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Starbound officially released!

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The day I feel like I have been waiting on for an eternity is here. Starbound is now at the big 1.0 release and I've setup a small server.

I'm really excited to see the quest-line finally done and implemented.

It now features full Steam Workshop support to easily install mods, can't wait to see what people cook up.

About the game
You’ve fled your home, only to find yourself lost in space with a damaged ship. Your only option is to beam down to the planet below and gather the resources you need to repair your ship and set off to explore the vast, infinite universe…

In Starbound, you create your own story - there’s no wrong way to play! You may choose to save the universe from the forces that destroyed your home, uncovering greater galactic mysteries in the process, or you may wish to forego a heroic journey entirely in favor of colonizing uncharted planets.

You can get it from Steam, GOG, and Humble Store.

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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly checked on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. You can also follow my personal adventures on Bluesky.
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17 comments Subscribe

zimplex1 22 Jul 2016
Not to mention they got their SteamOS icon back now that it launches directly to the game. I can't wait to start digging into all the new stuff (I haven't played in over a year).
ElectricPrism 22 Jul 2016
Well I guess it's time to give Starbound a second chance now that It's 1.0

And it fails now I give up on it forever.

At least now I expect no new features will destroy old saves and worlds which I like.
NovenTheHero 22 Jul 2016
What is the server info liam?
Guest 22 Jul 2016
Ah this is nice, definitely picking this one up ^_^
Liam Dawe 22 Jul 2016
What is the server info liam?
It's in the article...
PublicNuisance 23 Jul 2016
I'll pick it up from GOG in a few months. Personal rule. Glad it came to GOG day 1 though.
InverseTelecine 23 Jul 2016
I just went to Humble Bundle to check to see if the promised DRM-free version was available. It is! I was afraid they'd forget that they promised that on Humble Bundle too; not just GOG. But it's available!

I can't believe I'm finally going to get to play the full release (after being a bit let down by the Early Access version due to its "Early Accessiness.")

Then I saw my original pre-order purchase date... December 10, 2013. Holy crap. But hey! In this day and age I'm just really glad they didn't abandon it! It's kind of an impressive accomplishment itself to be in Early Access for so many years, and live long enough to come out of Early Access!
melkemind 24 Jul 2016
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Has any of you managed to get this game running on integrated Intel graphics? My daughter wants it on her computer, and her Nvidia card died.
Halifax 24 Jul 2016
I just went to Humble Bundle to check to see if the promised DRM-free version was available. It is! I was afraid they'd forget that they promised that on Humble Bundle too; not just GOG. But it's available!

I can't believe I'm finally going to get to play the full release (after being a bit let down by the Early Access version due to its "Early Accessiness.")

Then I saw my original pre-order purchase date... December 10, 2013. Holy crap. But hey! In this day and age I'm just really glad they didn't abandon it! It's kind of an impressive accomplishment itself to be in Early Access for so many years, and live long enough to come out of Early Access!

That's probably because Starbound was one of the very few EA games lucky enough to make tons and tons (and tons) of money while in EA. Most EA titles don't make a single percentage point of the same money Starbound did in EA. That's a large part of why many EA games fizzle.

It's not the only reason, just a major reason - I've read many of the more honest game devs post on their Steam game forums they simply weren't making enough money to finish their EA title. Or, they finish it "early", and call it 1.0 with a fraction of the content and/or features they planned initially.
Halifax 24 Jul 2016
I'm glad it's finally released - Once I got the picture it wasn't due for eminent release for a long long while after its EA debut, I put it on the shelf. And they made good on their threat to take their time finishing it - I don't even remember the year I bought it now, it's been so long. 2013? 2014? :-)
InverseTelecine 24 Jul 2016
I just went to Humble Bundle to check to see if the promised DRM-free version was available. It is! I was afraid they'd forget that they promised that on Humble Bundle too; not just GOG. But it's available!

I can't believe I'm finally going to get to play the full release (after being a bit let down by the Early Access version due to its "Early Accessiness.")

Then I saw my original pre-order purchase date... December 10, 2013. Holy crap. But hey! In this day and age I'm just really glad they didn't abandon it! It's kind of an impressive accomplishment itself to be in Early Access for so many years, and live long enough to come out of Early Access!

That's probably because Starbound was one of the very few EA games lucky enough to make tons and tons (and tons) of money while in EA. Most EA titles don't make a single percentage point of the same money Starbound did in EA. That's a large part of why many EA games fizzle.

It's not the only reason, just a major reason - I've read many of the more honest game devs post on their Steam game forums they simply weren't making enough money to finish their EA title. Or, they finish it "early", and call it 1.0 with a fraction of the content and/or features they planned initially.

I think you're right. If an Early Access game doesn't get an audience then it sucks for the honest developer who can't afford to continue and it sucks for the customer who never got their money's worth. Sucks all around.

But going off topic... we seriously need a new acronym for "Early Access!" I read a few of your paragraphs in a state of complete confusion thinking "Wh... what is he talking about?? Electronic Arts didn't publish Starbound!" :D
salamanderrake 24 Jul 2016
There needs to be a good how to for (re)beginners like me who haven't played in a while, atm they are all 'starting out in story mode' but I wan't sometihng to show me how to play, also how do you make pickaxes now?
coruun 25 Jul 2016
[...] also how do you make pickaxes now?

You can't. You can only find them in chests.
Liam Dawe 26 Jul 2016
Had lots of fun playing it last night with a few of you. Hope to see more of you on it!
detrout 23 Aug 2016
Has any of you managed to get this game running on integrated Intel graphics? My daughter wants it on her computer, and her Nvidia card died.

Just ran it on a thinkpad x220 tablet.

lspci says: "VGA compatible controller: Intel Corporation 2nd Generation Core Processor Family Integrated Graphics Controller (rev 09) (prog-if 00 [VGA controller])
Subsystem: Lenovo 2nd Generation Core Processor Family Integrated Graphics Controller"

It was a bit sluggish, but certainly playable.
tofuhead 12 Oct 2016
hi, is this server still on?
i tried it couple of times but can't connect. server doesn't respond..

.b
Liam Dawe 30 Oct 2016
hi, is this server still on?
i tried it couple of times but can't connect. server doesn't respond..

.b
Sorry, Multiplay (the server host) are really quite pants. I checked today and it was down, and I have no idea how long it has been down for as they don't notify me. Very unhappy with their service.
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