The Wine team released today another development release of their software. Version 1.9.14 has many small changes including 20 bugfixes.
The few most interesting features introduced in this release:
- More Shader Model 5 support in Direct3D.
- Some more write support in WebServices.
- Performance improvements in GDI.
- Some more progress towards the Direct3D command stream.
- Various bug fixes.
To learn more about this release please visit this announcement.
The source code for this release is available here:
http://dl.winehq.org/wine/source/1.9/wine-1.9.14.tar.bz2
http://mirrors.ibiblio.org/wine/source/1.9/wine-1.9.14.tar.bz2
To get the most recent changes, a git repository is a good starting point.
Binary packages should be available for a download as soon as the build process is finished.
Some you may have missed, popular articles from the last month:
The dream
patch note: overwatch supported
patch note: overwatch supported
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Quoting: fabry92The dream
patch note: overwatch supported
They need to figure out the DRM scheme behind it first as well as get DX11 working about as well as Direct X 9.
You can keep track of Overwatch's bug here:
https://bugs.winehq.org/show_bug.cgi?id=40479
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Quoting: GuestThey add much support for dx11 but is dx9 support even complete?
It's probably not complete but it's damn close and they are constantly tweaking things here and there.
I haven't had any issues running any DX9 game yet unless it required several winetricks or registry hacks...
Last edited by JudasIscariot on 8 July 2016 at 10:30 pm UTC
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Has anyone tried Fallout 4, lately?
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I really (really!) wish I had the smarts to configure Winetricks etc to get games working reliably with Wine, but I just don't. It's like another language. Not even PlayOnLinux works for me very often. I'm afraid the only way I take advantage of Wine is through official ports. But that's okay as long as Wine ports don't discourage native development! I just have to hope that doesn't happen... everything is so uncertain! Agh!
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In this wine version more CSMT work is added (but in game tested seems similar to 1.9.13)
In other case like unreal 2003, d3d mode runs better (maybe buffer management have relation ?) compared before versions (tested sometime ago) and opengl also works without problem
Direct3D
View video on youtube.com
OpenGL
https://www.youtube.com/watch?v=p2WJvqce16A
However try serious sam 2 opengl mode but crash at begin, on direct3d mode works without problem
In other test legend of kay DX11 begins work
View video on youtube.com
However in before versions runs more slow and crash after main menu, main menu still dont visible
But now is posible entry in game but have several textures missing
^_^
Last edited by mrdeathjr on 10 July 2016 at 1:16 am UTC
In other case like unreal 2003, d3d mode runs better (maybe buffer management have relation ?) compared before versions (tested sometime ago) and opengl also works without problem
Direct3D
View video on youtube.com
OpenGL
https://www.youtube.com/watch?v=p2WJvqce16A
However try serious sam 2 opengl mode but crash at begin, on direct3d mode works without problem
In other test legend of kay DX11 begins work
View video on youtube.com
However in before versions runs more slow and crash after main menu, main menu still dont visible
But now is posible entry in game but have several textures missing
^_^
Last edited by mrdeathjr on 10 July 2016 at 1:16 am UTC
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I noticed Sniper Elite V2 started working with 1.9.14 (something that's never happened before in all the years I've owned it), but crashed after 2 seconds of playing the developer animation. At least it had sound, the correct aspect ratio, was properly maximized, etc. Only two seconds, but the game was working perfectly for those two seconds. Making progress! :)
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Quoting: boltronicsI noticed Sniper Elite V2 started working with 1.9.14 (something that's never happened before in all the years I've owned it), but crashed after 2 seconds of playing the developer animation. At least it had sound, the correct aspect ratio, was properly maximized, etc. Only two seconds, but the game was working perfectly for those two seconds. Making progress! :)
Yeah this is correct and happend in zombie nation army too
^_^
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Quoting: mrdeathjrYeah this is correct and happend in zombie nation army tooYou mean Sniper Elite: Nazi Zombie Army? Yes, that's correct. Same engine.
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Quoting: InverseTelecineI really (really!) wish I had the smarts to configure Winetricks etc to get games working reliably with Wine, but I just don't. It's like another language. Not even PlayOnLinux works for me very often. I'm afraid the only way I take advantage of Wine is through official ports. But that's okay as long as Wine ports don't discourage native development! I just have to hope that doesn't happen... everything is so uncertain! Agh!
what games did you try?
a lot of directx9 games run out of the box for me, or runs fine with some easy winetricks
most of the time you can see what's missing/not properly working from the terminal itself (or PlayOnLinux debugger)
sometimes it may be a bit more difficult, if so you should go and check the wine app database or post in the wine forum or forums alike
mind that in almost every occasion wine is going to have the same bugs and problems that a game has on Window$, so it's also worth looking steam game page and try any kind of tricks you find on the net :)
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*Translation:
If you do not get the reference, it is your fault not mine.
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