Croteam have continued developing their Vulkan backend for The Talos Principle and have pushed the last beta to stable and released another beta with more Vulkan work.
Here's what's in the new Stable version from the last Beta:
QuoteNew features:
- Added Czech and Turkish localization for Road To Gehenna.
- Added support for the latest ATI and NVidia cards.
Bug fixes:
- Fixed an issue where Alienware LightFX keyboards would remain lit as if game was still running even after closing it.
- GI Solver will now run on D3D11 (used by Editor when baking level lighting).
- Improved stability and performance on Vulkan API.
- Fixed various small and rare visual artifacts.
And for the newest Beta version now live:
Quote- Improved stability and performance on Vulkan API.
Thanks for informing me of the new Beta fabry92!
Let us know in the comments how it performs for you now!
If you don't own it, you really should, I'm not usually a big pizzle fan but even I found it enjoyable! Lovely graphics too and one of the first games to use Vulkan so we should support Croteam for sure.
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For me this beta was very unstable. As in, crash within 5 seconds after continuing my game.
Also, for those getting very high framerates, check the rendering resolution. I've seen before that it sometimes switches back the rendering resolution on switching when switching to Vulkan. Not a fair comparison if that happens.
Also, for those getting very high framerates, check the rendering resolution. I've seen before that it sometimes switches back the rendering resolution on switching when switching to Vulkan. Not a fair comparison if that happens.
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On my 960m on windows (no linux because bumblebee) dx11 is around 45 and vulkan on this update is 41 fps. So still not the best option
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Need some rainy days. Have to get onwards in this game. I didn't think I'd like the game, ended up loving it.
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Quoting: STiATNeed some rainy days. Have to get onwards in this game. I didn't think I'd like the game, ended up loving it.
I need to get back to and finish Talos too. I think I got pretty far about 9 months ago and stopped for whatever reason. It's a good game and I'm glad they're using it as a test bench for Vulkan as it's something that needed a boost in Linux (atleast on the AMD side of things).
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In order to avoid the black screen I have to remove the .ini file:
rm ./.local/share/Steam/userdata/{somenumber}/{somenumber}/local/Talos.ini
and add the following launch options to the launcher:
+gfx_strAPI "VLK"
These are my results:
Arch Linux with linux_ck kernel: 4.6.4-1 CPU: i7-6600 Mem:32GB
GTX970: 367.35 vulkan-icd-loader: 1.0.21.0-1
08:19:41 INF: - benchmark results -
08:19:41 INF:
08:19:41 INF: Gfx API: Vulkan
08:19:41 INF: Duration: 60.0 seconds (6104 frames)
08:19:41 INF: Average: 101.7 FPS (106.1 w/o extremes)
08:19:41 INF: Extremes: 366.4 max, 1.1 min
08:19:41 INF: Sections: AI=6%, physics=2%, sound=1%, scene=80%, shadows=8%, misc=4%
08:19:41 INF: Lows: 17 in 2.6 seconds (6.5 FPS)
08:19:41 INF: > 60 FPS: 100%
--
08:26:33 INF: - benchmark results -
08:26:33 INF:
08:26:33 INF: Gfx API: OpenGL
08:26:33 INF: Duration: 60.0 seconds (4625 frames)
08:26:33 INF: Average: 77.1 FPS (83.7 w/o extremes)
08:26:33 INF: Extremes: 197.7 max, 5.9 min
08:26:33 INF: Sections: AI=4%, physics=1%, sound=1%, scene=81%, shadows=10%, misc=3%
08:26:33 INF: Highs: 214 in 1.4 seconds (150.7 FPS)
08:26:33 INF: Lows: 502 in 11.8 seconds (42.4 FPS)
08:26:33 INF: 30-60 FPS: 15%
08:26:33 INF: > 60 FPS: 84%
Last edited by ridli on 28 July 2016 at 6:36 am UTC
rm ./.local/share/Steam/userdata/{somenumber}/{somenumber}/local/Talos.ini
and add the following launch options to the launcher:
+gfx_strAPI "VLK"
These are my results:
Arch Linux with linux_ck kernel: 4.6.4-1 CPU: i7-6600 Mem:32GB
GTX970: 367.35 vulkan-icd-loader: 1.0.21.0-1
08:19:41 INF: - benchmark results -
08:19:41 INF:
08:19:41 INF: Gfx API: Vulkan
08:19:41 INF: Duration: 60.0 seconds (6104 frames)
08:19:41 INF: Average: 101.7 FPS (106.1 w/o extremes)
08:19:41 INF: Extremes: 366.4 max, 1.1 min
08:19:41 INF: Sections: AI=6%, physics=2%, sound=1%, scene=80%, shadows=8%, misc=4%
08:19:41 INF: Lows: 17 in 2.6 seconds (6.5 FPS)
08:19:41 INF: > 60 FPS: 100%
--
08:26:33 INF: - benchmark results -
08:26:33 INF:
08:26:33 INF: Gfx API: OpenGL
08:26:33 INF: Duration: 60.0 seconds (4625 frames)
08:26:33 INF: Average: 77.1 FPS (83.7 w/o extremes)
08:26:33 INF: Extremes: 197.7 max, 5.9 min
08:26:33 INF: Sections: AI=4%, physics=1%, sound=1%, scene=81%, shadows=10%, misc=3%
08:26:33 INF: Highs: 214 in 1.4 seconds (150.7 FPS)
08:26:33 INF: Lows: 502 in 11.8 seconds (42.4 FPS)
08:26:33 INF: 30-60 FPS: 15%
08:26:33 INF: > 60 FPS: 84%
Last edited by ridli on 28 July 2016 at 6:36 am UTC
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Going down to 6.5 FPS reads like some more work is to be done...
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Quoting: STiATGoing down to 6.5 FPS reads like some more work is to be done...The last line reads "> 60 FPS: 100%", so this drop could last a single frame for all we know. Might not be even noticeable if it's the first/last frame of the benchmark or something.
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