I actually had to put the game down and be productive doing other things—I love it that much. I don't want to end up overselling it to you, but in my personal opinion (being a review and all) it has been one of the most interesting gaming experiences all year.
You can find Life is Strange on Steam and the Feral Store.
Some you may have missed, popular articles from the last month:
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The problem here is that this Feral port requires way more hardware power to get the job done..
The requirements differences between Window$ and Linux (native) are huge
I think we have one of these posts for every port we've done. :)
We only support hardware back to the hardware we could buy when we started porting. Often our games might run on older low spec hardware however we can't go an buy all the older 5+ year old hardware on eBay just so we can test the odd game on older and less popular hardware. Apart from the issues with buying second hand equipment from eBay the potential cost of buying (and then hiring more staff to test on them) isn't really feasible.
We set out our min spec hardware based on the min spec hardware targeted for the initial SteamOS boxes when we announced XCOM 1 on Linux. I hope that explains why our min spec will never drop below certain hardware (Nvidia 640, AMD R7 Series & Intel Iris Pro).
First thanks for your ports if them dont have any of this games
In my case dont run good (adquired in summer sale) but need more cpu power but dont matter
If can add another titles in future case: another racing games case: dirt 3, f1 race stars, some lego games, some batman games, bioshock 1-2, maybe some final fantasy , sleeping dogs, older tomb raider and others
^_^
Last edited by mrdeathjr on 25 July 2016 at 10:03 pm UTC
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What is indirectX??? is this like Valve's togl?Just like it.
Not really, the only similarity is they are both compile time libraries. Beyond that they diverge somewhat however I'm not going into specifics :)
I hope they didn't use any runtime translator, since Unreal engine acutally works on linux...
We've never used a runtime translator in any of our games.
Thanks for the explanation and all the great ports! Just recently finished Tomb Raider, looking forward to what you guys have coming for us next!
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Very nice! I hope that some AMD owners out there can report us that it also runs great with the AMDPGU(PRO) drivers, or else it makes my decision for a new graphics card even harder ;).
Ha, yeah I'm in this boat too...
My heart says RX480, my head GTX1060!
I just test my new GTX1060 with this game, horrible results in max setting (1080p) around 15fps !!!!
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Double Post !
Last edited by edddeduck_feral on 26 July 2016 at 4:25 pm UTC
Last edited by edddeduck_feral on 26 July 2016 at 4:25 pm UTC
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I just test my new GTX1060 with this game, horrible results in max setting (1080p) around 15fps !!!!
There is a Nvidia driver issue with the Pascal chipset (from the internet this effects a number of games in different ways). We are working on the issue both at Feral and with Nvidia to investigate a workaround or driver fix.
Last edited by edddeduck_feral on 26 July 2016 at 4:25 pm UTC
2 Likes, Who?
Game seems to instantly crash just after the lighthouse intro section when effects quality is anything but low. Other settings can be maxed without any ill effects.
Radeon HD7950 with XORG drivers, Linux Mint 17.3
Radeon HD7950 with XORG drivers, Linux Mint 17.3
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Your card and distro are both unsupported. However it does sound like a bug you might see if you have incorrect drivers installed which are missing features.
Make sure you have Mesa 11.2 installed and that your drivers have support for OpenGL 4.x If you are using an older distro you might be using drivers compiled with an older LLVM meaning you won't have 4.x GL support.
Make sure you have Mesa 11.2 installed and that your drivers have support for OpenGL 4.x If you are using an older distro you might be using drivers compiled with an older LLVM meaning you won't have 4.x GL support.
1 Likes, Who?
Your card and distro are both unsupported. However it does sound like a bug you might see if you have incorrect drivers installed which are missing features.
Make sure you have Mesa 11.2 installed and that your drivers have support for OpenGL 4.x If you are using an older distro you might be using drivers compiled with an older LLVM meaning you won't have 4.x GL support.
I just went for the nuclear option (for many other reasons as well) and installed Mint 18. Now it works great out of the box with high settings.
2 Likes, Who?
Thanks Feral for this game!
