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I am sure this will be good news to many of you! The System Shock kickstarter has now blasted way past the Linux stretch goal.

The Linux stretch goal was $1.1 million and it's pleasing to see it hit the goal, so we won't miss out now. I am hoping they don't let anyone down, as they have shown they can do it already by providing the demo. There should be no reason to see a delay with Linux now.

Are you going to back it? Let me know!

Article taken from GamingOnLinux.com.
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Eike Jul 22, 2016
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Quoting: Mountain Man
Quoting: Eike[In Unity, building for those platforms can be done with a click of a button, but unless we have the resources to build on those platforms on a regular basis, supporting those platforms will be incredibly difficult. ](http://steamcommunity.com/app/482400/discussions/0/351660338713339416/?ctp=7#c358417008716066949)
It's still possible to wind up with incompatible modules even when using a cross-platform engine. I'm thinking of Pillars of Eternity with its non-existent capes for Linux and OSX because the developers used a Windows-only plug-in for rendering capes.

Of course. But if you're continuously building (and testing) all OS' versions, you will find such problems and are able to react immediately. That's what they are planning according to the post I linked in my understanding.

... which is also why I annot understand this reaction:

Quoting: mr-eggSigh, this again

We have no choice of course but we shouldn't just be accepting that a developer never even tests the game once on the native platform, especially when it takes only 15mins to install ( drivers all included as per Linux remit ) a side by side installation of Ubuntu for FREE..

They said "We were only able to perform minimal testing on Linux for the demo". They did test themselves. The "minimal" is due to the stretch goal not yet having been reached at the time of the posting.
Guest Jul 22, 2016
Quoting: Eike
Quoting: Mountain Man
Quoting: Eike[In Unity, building for those platforms can be done with a click of a button, but unless we have the resources to build on those platforms on a regular basis, supporting those platforms will be incredibly difficult. ](http://steamcommunity.com/app/482400/discussions/0/351660338713339416/?ctp=7#c358417008716066949)
It's still possible to wind up with incompatible modules even when using a cross-platform engine. I'm thinking of Pillars of Eternity with its non-existent capes for Linux and OSX because the developers used a Windows-only plug-in for rendering capes.

Of course. But if you're continuously building (and testing) all OS' versions, you will find such problems and are able to react immediately. That's what they are planning according to the post I linked in my understanding.

... which is also why I annot understand this reaction:

Quoting: mr-eggSigh, this again

We have no choice of course but we shouldn't just be accepting that a developer never even tests the game once on the native platform, especially when it takes only 15mins to install ( drivers all included as per Linux remit ) a side by side installation of Ubuntu for FREE..

They said "We were only able to perform minimal testing on Linux for the demo". They did test themselves. The "minimal" is due to the stretch goal not yet having been reached at the time of the posting.

Whats the difference between 'minimal' and full out of interest ? is it 'it gets to the menu' or is it a steam user confirmed it worked on a beta code, via ubuntu. Im not disputing the fact that they will launch on Linux and that's great. Its merely an observation of the trend towards using the 'big red button' to port. That's the best we have, so i get that but having spent many an hour helping devs directly test unity games ported to Linux in the early days i can tell you that none of them even had an inkling as to how to install and use a Linux desktop, it was the big ol' port button again ..

These days the big red button seems to work much, much better which is fantastic news and means we should be getting very decent Unity engine port's. But, its not down to the dev's caring for Linux in most cases as per the quote it's still just down to that it requires almost no effort.


btw i played the demo, it had no sound and it silent quit once, on my second launch but again it only had minimal testing.


Last edited by on 22 July 2016 at 1:53 pm UTC
manero666 Jul 22, 2016
the demo was good! I hope they manage to get it to Linux, we need games like this
QUASAR Jul 22, 2016
Great news!
Eike Jul 22, 2016
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Quoting: mr-egg
Quoting: Eike
Quoting: mr-eggWe have no choice of course but we shouldn't just be accepting that a developer never even tests the game once on the native platform, especially when it takes only 15mins to install ( drivers all included as per Linux remit ) a side by side installation of Ubuntu for FREE..

They said "We were only able to perform minimal testing on Linux for the demo". They did test themselves. The "minimal" is due to the stretch goal not yet having been reached at the time of the posting.

Whats the difference between 'minimal' and full out of interest ?

In one case, they do have a test machine, in the other, they don't.
In one case, "a developer never even tests the game once on the native platform" does describe the situation, in the other, it does not.

They were creating, testing and handing out a Linux demo before the stretch goal Linux porting was reached. We can be grateful.

Quoting: mr-eggi can tell you that none of them even had an inkling as to how to install and use a Linux desktop, it was the big ol' port button again ..

These do. They are able to do ("minimal" ) testing.

Quoting: mr-eggbtw i played the demo, it had no sound and it silent quit once, on my second launch but again it only had minimal testing.

Is this from you or a quote? Either way, the demo worked very well for me. I had a single small graphical glitch, which is better than to be expected from a pre alpha in my book...


Last edited by Eike on 22 July 2016 at 4:12 pm UTC
TheGZeus Jul 22, 2016
I'm so glad I backed this. First kickstarter I backed.

I encourage everyone to try the demo. The demo even runs on Intel Skylake.
It doesn't run very _well_ on that, but it's playable, and it's not as though the postprocessing can be disabled or any such thing.
Guest Jul 22, 2016
Quoting: EikeThese do. They are able to do ("minimal" ) testing.

I guess im a skeptic until more devs take an active role in developing on Linux but that is very encouraging. Its great to have lots of games on Linux but im probably not the only one wanting to get as close to or even to beat windows performance in titles.
c927776 Jul 22, 2016
Quoting: mr-egg...a side by side installation of Ubuntu for FREE...

Fuck Ubuntu (or any other distro of that complexity), if they want to support all linux distributins they need to create "minimal distro" (take Arch or Gentoo and cut useless crap) and by minimal I mean SDL, X, kernel, alsa, minimal shell (dash), minimal WM, and libraries only needed to run game and already mentioned stuff; that way game will run on all distros, and wont depend on distro specific bullshit. Also if they are doing dynamic linking ship libraries with game, give us ability to use ones installed on our system and dont use steam-runtime crap which will be outdated very soon; if not link staticall, compile 32 and 64 bit versions with conservative flags and game will run on Linux for decades.

Steam client is big problem also, because it is 32 bit application and pulls bunch of "for some users useless crap" like Pulseaudio, 32bit libs; this situation is more fucked up than WOW64 on Windows, because on F/LOSS backward compatibility means nothing when you have source code and can recompile/relink software when API/ABI breaks. Audio/video libs on linux are develoepd very rapidly, Winte... Wayland is coming and steam-runtime will become complicated mess. Valve could also open source Steam client, it is very bad web browser anyway.
ElectricPrism Jul 22, 2016
Thanks to everyone who backed it, now I can but it when it comes out after you all are my guinnie's :P
But seriously SS2 was incredible, if they do this right I'll be stoked.
Shmerl Jul 22, 2016
I backed them.
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