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Help it by voting for it on Steam Greenlight here.
If you have never tried it or heard of it before, you're seriously missing out on a lot of fun:
- Over two hundred unit types, sixteen races, seven major factions, and hundreds of years of history
- Sixteen exciting, full-length campaigns
- Multiplayer and co-op (LAN or hotseat) support
- Support for creating your own exciting scenarios, maps and campaigns
- A large, dedicated community of fans and modders
Some you may have missed, popular articles from the last month:
Oh yes! This may be my favourite game ever. It deserves more attention!
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It's a great game and they could definitely use more expose. Good move.
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Voted! It's a great game. I will be happy if I see this un Steam
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Cool, a nice way to keep it up to date. The version in the repositories are usually outdated.
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Voted!
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If this game gets added on Steam officially, it makes me think that a kind of "pay what you want" feature as a way of supporting developers of games like these would be cool. Then again, that would most likely be abused in some way by the pay2win crowd.
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Yes, it's in the repos, just like Vulture for Nethack. It'll give the devs a little $$$ to help them, and if any game devs deserve it, it's for Battle for Wesnoth.
Last edited by oldrocker99 on 25 July 2016 at 3:33 pm UTC
Last edited by oldrocker99 on 25 July 2016 at 3:33 pm UTC
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I quite like this game. There is one thing that annoys me about it, though. At least when I play it, the chance to hit it tells you is systematically different from what you actually get, which is noticeably lower, to the point where if I calculate roughly what will happen based on expectations from what it claims will happen, I will always find that the results are distinctly off from that, with more enemies surviving than expected, leaving me significantly exposed. If I have a unit with like a 60% chance to hit, I invariably find that in five attacks they will maybe hit twice rather than three times--40% rather than 60%. The only way to get a result approximating what the game tells you should on average be happening is by silly amounts of save-scumming. Otherwise, you have to guesstimate what your real chances are and basically ignore the game's claims except as an idea of who can hit more often.
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Some Wesnoth trivia for you. Tiy, of Chucklefish/Starbound fame, actually did some sprite work for Wesnoth once upon a time.
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I purchased both TOME and ADOM when they released on steam... I'll support this game too. Voted.
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See more from me