I am sure this will be good news to many of you! The System Shock kickstarter has now blasted way past the Linux stretch goal.
The Linux stretch goal was $1.1 million and it's pleasing to see it hit the goal, so we won't miss out now. I am hoping they don't let anyone down, as they have shown they can do it already by providing the demo. There should be no reason to see a delay with Linux now.
Are you going to back it? Let me know!
Some you may have missed, popular articles from the last month:
Hopefully they don't suddenly "forget" about Linux during the development process and end up with a massive amount of incompatible Windows-only middleware that destroys all chances of a Linux port in the end.
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Quoting: SamsaiHopefully they don't suddenly "forget" about Linux during the development process and end up with a massive amount of incompatible Windows-only middleware that destroys all chances of a Linux port in the end.
Fortunately, they are totally aware of this:
[In Unity, building for those platforms can be done with a click of a button, but unless we have the resources to build on those platforms on a regular basis, supporting those platforms will be incredibly difficult. ](http://steamcommunity.com/app/482400/discussions/0/351660338713339416/?ctp=7#c358417008716066949)
Last edited by Eike on 22 July 2016 at 10:34 am UTC
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This will once again boost Linux usage as a gaming platform if done right! Now that the Linux stretch goal has been reached, i expect Nightdive to take the port as seriously and with dedication as the Windows one.
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I won't hold my breath. It would be nice to get into this game.
Last edited by Spud13y on 22 July 2016 at 3:26 pm UTC
Last edited by Spud13y on 22 July 2016 at 3:26 pm UTC
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Title is misspelled. Should be "officially promised to Linux". *scnr* :P
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Well, as they already have the Demo on Linux, they know what they are doing.
I think the PS4 announcement helped boosting the funding to reach the first stretch goal a lot sooner than without.
I think the PS4 announcement helped boosting the funding to reach the first stretch goal a lot sooner than without.
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Good News !!!
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Quoting: EikeQuoting: SamsaiHopefully they don't suddenly "forget" about Linux during the development process and end up with a massive amount of incompatible Windows-only middleware that destroys all chances of a Linux port in the end.
Fortunately, they are totally aware of this:
[In Unity, building for those platforms can be done with a click of a button, but unless we have the resources to build on those platforms on a regular basis, supporting those platforms will be incredibly difficult. ](http://steamcommunity.com/app/482400/discussions/0/351660338713339416/?ctp=7#c358417008716066949)
Sigh, this again
We have no choice of course but we shouldn't just be accepting that a developer never even tests the game once on the native platform, especially when it takes only 15mins to install ( drivers all included as per Linux remit ) a side by side installation of Ubuntu for FREE.. so that's a few coffee break lengths throughout the entire year or so development to boot up and run the game a bit. It's lackluster and from a Linux gamer perspective shows a bit of desperation and requires a lot of faith on that big red button.
QuoteIm working on a game in Unity and its being developed entirely on Linux for Linux. Obviously, im not testing the game directly on Windows, just going to press the port button and leave it upto the users to report if it works once they have paid money for it
.. See how that sound's the other way round.
Last edited by on 22 July 2016 at 1:04 pm UTC
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Quoting: EikeIt's still possible to wind up with incompatible modules even when using a cross-platform engine. I'm thinking of Pillars of Eternity with its non-existent capes for Linux and OSX because the developers used a Windows-only plug-in for rendering capes.Quoting: SamsaiHopefully they don't suddenly "forget" about Linux during the development process and end up with a massive amount of incompatible Windows-only middleware that destroys all chances of a Linux port in the end.Fortunately, they are totally aware of this:
[In Unity, building for those platforms can be done with a click of a button, but unless we have the resources to build on those platforms on a regular basis, supporting those platforms will be incredibly difficult. ](http://steamcommunity.com/app/482400/discussions/0/351660338713339416/?ctp=7#c358417008716066949)
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Quoting: mr-eggQuoting: EikeQuoting: SamsaiHopefully they don't suddenly "forget" about Linux during the development process and end up with a massive amount of incompatible Windows-only middleware that destroys all chances of a Linux port in the end.
Fortunately, they are totally aware of this:
[In Unity, building for those platforms can be done with a click of a button, but unless we have the resources to build on those platforms on a regular basis, supporting those platforms will be incredibly difficult. ](http://steamcommunity.com/app/482400/discussions/0/351660338713339416/?ctp=7#c358417008716066949)
Sigh, this again
<snip>
Well, the quote was clickable, and you can see when you do so that this quote was before the stretch goal for Linux support was made. In other words, he was qualifying the existence of a Linux demo before they had the resources (stretch goal) to meet the requirements to support Linux. It wasn't a disclaimer on how hard it is to test on multiple platforms, despite how it sounds.
I'm afraid that my crowdfunding days are now over, (mainly thanks to Kickstarter refusing to support PayPal/Amazon payments in the UK, but also because I've been stung a few times). However, they will definitely have my money when they launch. This is really awesome news. Now they just have to deliver.
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