For those still playing Minecraft, you may know that Mojang is working on a new launcher that doesn't use Java (hooray!), but it might not run on Linux (boo!).
I spoke to Nathan Adams one of the Minecraft developers on twitter who said this:
@gamingonlinux No official plans for linux, old launcher will continue to be updated for them. I'm gonna try anyway though, but no promises!
— Nathan Adams (@Dinnerbone) July 26, 2016
Thanks for the prompt response Nathan!
The good news is obviously the old launcher won't suddenly cease to function, but it's sad to see, as Linux sounds like it is essentially getting sidelined with no official plans for the newer launcher. One day the Linux java-based launcher may stop seeing any updates, and the new one will obviously have newer features that may eventually become required.
I highly suggest looking up one of the open source alternatives like Minetest, Voxelands, Terasology and others.
Mojang bought by Microsoft -> multi-platform support no longer a priority...
Surprise. No one saw that coming.
Quotebut it might not run on Linux
Shocker!!!
Quoting: laghMh.
Mojang bought by Microsoft -> multi-platform support no longer a priority...
Surprise. No one saw that coming.
Yep. Thanks for stealing my post before I could make it X-)
Quoting: FUltraThe launcher is not only used to launch the game, it also handles i.e upgrades and authentication with the Mojang servers.Of course - and both of those are also currently handled with the FTB Launcher, ATLauncher, Technic, etc. etc., which are all Java based. The main travesty would be if they decide to mess with the 'legacy' authentication system further and break compatibility with those launchers. At which point a very large, vocal chunk of the community would have their heads (i.e. every modded Minecraft player).
Absolute worst case, Mojang/MS decides to crap all over everything? The existing code is out there, and in Java. It may be obfuscated, but that hasn't stopped e.g. Forge from being able to abstract out standardized hooks. They pretty much are the de facto modding API now. I'd expect a bunch of pirate auth servers to pop up instead, or server ops to just set 'online-mode=false' in server.properties (bypass/skip Mojang's auth servers) and find some other sort of plugin to protect op accounts. Heck, that probably already exists. 'Install this mod on server + client, then ops have to auth with some kind of encryption key directly with the server when in offline mode'.
This isn't a great direction to be going in, but in no way shape or form will this kill the existing PC (and yes, I mean Win/Mac/Linux, not that Win10 garbage) Minecraft ecosystem. :)
Last edited by bgh251f2 on 27 July 2016 at 2:02 am UTC
"Finally, work has started to test the viability of a Linux based client. The Curse dev team has a few Linux enthusiasts among them, so they're really excited about bringing the app to Linux."
I'm sure something will be sorted out. This is not any reason to panic. :)
I have the feeling that there will be more and more "inconveniences". It won't break. But similar to Skype Minecraft will be more and more "behind" the Windows version. The community will surely find its way around some things - things that should be the responsibility of Microsoft/Mojang.
Super interesting will be the final release of the unified "Windows 10"/Pocket/XBOX editions. Will we get it (officially; not as community-ported Android version)? Will it run well? We'll see. But I have a bad feeling.
Quoting: mrboeseI'm using MultiMC, so I'm not directly affected ... yet.
I have the feeling that there will be more and more "inconveniences". It won't break. But similar to Skype Minecraft will be more and more "behind" the Windows version. The community will surely find its way around some things - things that should be the responsibility of Microsoft/Mojang.
Those inconveniences ... what did Tim Sweeney say recently about Windows 10 and Steam? ( https://www.gamingonlinux.com/articles/epic-games-founder-thinks-microsoft-will-essentially-break-steam-in-later-versions-of-windows-10.7731 )
I think that's part of Microsoft's "embrace, extend and extinguish"-strategy: First, they make gaming on windows more and more convenient, then they add some features (UWP, Windows Store, forced upgrades, ...), and then make steam work not as well as gamers want to force them to use Windows Store. And if that doesn't help, they use the forced upgrades to trigger the kill switch for Steam.
What happens now with Minecraft might be a part of that strategy, too. They already got the "extend" part done by Mojang before MS bought them, now, they are going to extend it (new launcher, probably more later), and then they're going to kill legacy, linux-compatible launchers for example by removing native lwjgl-so files or by creating another authentication.
Last edited by Blauer_Hunger on 27 July 2016 at 9:01 am UTC
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