I wasn't sure if I'd like it from what I saw in the screenshots (didn't want the spoilers from videos for a story-based game like this).
I'm really glad that the first episode is free so I was able to try it and start to love it :)
I also think this is a nice port by Feral.
The game runs great (most of the time between 70 and 90 fps, sometimes 60) @ 1920x1080 on highest settings on my system:
CPU: Core i5 4570
GPU: Sapphire Radeon R9 270X
RAM: 8GB
I'm running Arch Linux 64 bit and am (of course) using the mesa drivers :P
I wasn't sure if I'd like it from what I saw in the screenshots (didn't want the spoilers from videos for a story-based game like this).
I'm really glad that the first episode is free so I was able to try it and start to love it :)
I also think this is a nice port by Feral.
The game runs great (most of the time between 70 and 90 fps, sometimes 60) @ 1920x1080 on highest settings on my system:
CPU: Core i5 4570
GPU: Sapphire Radeon R9 270X
RAM: 8GB
I'm running Arch Linux 64 bit and am (of course) using the mesa drivers :P
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The game is stuttering for me at the point that's unplayable. FPS continuously vary between 100+ and 1, with the game almost freezing for a few milliseconds. Lowering resolution and graphics settings doesn't help much, enabling vsync makes the game more stable, but still unplayable. I got an overclocked Pentium G3258 (4GHz), 16GB RAM and a GTX560 with 1GB VRAM, it should run smoothly.
Anybody else with this issue?
Anybody else with this issue?
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The game is stuttering for me at the point that's unplayable. FPS continuously vary between 100+ and 1, with the game almost freezing for a few milliseconds. Lowering resolution and graphics settings doesn't help much, enabling vsync makes the game more stable, but still unplayable. I got an overclocked Pentium G3258 (4GHz), 16GB RAM and a GTX560 with 1GB VRAM, it should run smoothly.
Anybody else with this issue?
I think your problem is the CPU... The minimum requirement for Linux is a core i3 or a FX 6300...
Like all Feral ports, this game needs more powerfull hardware than the Windows version.
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Like all Feral ports, this game needs more powerfull hardware than the Windows version.
I still maintain CPU requirements could be pushed way down by reducing the number of times clock_gettime() is called :P. I profiled it on my system and there it is called half a million times per second. This is really a lot and I find it a quite curious.
Of course, I am aware that I have no idea how difficult that'll be, or even why it's called this much in the first place. I don't have the full picture here. I haven't seen their codebase, after all.
I emailed their support with my findings two weeks ago, but so far haven't received a reply. So I assume it's not something that's high on their priority list. :)
EDIT: Narf, left out a word that completely changed my meaning. Sorry.
Last edited by DrMcCoy on 8 August 2016 at 6:06 pm UTC
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I think your problem is the CPU... The minimum requirement for Linux is a core i3 or a FX 6300...
Like all Feral ports, this game needs more powerfull hardware than the Windows version.
That's very unlikely: besides the fact that the CPU is pretty good for single core gaming, if it was a CPU problem I'd get a low framerate while playing, not this stuttering phenomena. It's similar to having the PC swapping: everything freezes for a moment, then back to 100fps for 2 seconds, then freeze again. It's an anomaly that I believe can not be tracked down to simply "not enough CPU". I also happens in the menus, so it's really not matter of particularly intense scenes.
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Unfortunately it doesn't run with with the new AMDGPU-PRO driver on a RX 480.
The options are the only thing that's visible at the moment.
The options are the only thing that's visible at the moment.
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I'm downloading the Game right now. I'll report back how it will work on Linux-AMD-STAGING-KERNEL + AMDGPU (including DAL) + Mesa 17! Stay tuned! ;)
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That's what I thought crazy :D Have fun playing this great game and see you in 2 days ^^. Honestly, I wouldn't expect any problems. Been playing it with mesa git-head, llvm git-head and libdrm git-head just a few weeks back - albeit with the radeon driver. So I would still like to know how it fares with AMDGPU.
Last edited by marcus on 18 February 2017 at 7:33 pm UTC
Last edited by marcus on 18 February 2017 at 7:33 pm UTC
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