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I am sure this will be good news to many of you! The System Shock kickstarter has now blasted way past the Linux stretch goal.

The Linux stretch goal was $1.1 million and it's pleasing to see it hit the goal, so we won't miss out now. I am hoping they don't let anyone down, as they have shown they can do it already by providing the demo. There should be no reason to see a delay with Linux now.

Are you going to back it? Let me know!

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TheGZeus Jul 22, 2016
Quoting: c927776
Quoting: mr-egg...a side by side installation of Ubuntu for FREE...

Fuck Ubuntu (or any other distro of that complexity), if they want to support all linux distributins they need to create "minimal distro" (take Arch or Gentoo and cut useless crap) and by minimal I mean SDL, X, kernel, alsa, minimal shell (dash), minimal WM, and libraries only needed to run game and already mentioned stuff; that way game will run on all distros, and wont depend on distro specific bullshit. Also if they are doing dynamic linking ship libraries with game, give us ability to use ones installed on our system and dont use steam-runtime crap which will be outdated very soon; if not link staticall, compile 32 and 64 bit versions with conservative flags and game will run on Linux for decades.

Steam client is big problem also, because it is 32 bit application and pulls bunch of "for some users useless crap" like Pulseaudio, 32bit libs; this situation is more fucked up than WOW64 on Windows, because on F/LOSS backward compatibility means nothing when you have source code and can recompile/relink software when API/ABI breaks. Audio/video libs on linux are develoepd very rapidly, Winte... Wayland is coming and steam-runtime will become complicated mess. Valve could also open source Steam client, it is very bad web browser anyway.
...Funroll Loops.
32-bit libs sure are useless for gaming *cough*.
...Wayland? No one cares about Wayland. No one cares about egl.

Yeah, dash, because the _shell_ really hampers performance. Dash is distro-specific, as well (d is for Debian).

The steam client is a lot more than just a browser. It's also their DRM, multiplayer client (including voice chat), download manager...

My point is that you know less than you think. Just read up on these subjects a bit more and come back to it.


Last edited by TheGZeus on 22 July 2016 at 9:16 pm UTC
c927776 Jul 23, 2016
Quoting: TheGZeus32-bit libs sure are useless for gaming *cough*.

If you have 64 bit hardware 32bit is useless for anything, Im using pure 64 bit distributions for 10+ years, I have 32GB ram for 5 years, 8GB for 5+ years before that, In some Linux surveys 5 years ago 95%+ of Linux users used 64bit distros, there was almost 0 (ZERO) proprietary games on Linux before steam (they all are 32bit) and Valve was in position to force 64bit and they fucked it up. I dont get your point, in which use case 32bit is superior in gaming? Pointers are shorter, who gives a shit with GB's of ram.

Quoting: TheGZeusYeah, dash, because the _shell_ really hampers performance. Dash is distro-specific, as well (d is for Debian).

I didnt said dash because of performance but because if you write something that works on dash it will work on almost every other shell, bash, zsh, tch, kch etc. My point is to use lowest common denominator when using libs and high level bullshit which is not necessary to actually run the game but can cause distribution specific dependency...

Quoting: TheGZeus...Wayland? No one cares about Wayland. No one cares about egl.

Pretty much everyone cares about Wayland, almost all X developers are developing wayland, almost every WM, toolkit is trying to spupport Wayland/EGL, welcome to Earth...

Quoting: TheGZeusThe steam client is a lot more than just a browser. It's also their DRM, multiplayer client (including voice chat), download manager...

All of that can be opensourced, DRM is prolly server sided, like everything else.

Quoting: TheGZeusMy point is that you know less than you think. Just read up on these subjects a bit more and come back to it.

What is the point of this statment? How can I know what to read when you did not tell me where I was wrong?
johndoe86x Jul 23, 2016
Just wanted to let you know that I played the demo in both Windows and Linux. I have to say I'm impressed with the performance parity. I'm running a GTX 760 and it seemed to average around 45 FPS with a few bumps and a few dips in places. But I made a point to keep an eye on the FPS counter and it was pretty close throughout the whole demo.
TheGZeus Jul 23, 2016
Quoting: c927776
Quoting: TheGZeus32-bit libs sure are useless for gaming *cough*.

If you have 64 bit hardware 32bit is useless for anything, Im using pure 64 bit distributions for 10+ years, I have 32GB ram for 5 years, 8GB for 5+ years before that, In some Linux surveys 5 years ago 95%+ of Linux users used 64bit distros, there was almost 0 (ZERO) proprietary games on Linux before steam (they all are 32bit) and Valve was in position to force 64bit and they fucked it up. I dont get your point, in which use case 32bit is superior in gaming? Pointers are shorter, who gives a shit with GB's of ram.

Quoting: TheGZeusYeah, dash, because the _shell_ really hampers performance. Dash is distro-specific, as well (d is for Debian).

I didnt said dash because of performance but because if you write something that works on dash it will work on almost every other shell, bash, zsh, tch, kch etc. My point is to use lowest common denominator when using libs and high level bullshit which is not necessary to actually run the game but can cause distribution specific dependency...

Quoting: TheGZeus...Wayland? No one cares about Wayland. No one cares about egl.

Pretty much everyone cares about Wayland, almost all X developers are developing wayland, almost every WM, toolkit is trying to spupport Wayland/EGL, welcome to Earth...

