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The Wine team released today another development release of their software. Version 1.9.15 has many small changes including 22 bugfixes.

The few most interesting features introduced in this release:
  • More shader instructions in Direct3D.
  • Performance improvements in GDI.
  • Better multi-joystick support on macOS.
  • Active Scripting improvements.
  • Additional stream support in the C++ runtime.
  • Various bug fixes.

To learn more about this release please visit this announcement.

The source code for this release is available here:
http://dl.winehq.org/wine/source/1.9/wine-1.9.15.tar.bz2
http://mirrors.ibiblio.org/wine/source/1.9/wine-1.9.15.tar.bz2

To get the most recent changes, a git repository is a good starting point.

Binary packages should be available for a download as soon as the build process is finished.
Article taken from GamingOnLinux.com.
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Chicken chicken chicken chicken chicken chicken chicken chicken chicken chicken chicken chicken chicken*

*Translation:
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4 comments

manero666 Jul 23, 2016
Nice job form the Wine team! they are really rocking hard with the development
tuubi Jul 23, 2016
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Nice to see that Tesla Effect works now. I got this game as a gift and I really want to play it at some point. There's not much hope of a Linux port ever materialising.
mrdeathjr Jul 23, 2016
In this wine version have contributions of Jan Schmidt (gstreamer dev), thanks to this bloodrayne 1 videos works correctly (fullscreen videos works) cutscene.exe dont needed rename (however with some mpg + mp2 have some troubles)

View video on youtube.com

View video on youtube.com

^_^
Zelox Jul 23, 2016
I appreciates all the work they put in to wine.
But Im still eagerly waiting for directx 11 support and hopefully better 64bit support.
Hopefully then I can go back to Elite Dangerous.
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