A pretty incredible milestone for open source graphics, as it appears that Mesa along with the Intel driver has hit OpenGL 4.5.
Considering not long ago at all Intel was still stuck in OpenGL 3 that is amazing. To come this far so quickly is pleasing to see. Intel GPUs have come come a long way in terms of their power in recent years too, so this will actually be useful for a number of games now.
Hopefully now that's done we will see AMD and Nvidia get a similar push.
Remember, you can check out the support levels any time on https://mesamatrix.net/
Considering not long ago at all Intel was still stuck in OpenGL 3 that is amazing. To come this far so quickly is pleasing to see. Intel GPUs have come come a long way in terms of their power in recent years too, so this will actually be useful for a number of games now.
Hopefully now that's done we will see AMD and Nvidia get a similar push.
Remember, you can check out the support levels any time on https://mesamatrix.net/
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5 comments
It's only for Broadwell and Skylake for now. Haswell and Ivy Bridge are still stuck at OpenGL 3.3, but Mesa developers are working on it.
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This will be great for laptops without a dedicated GPU. Looking forward to the day I play Divinity Original Sin on my laptop :D
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Horray, Skylake/Intel HD Graphics are surprisingly good, I can run some games on medium settings @ 1080p, but mostly the # of issues on Linux goes down a lot.
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Intel wasn't really stuck in OpenGL 3. Many 4.x extensions were implemented quite a while ago.
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Even if you support all of 4.5 you can't say you support 4.5 until you also support all of 4.4 and lower as well. This means although most of OpenGL4.x has been available on Intel for a while due to a couple of missing features it was stuck on 3.3 officially for some time.
With these remaining features being added to Mesa in the last few months it means the OpenGL support on Intel has been able to rapidly progress to where it is now. The next stage is back porting support to older CPU/GPU designs and improving performance of the current implementations where possible.
Neither of those are a simple task however the progress in the last few months is encouraging :)
With these remaining features being added to Mesa in the last few months it means the OpenGL support on Intel has been able to rapidly progress to where it is now. The next stage is back porting support to older CPU/GPU designs and improving performance of the current implementations where possible.
Neither of those are a simple task however the progress in the last few months is encouraging :)
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