Quoting: TheGZeusThe steam client is a lot more than just a browser. It's also their DRM, multiplayer client (including voice chat), download manager...

All of that can be opensourced, DRM is prolly server sided, like everything else.

Quoting: TheGZeusMy point is that you know less than you think. Just read up on these subjects a bit more and come back to it.

What is the point of this statment? How can I know what to read when you did not tell me where I was wrong?
I did point out where you were wrong. I just did it sarcastically.

32-bit libs matter for gaming because many games are 32-bit only. You don't think that should be that way? Think it all you like. Valve should force otherwise? Yeah, that suuuure wouldn't keep devs from using steam *rolleyes*
No, not all proprietary games are 32-bit. Many detect which you have and run the appropriate binary, and some are actually 64-bit only.

...You're arguing shell compatability? What's the point of that? What does that have to do with anything? Why do you care? Why should _anyone_ care? If a script is written for dash, it's run by dash, not bash or zsh. No one scripts in zsh, either. Even people who use zsh script in bash. No distro worth using includes dash scripts and runs them in via bash sh compatability.

No. No one cares about Wayland. You and the wayland devs aren't everybody. No. No one cares about egl. It's a subset of a now-legacy api.

"All of that can be opensourced, DRM is prolly server sided, like everything else." Windows can be open-sourced as well. All software can. All all medical care could be free, as well. That doesn't make it likely.
The DRM is _not_ server-side. Have you never played offline? That works.

You really do _not_ know enough about the subjects of which you're writing.

Just stop typing and start reading, for your own sake.

(https://fun.irq.dk/funroll-loops.org/)


Last edited by TheGZeus on 23 July 2016 at 10:47 am UTC
TheGZeus Jul 23, 2016
Quoting: Guest
Quoting: mr-eggbtw i played the demo, it had no sound and it silent quit once, on my second launch but again it only had minimal testing.

Same sound issue here. For me it was the libSDL2 that comes with the demo. If I move away the lib directory (and run the game with my distros' SDL2) sound is fine.

As for the demo:
It really is tough on the graphics, my GTX980 fan started blowing like with no other game so far....

I cannot get past the code door - not sure if it's supposed to be like that. The email I found played at about 0.1x speed - should it contain the info? But i cannot replay it....
(I don't know the original game)
Odd that it played (poorly at full resolution) without heat issues on my Skylake graphics. Optimisation issues, I assume.
The code is next to the keypad, which I assume is a joke. The code used to be in some journal entry that was easy to miss, leaving many people stuck.
c927776 Jul 24, 2016
@TheGZeus: You win! Fuck 64bit software, fuck portable scripts, fuck software that can be ran on all distros, distros that are worth using must came with IA-16/32/64/MIPS/ALPHA/ARM/SPARC etc. runtime libraries why fucking not and fuck Wayland, 1984's X will be perfect forever.
TheGZeus Jul 24, 2016
Quoting: c927776@TheGZeus: You win! Fuck 64bit software, fuck portable scripts, fuck software that can be ran on all distros, distros that are worth using must came with IA-16/32/64/MIPS/ALPHA/ARM/SPARC etc. runtime libraries why fucking not and fuck Wayland, 1984's X will be perfect forever.
Series of strawman arguments ahoy.

"Portable" scripts? No, you're arguing for using a less-capable scripting language. dash can do less than bash or csh. You don't understand scripting.

"...software that can be ran [sic] on all distros..." What are you even talking about? Even fat binaries can run into compatability issues. You don't understand libraries and apis/abis

"...must came [sic] with [list of architectures]" What? What does that have to do with anything? Who argued that? That wasn't even brought up.

'...fuck Wayland..." Yes. "1984's..." X11 was released in 1987, actually. "...will be perfect forever," certainly not. It's just that Wayland is a dead-end, because it relies on a subset of a legacy API

Funroll-Loops.
Plintslîcho Jul 24, 2016
Yep, same here.

The demo isn't bad. But nothing that could convince me putting some money into this project. But then again, I've never played the original either.

Graphics look good, albeit a little to colourful and shiny and glossy for my taste.

I'll have a look again at the remake after it has been released (for Linux).


Quoting: c927776Fuck
crap
bullshit
crap
crap
fucked

Quoting: c927776fucked

Quoting: c927776Fuck
fuck
fuck
fucking
fuck

Too many bad ghetto-themed Hollywood flicks lately?


Last edited by Plintslîcho on 24 July 2016 at 9:42 am UTC
tuubi Jul 24, 2016
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Quoting: PlintslchoToo many bad ghetto-themed Hollywood flicks lately?
The strength of your argument is directly proportional to the number of f-bombs dropped. That's why gangsta rappers should rule the world. Preferably not this one, but that's just my opinion and I don't curse much.
dc_coder_84 Jun 20, 2017
Quoting: Guest
Quoting: mr-eggbtw i played the demo, it had no sound and it silent quit once, on my second launch but again it only had minimal testing.

Same sound issue here. For me it was the libSDL2 that comes with the demo. If I move away the lib directory (and run the game with my distros' SDL2) sound is fine.

This fixed the sound issue for me too. If I only read earlier this post... The start script of the demo is referencing to the sdl lib the demo comes with. So if I start the binary directly without the script I have sound too.
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