The Wine team released today another development release of their software. Version 1.9.14 has many small changes including 20 bugfixes.
The few most interesting features introduced in this release:
- More Shader Model 5 support in Direct3D.
- Some more write support in WebServices.
- Performance improvements in GDI.
- Some more progress towards the Direct3D command stream.
- Various bug fixes.
To learn more about this release please visit this announcement.
The source code for this release is available here:
http://dl.winehq.org/wine/source/1.9/wine-1.9.14.tar.bz2
http://mirrors.ibiblio.org/wine/source/1.9/wine-1.9.14.tar.bz2
To get the most recent changes, a git repository is a good starting point.
Binary packages should be available for a download as soon as the build process is finished.
Some you may have missed, popular articles from the last month:
Quoting: InverseTelecineI really (really!) wish I had the smarts to configure Winetricks etc to get games working reliably with Wine, but I just don't. It's like another language. Not even PlayOnLinux works for me very often. I'm afraid the only way I take advantage of Wine is through official ports. But that's okay as long as Wine ports don't discourage native development! I just have to hope that doesn't happen... everything is so uncertain! Agh!
Here you go:
https://www.gog.com/forum/general/the_judas_does_this_run_in_wine_thread
and the new one
https://www.gog.com/forum/general/the_judas_does_this_run_in_wine_thread_v1173/page1
While the threads are for the GOG versions of games, the winetricks needed, if any, to run them are all listed so you don't have to guess which one you need and so they should apply to non-GOG versions as well :)
Last edited by JudasIscariot on 12 July 2016 at 10:54 am UTC
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*Translation:
If you do not get the reference, it is your fault not mine.
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